A handful? Try virtually all of them, because in vanilla CK1 the only Saxon lords that have any database entries at all are those who existed and still had titles immediately after Hastings.
There’s a video dev diary on the character database. The dude with the Scottish accent goes on and on about how much work they put into it, how it’s all new, and how it’s so different that they have one big database with one William the Conqueror as opposed to having three databases with three Williams, one for each scenario. He’s absolutely right, BTW, if the character database is half as cool as he said it was it’s a great thing.
If Paradox is going to that level of effort to simulate every nobleman in all of Europe from late 1066 through the last start date adding the a few months of Saxons is trivial.
Especially since a lot of them have to be in there even if you do a post-1066 start, because they are in the family trees of later rulers. St. Margaret is just one example of somebody who’d have to be in the game even if the start-date was 1100, which means her parents, cousinx, etc. would all have to be in the character database anyway.
nickbii said:
But the biggest problem is that you're assuming that there's a change_CoA feature in the CK2 code right now. This is simply not true.
If you're going to throw around assertions like that, you're going to need to include citations.
You’re the one whose making a positive assertion. I fully agree that if a flag-change feature is in the code it should be used for Norman England. However I’ve seen no evidence there is currently such a feature.
I doubt there is for the simple reason that the devs don’t seem to be using it.
CK CoAs are different from V2 flags... how, exactly? And please spare me the pedantic elaboration of every minute difference, in the context of this discussion I only want to know what differences would actually pose an obstacle to the implementation of a flag-changing command.
The problem is to know which is a “minute technical difference,” and which is a big deal one has to have access to the source-code. And if either of us had access to the source-code we probably wouldn’t be arguing over whether there was already a flag-change feature in it.
Here’s one difference.Vicki2 uses TGAs, that are 93 * 64. I sincerely doubt that CK2 CoAs are precisely 93 * 64.
Here’s an example of something we don’t know: how much heavy lifting does the flag-change code do? If the flag-change code tells the computer to display the new flag on a specific part of the screen it might not match up with the rest of CK2’s new interface.
Let’s assume that bit's easy. The interface is taken care of by other code. Now the question is did the name of that code change? Does it still expect it’s data to be the same format? There is probably some change there, because Vicki2 tags are only three letters but CK1 tags were four.
What happens if you cut-and-paste the Vicki2 code, change all the Vicki2 references to CK2 references, but forget to add a fourth character to the tag? Maybe if that happens and the code gets an event changing ENGL’s flag it blows up the program and you go “Doh!” and fix it. Maybe it send the first three letters (ENG) through, and since ENGL is the first tag that starts with those letters everything looks fine. And you don’t discover there's a problem until somebody tries to change C015’s CoA by event, and changes C010.
Okay, so I take this absurd hypothetical to mean that you basically have no argument.
Leaving aside your extremely generous estimate of the time needed to do this... Oh yes, a flag-changing feature just for Saxon England, there's no way that this flag-changing feature could ever be useful for other countries or modding. Nope, no way.
So you ding me on absurd hypotheticals, and then you come back with “I have no historical examples except Anglo-Saxon England, but it’s theoretically possible that sometime in the future, some modder, somewhere, might perhaps, use a flag-changing feature?”
The number of features a modder could use that would simulate one or more historical events better then the vanilla CK2 engine are near infinite.
Nick