• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TempestDK

Eye of the Storm
25 Badges
Mar 26, 2002
3.438
1
Visit site
  • Europa Universalis: Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Cities in Motion
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
I thought most coat of arms were attached to a person/dynasty, rather than to a specific title save perhaps the Kingdoms. I understand that that would be a lot harder to implement however. I mean, the Count of Lincoln isn't going to change his CoA if he becomes the Duke of York as well. He's just going to use his current CoA for the new duchy!

Too difficult I suppose, and if it's as easy to strip your vassals of titles as it is in CK1 then we run the risk of the CoAs becoming completely ahistorical or just having the same coat of arms for everyone.

As said by Veld, there will be CoAs for realms (Kings, Dukes, Counts etc) and for dynasties/families. So an England governed by Harold will have the England CoA for the realm, and the ruler will have the Wessex/Godwin dynasty CoA. If William wins, then it will be England/William's family CoA.

Which means that CoAs will not be changing for the realm when a new family takes over.
 

Ruwaard

Imperial Vicar of the HRE
69 Badges
Oct 4, 2010
4.242
739
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: The Republic
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
I thought most coat of arms were attached to a person/dynasty, rather than to a specific title save perhaps the Kingdoms. I understand that that would be a lot harder to implement however. I mean, the Count of Lincoln isn't going to change his CoA if he becomes the Duke of York as well. He's just going to use his current CoA for the new duchy!

Too difficult I suppose, and if it's as easy to strip your vassals of titles as it is in CK1 then we run the risk of the CoAs becoming completely ahistorical or just having the same coat of arms for everyone.

Coat of arms are split between coa for titles and dynastic coa. Furthermore adopting the coat of arms of a previous holder when acquiring a more important title was not uncommon; if these were very prestigious or to appease the estates of these new lands (better acceptance). If they already are of equal rank, then instead of replacing their coat of arms, which even then remains possible (if their first duchy/dukedom is a rather new creation), they might choose to quarter or impale both these arms.
Quite some territorial coat of ams originally started out as dynastic coat of arms.
 
Last edited:

Duke of Bavaria

General
72 Badges
Sep 2, 2006
2.104
0
  • Europa Universalis IV: Pre-order
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • The Kings Crusade
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron Anthology
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
While i agree that 3 lions for a saxon england doesnt make much sense i agree that its impossible to even closely mirror heraldry at the time of the beginning of the game. Most realms didnt even have a CoA, even most CoAs of amilies are unknown. For example in the game the widely known white-blue is used for Bavaria, while in 1066 it still either didnt exist or was the CoAs of a lowly count in Lower Bavaria. Later the Wittelsbachs inherited it and it became synomimous for Bavaria. Wittelsbach CoAs at that time is only known by one source too and this one is without colours. I think with a of other places history is equally complicated or even unknown. So for realms i think we will have to accept rather anachronistic CoAs.
We also have to see that a saxon wyvern for England would stay through the whole game, making it even more weird in my eyes. Also i really wouldnt know which CoAs Bavaria would carry under the Nordheims..and i am a Bavarian History major...
 

TempestDK

Eye of the Storm
25 Badges
Mar 26, 2002
3.438
1
Visit site
  • Europa Universalis: Rome
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • 200k Club
  • Rome: Vae Victis
  • Victoria 2
  • Cities in Motion
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
While i agree that 3 lions for a saxon england doesnt make much sense i agree that its impossible to even closely mirror heraldry at the time of the beginning of the game. Most realms didnt even have a CoA, even most CoAs of amilies are unknown. For example in the game the widely known white-blue is used for Bavaria, while in 1066 it still either didnt exist or was the CoAs of a lowly count in Lower Bavaria. Later the Wittelsbachs inherited it and it became synomimous for Bavaria. Wittelsbach CoAs at that time is only known by one source too and this one is without colours. I think with a of other places history is equally complicated or even unknown. So for realms i think we will have to accept rather anachronistic CoAs.
We also have to see that a saxon wyvern for England would stay through the whole game, making it even more weird in my eyes. Also i really wouldnt know which CoAs Bavaria would carry under the Nordheims..and i am a Bavarian History major...

Kinda the same thing with the danish CoA ... the one used in the game didn't appear in any sources until the end of the 1100s .. also without colours. So which CoA should Denmark have at the start of the game?? ... Hard to say. Maybe the three blue lions did exist in 1066, but we simply don't know. So of course PI will use that for the whole game, as that is the one used for most of the period.
 

ZhugeKongming

Lt. General
122 Badges
Apr 29, 2003
1.409
7
Visit site
  • Cities: Skylines
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Sword of the Stars II
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 500k Club
  • Magicka
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2 - Signup Campaign
  • Europa Universalis IV: Common Sense
  • Victoria 3 Sign Up
  • Europa Universalis III: Chronicles
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
Okay, I accept that we can't have perfectly accurate heraldry for every possible combination of dynasty/title, but I still don't see why they can't fix this one important instance, especially when Paradox moved the start date back specifically to include Harold Godwinson and Harald Hardrada. Sure, maybe coats of arms didn't really exist in 1066, but what about 1453? Don't you think it would be dumb to play an Anglo-Saxon, Godwinson-ruled England for 400 years using the triple lions?

e: Think about it this way, making a pre-Hastings scenario is way more work than creating an Anglo-Saxon Wyvern flag graphic and writing some simple decisions.
 

Nick B II

Field Marshal
13 Badges
Dec 22, 2005
4.420
2
www.detroitskeptic.com
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III Complete
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
Okay, I accept that we can't have perfectly accurate heraldry for every possible combination of dynasty/title, but I still don't see why they can't fix this one important instance, especially when Paradox moved the start date back specifically to include Harold Godwinson and Harald Hardrada. Sure, maybe coats of arms didn't really exist in 1066, but what about 1453? Don't you think it would be dumb to play an Anglo-Saxon, Godwinson-ruled England for 400 years using the triple lions?

e: Think about it this way, making a pre-Hastings scenario is way more work than creating an Anglo-Saxon Wyvern flag graphic and writing some simple decisions.

Geez...

For one thing you're vastly overestimating the technical difficulty of extending the CK2 scenario a few months. The "Scenario" is a character-list that includes people's locations, titles, relationships, and dates for all the above. Extending the scenario to January of 1066 from December is trivial because almost all that data is already in the scenario-file. The only exceptions would be people who lost their land in 1066, but weren't important enough to be included in the December scenario because they had no descendants.

In other words adding a pre-Hastings scenario is truly trivial. Change the start-dates and the .exe, add in a handful of Saxon lords who died at Hastings and weren't important enough to be included as historical characters post-Hastings, and you're done.

But the biggest problem is that you're assuming that there's a change_CoA feature in the CK2 code right now. This is simply not true. It would have to be added. While in theory this wouldn't be hard because other Clausewitz engine games support it, in practice you couldn't just cut-and-paste because a CK CoA is graphically a different beast then a V2 flag. You seem to assume that one intern with a Mountain Dew could do this in 20 minutes. It's theoretically possible that could happen if they tried it. It's also possible he could screw up, introduce a particular slippery segfault, and cause CTDs that take months to track down.

Admittedly the most likely result will be a few hours of planning, and hour or two of coding, followed by a few hours of bug tests, for a grand total of one day. But even one day's a lot of work for Saxon England.

Which leads me to:
Is anything going to be done to solve issues of anachronism like the Coat of Arms of England being the Norman Coat of Arms, prior to the Norman Conquest? It seems most odd that they would include the conquest and the period prior, but not solve an issue as simple as that with it.

Which other anachronism are you referring to?

This is the most important question you are being asked on this thread. It does not matter how weird you think a Saxon England bearing Gules, three Lions Passant Gardent Or, is. Paradox is trying to simulate all of Europe. They aren't going to spend even one man-day working on a feature that only applies to Saxon England.

And be very careful with your response. If all you can come up with is the Latin Empire, which should be it's own country separate from Byzantium, you ain't gonna get what you want.

Nick
 

Ruwaard

Imperial Vicar of the HRE
69 Badges
Oct 4, 2010
4.242
739
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: The Republic
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
Okay, I accept that we can't have perfectly accurate heraldry for every possible combination of dynasty/title, but I still don't see why they can't fix this one important instance, especially when Paradox moved the start date back specifically to include Harold Godwinson and Harald Hardrada. Sure, maybe coats of arms didn't really exist in 1066, but what about 1453? Don't you think it would be dumb to play an Anglo-Saxon, Godwinson-ruled England for 400 years using the triple lions?

e: Think about it this way, making a pre-Hastings scenario is way more work than creating an Anglo-Saxon Wyvern flag graphic and writing some simple decisions.

Why should England be the exception? IMHO either all should be done right or all should just be done the best way possible.
 

ZhugeKongming

Lt. General
122 Badges
Apr 29, 2003
1.409
7
Visit site
  • Cities: Skylines
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Sword of the Stars II
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 500k Club
  • Magicka
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2 - Signup Campaign
  • Europa Universalis IV: Common Sense
  • Victoria 3 Sign Up
  • Europa Universalis III: Chronicles
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
Why should England be the exception? IMHO either all should be done right or all should just be done the best way possible.
Uhh... Why not? We're not going to have a complete and fully accurate heraldry system either way, but in this case we can get one important kingdom sort of right instead of not right at all. Why does every single thing need to be correct? You realize that's literally an impossible task, no?

Seriously, am I the only person who thinks it would be stupid for Paradox to go to the trouble of including a pre-Hastings scenario but not bother to make some small tweaks to the English coat of arms?
For one thing you're vastly overestimating the technical difficulty of extending the CK2 scenario a few months.
No, I'm not, but you seem to be drawing your conclusions from baseless conjecture, as usual.
In other words adding a pre-Hastings scenario is truly trivial. Change the start-dates and the .exe, add in a handful of Saxon lords who died at Hastings and weren't important enough to be included as historical characters post-Hastings, and you're done.
A handful? Try virtually all of them, because in vanilla CK1 the only Saxon lords that have any database entries at all are those who existed and still had titles immediately after Hastings.
But the biggest problem is that you're assuming that there's a change_CoA feature in the CK2 code right now. This is simply not true.
If you're going to throw around assertions like that, you're going to need to include citations.
It would have to be added. While in theory this wouldn't be hard because other Clausewitz engine games support it, in practice you couldn't just cut-and-paste because a CK CoA is graphically a different beast then a V2 flag.
CK CoAs are different from V2 flags... how, exactly? And please spare me the pedantic elaboration of every minute difference, in the context of this discussion I only want to know what differences would actually pose an obstacle to the implementation of a flag-changing command.
You seem to assume that one intern with a Mountain Dew could do this in 20 minutes. It's theoretically possible that could happen if they tried it. It's also possible he could screw up, introduce a particular slippery segfault, and cause CTDs that take months to track down.
Okay, so I take this absurd hypothetical to mean that you basically have no argument.
Admittedly the most likely result will be a few hours of planning, and hour or two of coding, followed by a few hours of bug tests, for a grand total of one day. But even one day's a lot of work for Saxon England.
Leaving aside your extremely generous estimate of the time needed to do this... Oh yes, a flag-changing feature just for Saxon England, there's no way that this flag-changing feature could ever be useful for other countries or modding. Nope, no way.
 

RedRooster81

Modding Paladin
34 Badges
Feb 16, 2010
5.673
29
  • Crusader Kings II
  • Rome Gold
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Cities in Motion
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Golden Century
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Some uses of the change_coa feature:

I stand by my proposition that changing CoAs would be a cool feature available for modders. Think of the possibilities. I don't think that it should be an automatic feature, but based on the popularity of flag packs for CK1 and games since, I think that it should be a popular feature. Quartering shields are one thing, so when I combine Castile and Aquitania by marrying the lovely Agnes, I want my heir to have my son's CoA proudly show the lion of Aquitaine and the tower of Castile proudly display. And for the Song of Ice and Fire, why not have Good King Joff show off the stags and lions of his maternal and paternal houses on his arms? And more historically, Edward III Plantagenet showing off his claim to France by quartering the fleurs-de-lis with the English lions?

Now, of course, like many things I and my fellows express here might be in vain because we do not set the music but only dance the best we can.
 

Ruwaard

Imperial Vicar of the HRE
69 Badges
Oct 4, 2010
4.242
739
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: The Republic
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
Uhh... Why not? We're not going to have a complete and fully accurate heraldry system either way, but in this case we can get one important kingdom sort of right instead of not right at all. Why does every single thing need to be correct? You realize that's literally an impossible task, no?

Seriously, am I the only person who thinks it would be stupid for Paradox to go to the trouble of including a pre-Hastings scenario but not bother to make some small tweaks to the English coat of arms?

(....)

Why? Why should England be the exception, that's a bit anglocentric; adding such a feature for only one country IMO doesn't make sense, IMO it would make sense if it applied to at least some countries.
 

Nuril

Ceteris Paribus
100 Badges
May 1, 2006
2.099
31
  • Rome: Vae Victis
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Lead and Gold
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Elven Legacy Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
Why? Why should England be the exception, that's a bit anglocentric; adding such a feature for only one country IMO doesn't make sense, IMO it would make sense if it applied to at least some countries.

Uhh... Why not? England has a damn good reason for being an exception, since their default CoA would never have anything to do with them if they win. Why would you want to make things worse for other players on the basis of "IF I CAN'T PLAY WITH THE TOY I'D RATHER BREAK IT"? England is the best current example and the most high-profile one (which is also the historic event that defines the start of the game, mind you). England & France are also the ones who are the prime examples of the type of nation Crusader Kings is mainly based upon, with it becoming more abstract the further you stray from them.

I personally probably won't spend much time as the Anglo-Saxons, but that doesn't mean people who actually care about them should be screwed over on the main emblem of their nation for the whole game. Yay for the weird Dragon-Seahorse-thing! <_<

(Also note that if the feature, even if it'd just be an Effect that switches the flag of the english tag ENG1 to ENG2 (note that this would've been easily done with just tags if it wasn't for the "1 province = 1 Kingdom" limitation..), is there for one country then it in all likelihood would also be available for others. It'd enable modding such things if you think of some more obscure examples. But again, this is probably the most prominent one possible in this game.)
 
Last edited:

Nick B II

Field Marshal
13 Badges
Dec 22, 2005
4.420
2
www.detroitskeptic.com
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III Complete
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings Complete
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
A handful? Try virtually all of them, because in vanilla CK1 the only Saxon lords that have any database entries at all are those who existed and still had titles immediately after Hastings.

There’s a video dev diary on the character database. The dude with the Scottish accent goes on and on about how much work they put into it, how it’s all new, and how it’s so different that they have one big database with one William the Conqueror as opposed to having three databases with three Williams, one for each scenario. He’s absolutely right, BTW, if the character database is half as cool as he said it was it’s a great thing.

If Paradox is going to that level of effort to simulate every nobleman in all of Europe from late 1066 through the last start date adding the a few months of Saxons is trivial.

Especially since a lot of them have to be in there even if you do a post-1066 start, because they are in the family trees of later rulers. St. Margaret is just one example of somebody who’d have to be in the game even if the start-date was 1100, which means her parents, cousinx, etc. would all have to be in the character database anyway.

nickbii said:
But the biggest problem is that you're assuming that there's a change_CoA feature in the CK2 code right now. This is simply not true.

If you're going to throw around assertions like that, you're going to need to include citations.

You’re the one whose making a positive assertion. I fully agree that if a flag-change feature is in the code it should be used for Norman England. However I’ve seen no evidence there is currently such a feature.

I doubt there is for the simple reason that the devs don’t seem to be using it.

CK CoAs are different from V2 flags... how, exactly? And please spare me the pedantic elaboration of every minute difference, in the context of this discussion I only want to know what differences would actually pose an obstacle to the implementation of a flag-changing command.

The problem is to know which is a “minute technical difference,” and which is a big deal one has to have access to the source-code. And if either of us had access to the source-code we probably wouldn’t be arguing over whether there was already a flag-change feature in it.

Here’s one difference.Vicki2 uses TGAs, that are 93 * 64. I sincerely doubt that CK2 CoAs are precisely 93 * 64.

Here’s an example of something we don’t know: how much heavy lifting does the flag-change code do? If the flag-change code tells the computer to display the new flag on a specific part of the screen it might not match up with the rest of CK2’s new interface.

Let’s assume that bit's easy. The interface is taken care of by other code. Now the question is did the name of that code change? Does it still expect it’s data to be the same format? There is probably some change there, because Vicki2 tags are only three letters but CK1 tags were four.

What happens if you cut-and-paste the Vicki2 code, change all the Vicki2 references to CK2 references, but forget to add a fourth character to the tag? Maybe if that happens and the code gets an event changing ENGL’s flag it blows up the program and you go “Doh!” and fix it. Maybe it send the first three letters (ENG) through, and since ENGL is the first tag that starts with those letters everything looks fine. And you don’t discover there's a problem until somebody tries to change C015’s CoA by event, and changes C010.

Okay, so I take this absurd hypothetical to mean that you basically have no argument.

Leaving aside your extremely generous estimate of the time needed to do this... Oh yes, a flag-changing feature just for Saxon England, there's no way that this flag-changing feature could ever be useful for other countries or modding. Nope, no way.

So you ding me on absurd hypotheticals, and then you come back with “I have no historical examples except Anglo-Saxon England, but it’s theoretically possible that sometime in the future, some modder, somewhere, might perhaps, use a flag-changing feature?”

The number of features a modder could use that would simulate one or more historical events better then the vanilla CK2 engine are near infinite.

Nick
 

Ameise

Second Lieutenant
84 Badges
Dec 10, 2004
180
1
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Necroids
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
What happens if you cut-and-paste the Vicki2 code, change all the Vicki2 references to CK2 references, but forget to add a fourth character to the tag? Maybe if that happens and the code gets an event changing ENGL’s flag it blows up the program and you go “Doh!” and fix it. Maybe it send the first three letters (ENG) through, and since ENGL is the first tag that starts with those letters everything looks fine. And you don’t discover there's a problem until somebody tries to change C015’s CoA by event, and changes C010.

If a programmer blindly copies a feature from a different game without doing -any- testing on it, that's their problem. Also, ENG and ENGL are different... files named ENG0 and ENGL0 would not be loaded equivalently.

The whole thing about the segfault is ridiculous; if they have an intern who is THAT bad, he shouldn't be there. Given that their engines don't have to handle asynchronous design due to the lack of thread capabilities, it's even simpler not to mess up!
 

Cèsar de Quart

Forgetful troubadour
89 Badges
Jan 13, 2009
3.611
1.812
  • Tyranny - Tales from the Tiers
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Nemesis
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Victoria 2
As far as we've seen, CoA's are related to the title, so the title King of England will have the late Richard the Lionheart's "three leopards" CoA, because it's the classical one, and we won't see Edward III take the quarter with the French fleur-de-lys.

***

But I'd like to bring attention to the following point: stable heraldic tradition was definitely settled in the late XIth Century, when most Western noblemen start using CoA's hereditarily. Before that, it's one hell of a mess. As far as I know, there is no clue on what were William the Conqueror's arms, or if he had even. Same goes for his son, for Henry I and for Maud and Stephen.

Now, Maud's husband, Geoffrey of Anjou, did have a sigil / coat of arms that we know about, the six lions on blue. The lion seems to be a sign used by many princes who were not kings. It was the ensign of Henry the Lion and other German princes opposed to the Eagle (the Emperor), and it was a symbol of traditional use in the House of Anjou and in Aquitaine and Gascogne. I guess many saw the lion's fierce attitude and arrogance as a symbol of defiance and protection of one's own rights and privileges.

Henry II used a lion, like Richard I when he was younger, probably because the lion was traditional in the Plantagenets (the First House of Anjou). And I'm not sure if the Plantagenets were Normands, but I'd say they were not. At least, at their father's ancestry side.

So there's no way to settle heraldry right unless there is a policy one lord - one CoA, and that's nuts.

I'd rather have the team focus on polish the game and make sure important noble families don't get randomly generated CoA's.
 

unmerged(226921)

Banned
4 Badges
Sep 14, 2010
246
0
  • Deus Vult
  • For The Glory
  • Penumbra - Black Plague
  • Sword of the Stars
I still can't understand this relatively heated debate over something that's simple either way. I seriously think at this point the developers should just add a Saxon coat of arms as a joke, even if it's unused. The player can overwrite the base ENG one if they want.

At the end of the day if the game doesn't have a flag-switch feature (I have no idea if it does or doesn't), then it makes more sense simply to leave it as the three lions as this is what England is associated with for the vast majority of the games time frame. I know when I play as any Saxon I will be replacing it myself.

The Bewildered
 

Ruwaard

Imperial Vicar of the HRE
69 Badges
Oct 4, 2010
4.242
739
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: The Republic
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
Uhh... Why not? England has a damn good reason for being an exception, since their default CoA would never have anything to do with them if they win. Why would you want to make things worse for other players on the basis of "IF I CAN'T PLAY WITH THE TOY I'D RATHER BREAK IT"? England is the best current example and the most high-profile one (which is also the historic event that defines the start of the game, mind you). England & France are also the ones who are the prime examples of the type of nation Crusader Kings is mainly based upon, with it becoming more abstract the further you stray from them.

I personally probably won't spend much time as the Anglo-Saxons, but that doesn't mean people who actually care about them should be screwed over on the main emblem of their nation for the whole game. Yay for the weird Dragon-Seahorse-thing! <_<

(Also note that if the feature, even if it'd just be an Effect that switches the flag of the english tag ENG1 to ENG2 (note that this would've been easily done with just tags if it wasn't for the "1 province = 1 Kingdom" limitation..), is there for one country then it in all likelihood would also be available for others. It'd enable modding such things if you think of some more obscure examples. But again, this is probably the most prominent one possible in this game.)

IMO this should definitely be possible to MOD in, but I still don't think that it is a must for the vanilla (standard) game. IMHO there are much more important matters, which should get attention first, before this one even needs to be addressed.

As a general feature, so potentially it could be applied for all titles, it is interesting though.
 
Last edited:

sumdood

Captain
82 Badges
Jul 4, 2005
321
55
  • Crusader Kings II: Horse Lords
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
For some reason I posted this in the wrong thread earlier, so I'll re-post here:

The black death and Mongolian invasions were very important events in the CK era and therefore have their own scripted events. The Norman conquest of England was just as important and I believe would justify a scripted coat of arms change for England.
 

RedRooster81

Modding Paladin
34 Badges
Feb 16, 2010
5.673
29
  • Crusader Kings II
  • Rome Gold
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Cities in Motion
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Golden Century
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
For some reason I posted this in the wrong thread earlier, so I'll re-post here:

The black death and Mongolian invasions were very important events in the CK era and therefore have their own scripted events. The Norman conquest of England was just as important and I believe would justify a scripted coat of arms change for England.

Well, we haven't heard any dev's opinion on this matter, but I would say that the whole debate rests on whether it is possible to change your CoA by event. So <<Deus Ex Machina>> we will have an answer sooner or later. But you make a good case, I will say.
 

Ameise

Second Lieutenant
84 Badges
Dec 10, 2004
180
1
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Necroids
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
Not commenting on CoA stuff as I am not on the CK team, but FTM was threaded, as are Sengoku and CK2.

Having threads and being properly threaded are very different things, though... are they asynchronously designed or are they just batching tasks every 'tick' to be executed simultaneously? (One of the things I specialize in is designing asynchronous systems) I 'spose that this is a discussion for elsewhere, though. Even so, if CK2 is designed around asynchronous design, most likely you do not have interns writing that part of the code :).

Edit: not saying you guys can't code, but you have a history (especially recently) of code instability - adding threads into the mix just seems dangerous unless those issues were solved. I love your games, mind you.