More events:
Thai aggression scares Malay Princes: I think it was in the 1820s (I'll check) that several Malay kngdoms got gobbled up by the Thais. As a result, the British came in to protect the Malays. Essentially it became part of the British empire, so it should either make the Malays vassals or old fashioned anexed territory.
Development of Singapore: With the game starting in 1820, Singapore will have been British for all of 10 months, and will have a small population. The continual trade boom, which should probably be evented after the building of Suez, made it the trade hub of much of the far east. This should add a CoT there, boost the population and change the culture to Chinese, to reflect the widespread immigration to the area.
Welsh Iron & Steel: When the Welsh iron and steel industry took off, it turned a formerly backwards area into one of the greatest producers of metal and coal. +1 Tax value would reflect this.
Adm. Fisher's reforms: Has someone mentioned this yet?
1860s Fort improements: Like the colonial defence event. Reflects a sharp increase in fortification both in the British isles and in the colonies in (IIRC) the 1860s.
Recruitment of Ghurkas: Just a suggestion, gives +1 quality, costs a bit of cash.
End of Imperial Preference: Two choices: End it: Free trade up a lot, maybe a tax drop here and there, enables a second event 'the fruits of free trade'. Keep it: Mercantilism up quite a bit.
The Fruits of Free trade: Activated by ending Imperial preference. Makes up for the earlier tax loss and then some, values rise at home and overseas.
US-Canada Free trade treaty: (1855 IIRC), Mercantilism down, tax values up, requires certain level of free trade to let it happen.
Standardised Time: I'm not sure whether this is in the era in question, but I believe it is. +1 centralisation would go well with it.
Oregon country: I think I noticed this earlier, but it wasn't quite right. There should be 3 options- It's all ours, Continue along the 48th or Give it to the Americans. This might need coordination with the American events. Basically, the situation was that in 1846 the deal whereby Oregon was to be jointly administered expired. America wanted it all (an election campaign slogan called for the whole area, going all the way up to the Yukon, cutting Canada off from the Pacific), and ar looked possible. However, eventually they settled for the extension of the 48th parallel as the border.
Perhaps what could be done is the US player could get 3 options (all to us, split it, all to them). The British player would then be asked if they want to settle for what they get, or contest it. If they contest, both sides get a CB on the other, and a relations hit. Then they'd trigger another event later, to allow them to settle on an equal split, or continue to press it. The more they claim, the more relations are hurt, and the more likely war becomes. Some fictionl events could be built off that push both sides to war.
Colonial purchases: Cyprus, British North Boreo, so on, so forth- the list is endless. Buying in costs, but players get territory.
Thai aggression scares Malay Princes: I think it was in the 1820s (I'll check) that several Malay kngdoms got gobbled up by the Thais. As a result, the British came in to protect the Malays. Essentially it became part of the British empire, so it should either make the Malays vassals or old fashioned anexed territory.
Development of Singapore: With the game starting in 1820, Singapore will have been British for all of 10 months, and will have a small population. The continual trade boom, which should probably be evented after the building of Suez, made it the trade hub of much of the far east. This should add a CoT there, boost the population and change the culture to Chinese, to reflect the widespread immigration to the area.
Welsh Iron & Steel: When the Welsh iron and steel industry took off, it turned a formerly backwards area into one of the greatest producers of metal and coal. +1 Tax value would reflect this.
Adm. Fisher's reforms: Has someone mentioned this yet?
1860s Fort improements: Like the colonial defence event. Reflects a sharp increase in fortification both in the British isles and in the colonies in (IIRC) the 1860s.
Recruitment of Ghurkas: Just a suggestion, gives +1 quality, costs a bit of cash.
End of Imperial Preference: Two choices: End it: Free trade up a lot, maybe a tax drop here and there, enables a second event 'the fruits of free trade'. Keep it: Mercantilism up quite a bit.
The Fruits of Free trade: Activated by ending Imperial preference. Makes up for the earlier tax loss and then some, values rise at home and overseas.
US-Canada Free trade treaty: (1855 IIRC), Mercantilism down, tax values up, requires certain level of free trade to let it happen.
Standardised Time: I'm not sure whether this is in the era in question, but I believe it is. +1 centralisation would go well with it.
Oregon country: I think I noticed this earlier, but it wasn't quite right. There should be 3 options- It's all ours, Continue along the 48th or Give it to the Americans. This might need coordination with the American events. Basically, the situation was that in 1846 the deal whereby Oregon was to be jointly administered expired. America wanted it all (an election campaign slogan called for the whole area, going all the way up to the Yukon, cutting Canada off from the Pacific), and ar looked possible. However, eventually they settled for the extension of the 48th parallel as the border.
Perhaps what could be done is the US player could get 3 options (all to us, split it, all to them). The British player would then be asked if they want to settle for what they get, or contest it. If they contest, both sides get a CB on the other, and a relations hit. Then they'd trigger another event later, to allow them to settle on an equal split, or continue to press it. The more they claim, the more relations are hurt, and the more likely war becomes. Some fictionl events could be built off that push both sides to war.
Colonial purchases: Cyprus, British North Boreo, so on, so forth- the list is endless. Buying in costs, but players get territory.