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Zylathas

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I find engineers to be incredibly vague and not properly explained in game. There is no article on it in the wiki.

So can anyone give me a headsup on how they work?
 
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Herennius

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I find engineers to be incredibly vague and not properly explained in game. There is no article on it in the wiki.

So can anyone give me a headsup on how they work?
The DD which introduced them sums up the rules around them nicely and I think they still hold water for 2.02:

Engineer Cohorts
engineers.png


Fort warfare will also be affected by the introduction of a new Engineer Unit type. This unit represents troops specialized in sieges and the construction of military facilities, siege towers, roads, temporary bridges, etc. If present with an army laying siege to a fort, engineers will add +1 to every siege roll, divided by the fort level +1.
Engineers are also able to negate the crossing penalties that armies get for attacking across rivers or straits, as long as they are present in high enough numbers (1 cohort for every 10 units fighting on your side in a battle). For this reason an icon indication has also been added to show whether you will get a crossing penalty or not from a movement order.
Lastly Engineers are proficient in road building and will greatly reduce the cost to build new roads if they are present in an army ordered to construct roads.

The new unit type has an unusually high cost both to recruit and maintain, and is also restricted in some ways that we will expand on later diaries.

That was all for today when it comes changes related to warfare. Now it is time for a change coming to how you handle trade.

 
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