Let's get something clear, first I am talking about early-mid game and it's not that Physics and Society techs are useless but... Of all the tech trees I have noticed that the most important one by far is the orange/engineering one.
Why?
1) It includes new spaceships and +10 fleet leadership each time
2) It has bonus to mineral production which is the most important normal resource
3) Probably the reason I decided to open this thread is the weapons... It has anti-shield weapons AND anti-armor missiles, and let's not fool ourselves, you all love missiles.
I am not going to list everything else like rare resources production/extraction and armor since I don't consider that part of the problem I am trying to show.
So... there is always this problem in early-mid game, you can waste some physics and some society but you simply can't have enough of engineering research!
Maybe, just maybe we need some anti-shield on physics and/or some weapon tech in the green/society tree so that we can have a better balance.
Why?
1) It includes new spaceships and +10 fleet leadership each time
2) It has bonus to mineral production which is the most important normal resource
3) Probably the reason I decided to open this thread is the weapons... It has anti-shield weapons AND anti-armor missiles, and let's not fool ourselves, you all love missiles.
I am not going to list everything else like rare resources production/extraction and armor since I don't consider that part of the problem I am trying to show.
So... there is always this problem in early-mid game, you can waste some physics and some society but you simply can't have enough of engineering research!
Maybe, just maybe we need some anti-shield on physics and/or some weapon tech in the green/society tree so that we can have a better balance.