I was curious why the choice was made for Ballistic to be short range and Energy weapons to have a longer range.
My gut understanding is that it would be harder to project energy further, while in space nothing wears away at a physical objects force. While you'd really have to lead a target space ships don't turn on a dime.
Thus I think there was game play considerations involved & I'd love to hear what they were. The design decisions &/or the game-play experience involved is fascinating to me.
Pls understand I'm not criticizing I'm really just curious to know more about how one gets from a to b in such design decisions.
Thanks for your time
My gut understanding is that it would be harder to project energy further, while in space nothing wears away at a physical objects force. While you'd really have to lead a target space ships don't turn on a dime.
Thus I think there was game play considerations involved & I'd love to hear what they were. The design decisions &/or the game-play experience involved is fascinating to me.
Pls understand I'm not criticizing I'm really just curious to know more about how one gets from a to b in such design decisions.
Thanks for your time
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