Hey Guys,
I've sank 113 hours into stellaris so far and have played a good few games into the late stage.
I feel like energy credits storage is too limited. I feel like I am either overflowing with energy or am struggling to keep up with requirements.
This is mainly in the mid/late period. Early game the balance is pretty decent.
What I find happens is during peace when my mega-fleets are docked, im running a pretty hefty surplus. Soon as I'm at war and everyone's off fighting, I start running a small/mediumish negative. Because our current 'store' for energy is quite small my effective ability to wage war gets a smaller and smaller window as the game gets into the later stages because my energy store remains the same, while my fleet and incomes grow.
If you compare energy credits directly to mineral credits, you can store a LOT more mineral credits. Despite the fact the gameplay and flow of the game will encourage you to stockpile a lot more energy and NEED a lot more energy when it is required in surplus.
Long story short, I feel like the amount of energy we can store needs to be doubled and we need an ability to store it (like mineral silos) to even further increase it.
I actually find it quite funny that you can build silos to boost mineral storage. I dont think my minerals ever go over about 2k, im constantly spending them as they come in.
Thoughts?
I think this is good design, not sure if it was intentional or not from devs, but if you think about it, this is like in reality. When nation is in war, it is actually losing money and needs to end war ASAP. All the maintenance, resupplying, soldier wages etc. of your army is draining on your income.
So I like that when you are in war and all your fleets are combat ready, it drains your credits.