What I find happens is during peace when my mega-fleets are docked, im running a pretty hefty surplus.
This (Fleet-Maintenance by Docking versus Fleet-Maintenance by Moving/Fighting/What-Ever) is the Main-Problem ...Soon as I'm at war and everyone's off fighting, I start running a small/mediumish negative.
Either I have to deactivate Buildings in my Core-Worlds, Which are using Energy-Credits, or I have to produce more Energy-Credits (permanently) in my Core-Worlds than my Fleet is using in its Moving/Fighting/What-Ever-Modus ...
The Option to set the "Financial-Focus" in my Administrative-Sectors isn't a good Solution, because the Administrative-Sectors tend to replace Buildings instead to deactivate Them ...
Currently, I would need more a Function, Which allows my Administrative-Sector-AI to deactivate Buildings to have enough Energy-Credits for such temporary Situations.
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