• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Hamster1810

Sergeant
2 Badges
Nov 26, 2019
93
11
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
After Colonist update, I'm really lacking of Cosmite, after 4th Colony, the need for Cosmite is massive increased somehow, and the requirements for obtain another Colonist are high.

If I was at war with other faction, then the thirst for Cosmite would never be enough... and building another Colony seem out of reach.

I followed the updates, so I know how things reach this stage. However, rebalance the amount of Cosmite required for new Colonist would be a better idea... for the AI themself, also got stucked after 4-5 Colonies which decrease dramastically their army forces. I often see the AI have low morale due to lack of funds, together with their agressive that make things worse (cuz they at war with many other factions, included NPC ones). Instead of increase the Cosmite require, I suggest we reduce the Cosmite Nodes per Map.... or add the Cosmite Nodes number per Map for Players options.

Another Idea is Energy exchange. I just realize how unique and brilliant your idea to make "Enery" as "Currency"... (well, after what happened at Iraq... lets pray for a World where people can play games peacfully)

Anyway, back to older AoW, we have golds as main currency, shining li'l golden coins. So, I didnt notice this new "Currency" until now. Energy are becoming more and more important in our Real World, that people consider them so valuable for trading. That's really gj you make for Planetfall more... realistic. That would fore sure, really funny that people still exchange golds after venture Galaxies. So.. come to my idea, that the Energy exchange is way too eazy. Energy are... energy. They might be considered as currency, but Energy dont have... forms (I dont know how to explain).

You can't stack up your Energy in a box then give it to your Trading target... You need first the basic infrastructure to ''transport" enery to other places. However, we can eazily trade energy, in-game, without any problem. Thats not bad, just something I feel... odd.

So I also suggest the requirement for trading Energy is "connected Domain". For trading with other factions, first you must have the two factions border next to each other... so that the basic infrastrucure can be built up for energy trading. That, I think, would make more sense... and more fun and challenging.
 
Upvote 0

Sinsling

General
28 Badges
Aug 20, 2019
2.280
67
  • BATTLETECH
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • BATTLETECH: Season pass
  • Europa Universalis IV: Golden Century
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Magicka
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
It is intentional that you can not spam out colonizers due to cosmite limitations. There are sufficient ways to gain enough cosmite to reach ~6 produced colonizers if you really want to.
 

Hamster1810

Sergeant
2 Badges
Nov 26, 2019
93
11
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
If there's a will, there's a way. If I could maintain peace and focus on economy, I can have more than just six. And I did, I often have hundreds of cosmite laid unused... at late game.

However, the reach from 4th - 5th colonizers (my mistake), is most trouble. At this times, you would be at war with at least one faction. Yet your forces might be only equal to theirs. And the AI would keep increase their force to threaten you.

This was when you must choose, have a massive atk on them which mean you must build up your force, with many cosmite spent for modding units. Or stay defensive and risk the chance that you might be at war with another faction. So cosmite is very short at this stage, and a new colonizers is almost unreachable.

My point, the cosmite scale is too high for now. I suggest we balance it in more healthy way.

And I forgot to mention, the energy and cosmite balance. In late game I have hundreds cosmite, yes. And I have either, thousands energy knew not place to spend
 

orangelex44

Lt. General
86 Badges
Feb 29, 2012
1.488
40
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Magicka
  • King Arthur II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
  • 500k Club
  • Warlock 2: Wrath of the Nagas
  • Warlock: Master of the Arcane
That's the whole point though? If you can just infinite spam colonizers then the AI wouldn't be a real threat. Having to balance between expansion and unit upgrades forces the player to make a decision, which is what strategy games are all about - trying to make the best decisions you can with limited resources, and in changing conditions.

As far as late game, the excess resources often depend on how "late" you consider late game to be. For me, I generally don't play much single-player, I play 1v1 multiplayer. For those games, the "late game" is around turn 50-60. Most games are effectively won well before that, and even the very longest will be decided by turn 100. For anything before turn 60, cosmite is guaranteed to be a limiting factor and for most builds energy will be too.
 

Hamster1810

Sergeant
2 Badges
Nov 26, 2019
93
11
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
That's the whole point though? If you can just infinite spam colonizers then the AI wouldn't be a real threat. Having to balance between expansion and unit upgrades forces the player to make a decision, which is what strategy games are all about - trying to make the best decisions you can with limited resources, and in changing conditions.

As far as late game, the excess resources often depend on how "late" you consider late game to be. For me, I generally don't play much single-player, I play 1v1 multiplayer. For those games, the "late game" is around turn 50-60. Most games are effectively won well before that, and even the very longest will be decided by turn 100. For anything before turn 60, cosmite is guaranteed to be a limiting factor and for most builds energy will be too.

The AI need to be improved too, that's I agreed in other post for AI. Balance the scale of energy and cosmite is also to improve AI. They can expand their territory too which increase their power. The AI for now, often stuck at war with NPC, and I rarely see high tier unit in their army, quite opposite to the NPC faction that swarming their lands. So, more balance, more colonizers for AI so they can def themself and be more threads to players.

And I don't object the cosmite scale, just require more healthy and balance.

Discussing how players should play is endless, especially in multiplayer. There are so many possibilities can happen. So I go for the all-war 12 players map when the cosmite you can obtain is purely HQ self-produced. Which enemies at all fronts and only +10 cosmite per turn make it really trouble to have the 5th colonizer at current scale 60 cosmite. (That is only if you had tier3 research cosmite center +5 income at this rate).

And tthis turns back to my post above. You need to make a decisive atk and claim another factions domain to boost your income or face all fronts coming enemies with limited mods and cosmite. If this was a 12 all war players game, that would be 6 players out of game for other six to continue at 5th colonizer...