After Colonist update, I'm really lacking of Cosmite, after 4th Colony, the need for Cosmite is massive increased somehow, and the requirements for obtain another Colonist are high.
If I was at war with other faction, then the thirst for Cosmite would never be enough... and building another Colony seem out of reach.
I followed the updates, so I know how things reach this stage. However, rebalance the amount of Cosmite required for new Colonist would be a better idea... for the AI themself, also got stucked after 4-5 Colonies which decrease dramastically their army forces. I often see the AI have low morale due to lack of funds, together with their agressive that make things worse (cuz they at war with many other factions, included NPC ones). Instead of increase the Cosmite require, I suggest we reduce the Cosmite Nodes per Map.... or add the Cosmite Nodes number per Map for Players options.
Another Idea is Energy exchange. I just realize how unique and brilliant your idea to make "Enery" as "Currency"... (well, after what happened at Iraq... lets pray for a World where people can play games peacfully)
Anyway, back to older AoW, we have golds as main currency, shining li'l golden coins. So, I didnt notice this new "Currency" until now. Energy are becoming more and more important in our Real World, that people consider them so valuable for trading. That's really gj you make for Planetfall more... realistic. That would fore sure, really funny that people still exchange golds after venture Galaxies. So.. come to my idea, that the Energy exchange is way too eazy. Energy are... energy. They might be considered as currency, but Energy dont have... forms (I dont know how to explain).
You can't stack up your Energy in a box then give it to your Trading target... You need first the basic infrastructure to ''transport" enery to other places. However, we can eazily trade energy, in-game, without any problem. Thats not bad, just something I feel... odd.
So I also suggest the requirement for trading Energy is "connected Domain". For trading with other factions, first you must have the two factions border next to each other... so that the basic infrastrucure can be built up for energy trading. That, I think, would make more sense... and more fun and challenging.
If I was at war with other faction, then the thirst for Cosmite would never be enough... and building another Colony seem out of reach.
I followed the updates, so I know how things reach this stage. However, rebalance the amount of Cosmite required for new Colonist would be a better idea... for the AI themself, also got stucked after 4-5 Colonies which decrease dramastically their army forces. I often see the AI have low morale due to lack of funds, together with their agressive that make things worse (cuz they at war with many other factions, included NPC ones). Instead of increase the Cosmite require, I suggest we reduce the Cosmite Nodes per Map.... or add the Cosmite Nodes number per Map for Players options.
Another Idea is Energy exchange. I just realize how unique and brilliant your idea to make "Enery" as "Currency"... (well, after what happened at Iraq... lets pray for a World where people can play games peacfully)
Anyway, back to older AoW, we have golds as main currency, shining li'l golden coins. So, I didnt notice this new "Currency" until now. Energy are becoming more and more important in our Real World, that people consider them so valuable for trading. That's really gj you make for Planetfall more... realistic. That would fore sure, really funny that people still exchange golds after venture Galaxies. So.. come to my idea, that the Energy exchange is way too eazy. Energy are... energy. They might be considered as currency, but Energy dont have... forms (I dont know how to explain).
You can't stack up your Energy in a box then give it to your Trading target... You need first the basic infrastructure to ''transport" enery to other places. However, we can eazily trade energy, in-game, without any problem. Thats not bad, just something I feel... odd.
So I also suggest the requirement for trading Energy is "connected Domain". For trading with other factions, first you must have the two factions border next to each other... so that the basic infrastrucure can be built up for energy trading. That, I think, would make more sense... and more fun and challenging.
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