Question:
Could you use a declaration of war to colonize planets in enemy space? (during wartime)
Interesting question, I'd like to know it too.
- 1
Question:
Could you use a declaration of war to colonize planets in enemy space? (during wartime)
Time and attention. If you're paying attention to my construction ships, you're not paying attention to another front. Or even to your production.
The only reason a reaction is forced is the rule challenged by me. Other than that, this is no significant presence. So I feel that this Argument is a circular one.If it was an insignificant enemy presence then you wouldn't feel compelled to react to it. The threat behind the construction ship (ambushing small forces you send to deal with it or just letting me have unrestricted access to your space with my new stations) is a real one. Just because there aren't military ships there, does not mean there isn't a significant threat.
Hardly. Logistics win wars just as much as guns and ships do. Stopping the enemy from establishing supply, communication and travel lines is important. Belgium absolutely made efforts to blow up train tracks to hinder Germany in WW1.
It's a gambit. "React or deal with my new found increased range and speed."
Simple. Once the reinforcements that the defender sends become significant enough to weaken another front, the Wormhole Faction can hit the newly weakened front that'll take too long to get reinforced. The WH Faction commits some construction ships and having some Wormhole stations ready to send ambushing forces and in exchange, it forces the opponent to move. Once he moves, the WH Faction gains new avenues in the war. Divide and Conquer, a war staple.
That's a different strategy altogether and one that'll be more useful against Hyperlanes. The one I outlined is more apt to deal with Warp..
What you need to realize here is that you have this concept that Wars should always be defined by clashing of Fleets and the Empire with the best fleet, wins. There should be space for the Empire with superior logistics and speed to create advantageous situations so that he can overcome a stronger, slower fleet and this strategy is one of them.
I believe you refer to my original post and I don't blame you, it has become a Long thread to read.I think the key is "at war". Another empire shouldn't be able to build anything in your territory while at peace without your permission. But once war is declared they should be able to build worm hole stations or science stations or defense stations or whatever else they feel comfortable putting their construction ships at risk to build. The only problem I can see is that It might become a balance issue if those stations are built too quickly, it should take months or even longer to build a proper space station and I don't remember it taking that long in the Blorg stream.
This still is a waste of resources, these stations are not exactly cheap to build and neither are the construction ships, both can be destroyed with relative ease and the defender almost always have the edge here since they are the one fighting on their home turf and close to supportive bases.
This strategy might work if you have a vastly superior fleet, but I would not try it against an opponent who has an equal or stronger fleet.
I would also not do it unless I had an over arching goal with placing those stations there. If your goal is to just to draw out the enemy then raids seem like proper and more effective way to do it.
A single corvette or small group of corvettes might also be difficult to ambush. If they see an incoming fleet they just withdraw and run away. There are always some warning before an enemy appear.
I'll always be in favor of giving players plausible options, and often opposed to taking them away.
Actuelly in a game of ambushes and counter ambushes the one with the advantage would be the one with the most mobile fleet, which in this case would properly be the WH player.
If you don't also have WH, then you need to either get to the edge of the system or take time charging your enginee. Time the WH player can use to ambush you.
If you on the other hand tries to jump a larger fleet in system, then he can flee using a third WH generator.
As I said..
Are you so sure... does it not take time for the wormhole to be established, the larger the fleet the longer it will take and it is detectable during that time. Only travel time are instant.
The chances you jump right into combat might not be so high, so an enemy might be able to escape. They could easily retreat away and then jump before the wormhole is established.
Hyperdrives can jump from any point in a system if I understand things correctly.
Every drive system seem to have some benefit and drawbacks.
You might be able to get away with this tactic if your fleet are more powerful than the opponent fleet, if not you are likely to just get blown up really quick.
Why not establish the WH station at the edge of your space and build some defensive bases to protect it and use a fleet to deep strike into enemy territory, so much easier and safer.
If you do manage to establish space superiority you can build some stations further in if you really need to.
Does it not really depend on what your end goal really are?
I really don't get this whole bait idea and what it is suppose to get you that you can't more simply get by raiding enemy systems instead.
An (apparently) easy target to engage and destroy is sometimes known by another name: bait.
Even when it's not, it may be a distraction.
Even when it's not, it may be a logistical requirement, as is likely to be the case with a wormhole empire that wants to strike far into enemy territory.
I do not vote for taking the Option away completely. Though I admit that this eveolved, compared to the original post: The last state was that I deem it better if the attacker has to field a significant fleet presence in a System he wants to build in, hence projecting some Kind of "control" over it.In any case, it's an option and a valid strategy if you have a clear goal.
I'll always be in favor of giving players plausible options, and often opposed to taking them away.
Also, it seems to me that requiring a civilian ship to always have an explicit armed escort to enter enemy space, even when there is no reaction from the enemy or when a reaction is your goal, adds to the micromanagement instead of reducing it...
So you send in a worker to build this station. Is this worker something the opponent can destroy and an effective waste of resources. No, because the opponent doesn't know if it is bait. If he send in 2 corvets to destroy it, then you might send in 2 frigates and destroy them. On the other hand if he commits a large fleet, then he opens up other systems for raiding.
Now if he on the other hand ignores it, then we go from 30% of his empire being open to raid to 75% being open for raids.
It is true that it takes some time for the WH to charge, but there doesn't seem to be any visible warnings, so he will have very little time for reaction.
The thing about raiding and baiting is that it is part of the same tactic. You want to raid his territorie, so you want to go for the must unprotected part. If you are at a war with him, then that is properly the territories the longest away from you.
Of course you have well defended WH stations in your own territories, but if you want to go deeper and have a more reliable network, so you fleet isn't stranded if you lose one or two stations, then you want aditionale stations and you would properly want them in his space.
So you send in a worker to build this station. Is this worker something the opponent can destroy and an effective waste of resources. No, because the opponent doesn't know if it is bait. If he send in 2 corvets to destroy it, then you might send in 2 frigates and destroy them. On the other hand if he commits a large fleet, then he opens up other systems for raiding.
Now if he on the other hand ignores it, then we go from 30% of his empire being open to raid to 75% being open for raids.
Alright, lets assume that your opponent have a significant larger fleet than you. In that case how do you want to use your fleet? Fighting a pitched battle supported by your defensive stations? Yes, if their fleet is only slightly stronger than your, but if the size difference is significant, then engaging their entire fleet at any one point with your fleet, will have only one outcome. That is your fleet being destroyed. So what is the best use of your fleet then?
I guess that it will be destroying his infrastructure, destroying his army while it is being transported or simply trying to keep your fleet alive. All tactics that requires as big a station network as possible.
The problem is that if your not building new WH stations then you will pretty soon run out of the ability to raid him or even keep your fleet alive.
On the other hand I don't think WH stations in his territory is asking for a pitched battle. If he responce to a WH station with his entire fleet, well then you just don't go there with your fleet. With his fleet there it is not taking planets in your empire.
The problem is that if your not building new WH stations then you will pretty soon run out of the ability to raid him or even keep your fleet alive.
On the other hand I don't think WH stations in his territory is asking for a pitched battle. If he responce to a WH station with his entire fleet, well then you just don't go there with your fleet. With his fleet there it is not taking planets in your empire.