So my strategy is to send 2-3 Construction ships into your territory to build Wormhole stations.
If you don't respond, I gain tremendous access to your systems and can afterwards run circles around your fleets over all your territory.
If you do respond, with a small force, then I'll ambush it and destroy part of your military with little commitment..
This small force would be one Corvette. So unless you suggest that will slowly build up be successive reinforcements (all very micro heavy) to a real significant fight, what exactly have you gained?
So you learn and send a bigger force, if it's big enough that I can't ambush it without issue then some other part of your empire is weakened and I'll hit that.
So you say it should be aviable tobind a Major enemy force (since as you put it, minors won't do it) with a single constrcution ship? So you use three construction ships to have the entire enemy navy busy, while he does the same (and possibly three other war participants, too)? This is exactly what I was pointing at when saying it turns into Micro-hell. Because you would have to spend a considerable amount of Attention to an insignificant enemy presence.
The strategy is valid. I'll force you to move fleets to where you don't want to move them and while you're dealing with my wormhole stations, I'll be taking worlds and building more stations somewhere else. If you don't want to destroy my stations because you want to be strong somewhere else? That's fine, I'll use my stations to leap across your systems and hit your undefended worlds.
Quite the Scenario I imagined: one side sends small Units of Little to no combat capability to make the other side hunt them down while using him being busy with stuff that normally would not be the Task of a commander in chief to attack. And calling it a strategy. It is not. It does not qualify as ruse or distraction. It is abusive use of a flawed System.
It's a strategy that exploits a weakness in your defenses, defend the systems where I can build with little risk (a construction ship) or be subject to me extending my reach all over your space.
This is fun, engaging gameplay to me. It's a strategy trying to beat another strategy through player choice.
No, it is annoying another Player (or being annoyed by another Player or the AI).
i would like to take up your example: The Defender sends one Corvette, tha attacker sends a stronger force t oprotect his construction ship. Then thedefender sends an even stronger force and so on ... In the end, we might reach a true battle betwee nsignificant parts of the respective fleets. Why have the Micro-managemant of increasing reinforcement? Why not saying from the beginning, that building requires a protecting force of the same size? Same outcome, much less Micro.
Also, I agree with most of
@Jorgen_CAB Points (though this might not be surprising).
I think it would be very useful: with Military Space Stations.
I find out that a Hyperlanes enemy only has one way to get into my empire. So I invade that system and build a bunch of fortresses and essentially fortify it. Then I turtle up and ping down the enemy fleet as I beat them up, and can invade further systems knowing the system I captured is at least minor semi defended.
Wasn't there a space station mod to pull Warp ships to the system the station is in? If I spread those out, especially with a raiding ng oriented enemy, I will be able to pull and engage them.
Yes, if you invade this chokepoint and then build stations, that seem perfectly fine to me. But you would surely invade with a proper navy, not with construction ships. So again my proposal that a considerable fleet may allow for the building of stations in enemy territory.