Well I suspect (given what we've seen of the game) the devs agree with my point of view.
I suspect, based on what they developed EU4 and HoI4 to, that they want to get rid of unneccessary Micro as much as possible. And I Support that.
No it isn't. You are spending resources to account for enemy tactics. That is no where near the same thing as flat out preventing the enemy from doing it.
What resources do you spend? I Claim you spend no significant amount of resources, except your own Attention. The one ship you Need to destroy the constructor hardly qualifies as relevant.
As many others mentioned across various threads Worm Hole is at an incredible disadvantage if you cannot build Stations in enemy territory. You might not even be able to reach the enemy core worlds if you can't build Stations in their territory.
I answered that Point lthough it was not followed up later: We do not know the range of wormhole stations. When a Station is built at the border, you might only reach the nearest enemy worlds (but I doubt it). Much more, I guess that in the given case of the blorg, they could reach like Ijaagin from Chertan. While that is a guess, it seems like a sensible range to me. So yes, they can not reach Blorg immediately. But that is no huge disadvantage but a trade-off. The wormhole Empires can Bypass the entire front-line defenses and jump in much more Systems directly instead of passing through others. This reduces the time the enemy has to react significantly.
Now this depends heavily on the range of the stations and I Claim it is about balancing this range properly.
A Hyperlane empire may also not be able to reach the enemy's core worlds if there are no lanes. And Warp Empires might have to do multiple jumps, taking a Long time to get to the core worlds (and they have to fight defense stations on their very much predictable way).
So I can't see the huge disadvantage of wormhole stations if their range is properly balanced.
And for putting some artificial limit up as to when you can/cannot build them: it would never be perfect. If the criteria is: you need at least 1 military ship accompanying the constructor, then you can cheese it by just putting a single ship next to the constructor (50 minerals worth of military might) and proceed exactly the same. By your own logic this should be prohibited because it can be easily done by hand. So the limits are you need a fleet of X strength? Well what is X? Is it based on your total fleet strength? Why would it be when you could be fighting an enemy who has a fleet 1/20th the size of yours? So maybe it is based on the enemies power? Well you are fighting a Fallen Empire, with 3-5 of your good friends, so you now need your entire fleet to build the station. That sounds fun.
This is just a classic balancing issue, but I would assume your last proposal is the right one. You'd want the Project power in the System that is enough to assume that you have some control there. So when you are fighting an enemy with pathetic fleet strength, you don ot Need much of your own fleet to do so. When you are fighting much stronger Opposition, you would have to use a large chunk of you fleet, and this is okay. If you want to engage in offensive Actions against a far superior foe, why would it be easy? It ould have to be a very much all-or nothing. And it mayalso very well be that your fleet strength dos not suffice to assume control over a System. But in that case, you had no Chance to win to begin with.
For your "X", I would assume a fraction of the enemy's fleet strength that makes it relevant and in some way a valid target for fleet Action. Maybe 15%? So you can not spam this in General and when the enemy attacks you, he binds a significant part of his fleet but also has accomplished something when he destroys you. Defending against it would not be just occupational therapy.
But this is, as I said, a balancing issue.
Bottom line: if you put up an artificial limit on when you can/cannot build Wormhole Stations in enemy territory while at war, it won't work well. It is either meaningless (single ship), or unreliable (as demonstrated above).
I believe I answered that quite well. And while I guess ou don't Change your mind now, I hope you can value that I am honestly trying to work out a concept here.
Even Bottomer Line: the devs want it the way it is (albeit Wiz indicated the AI went a little overboard in Station production, so by the release they might only build 1/2 the stations these guys did).
I do not agree that just because something is in the game, that it is the perfect solution the devs wanted. Sometimes, it is just the way it is and "Kind of works". I still believe there are better Solutions (e.g. the one I proposed).
The AI was building WH stations all over our territory for two reasons:
1) By Wiz's admission, the AI went a bit overboard and he would look into that.
2) Wiz did absolutely nothing to stop it.
Point 1 is taken and given. It is an AI Balance issue and will be fixed. But that is not part of my Argument. Point 2 is. Why did Wiz nothing to stop it? Because it was a true kerfuffle to do so and would have yielded no benefit. If he started to do it, he would have been busy. But if we imagine the AI actually used These stations, Wiz would have had to destroy them, resulting in a rat chase, which is no fun.
I expect that any reasonably coded AI would stop trying that stunt after losing the first 2 or 3 stations and/or a constructor, and begin adding some armed escorts to these advance forces. A human player certainly would.
Yes, it is reasonable to protect the constructors. And if the AI and human Players do that by themselves, great. No Need for this rule. But since you
can build without protection, it seems more likely to me that this will be done. And the only way to stop it is doing heavy non-rewarding Micro. We can achieve the same result without the threat of this Scenario if we impose the rule that constructors
must be protected. Just as the rule is imposed that borders can not be crossed during peace (unless you have certian treaties). If you want to Micro unarmed shipsof the enemy in war, you might just as well Micro unauthorized border crossing in peace. And I guess, nobody wants that.
In general, though, I don't see why this should be artificially prevented. If you are at war you don't care about your enemy's territory claims, so why shouldn't you build if you keep getting away with it?
And as the "defender", why should you be surprised that this happens if you don't do anything to prevent it?
I would be surprised if an unarmed enemy ship builds up an enemy presence in my backyard and noone stops it. Why does the commander in chief would have to give an order to do so? It is unarmed. A traffic policeman (if they have that in blorg space) could stop them. But I have to send the navy?