And your capital is contested, the enemy could build worm hole stations there to their hearts contentment.
Yes, as it is now, they could. My Claim is that it is unreasonable to assume it is since the enemy has no power projection there.Hence I think he should not be able to do so.
There doesn't need to be some artificial barrier, the barrier is that building Worm Hole gates too deep in enemy territory will result in their destruction.
There are two Scenarios for this:
A: The stations are irrelevant, I as a Player do not care for them because he enemy's fleet is too weak to do any Thing to me even with these stations (or AI is not using them). In this case, it is just bad AI and will most likely be fixed by release.
B: The stations are relevant. In that case I will want to destroy them and I will be able to do so without spending resources that are by any account significant (Minerals, ships ...). Except one: My Attention! I would have to Micro this. And I personnaly do not want to tend to things which only challenge is that I click on them regulary. That's why I do not play games on Facebook (not even if I was registered there). And from what I perceived from PDS, they tend to think the same way (looking at changes to EU4 with the fort system, for example).
I'm sure there are numerous times in human history where one side got overconfident and started building farms/castles/supply depots in uncontrolled territory and then got routed. There is no reason to be able to build a Worm Hole Station in a system where you have military ships involved in a pitch battle, but not in one closer to your empire where there are no enemies, but also no friendly fleets.
Overconfident is one Thing. Overstretching one's lines etc. and getting oushed back, okay. But what we saw was not an overestimation, it was outright suicide, sending These construction ships out there. If it wasn't for the necessary Micro, they would have been destroyed immediately.
Artificial limits are generally bad, soft limits are usually better. The soft limit here is, as I said, undefended stations will waste your resources as they are destroyed.
In General, I agree. But what we have here is no Limit, neither artificial/ "hard" nor "soft". It is no Limit at all. The only Limitation we see here is the one of the willingness to act against the strategy, imposed by micromanagement. I perceive it as a soft Limit to make the Player have Military control over an area before he can build there (e.g. having a fleet in the vicinity of the construction site).
So if I understand you correctly you want to make civilian ships to be unable to cross borders without military support because the opponent has an invisible border patrol? Or do you want a system-crossing patrol order for fleets so that borders are secure without micromanagement?
The first option seems a little unimmersive for the player in my opinion and the second should be easily integrated if it isn't already.
I could live with civilian ships being unable to enter the war Zone or dangerous space, but it might lead to Problems when you have to cross this Region to get to some other parts of your empire. So a third Option might be, that they may enter (and may be destroyed) but can not build there. Or cause any other Kind of Trouble that is military relevant.
Yoursecond Option might alleviate the micro issue but not remove the inconsistency (perceived by me) in the rule set. But then it would have to be sure that a patrol on the border will always be able to intercept passing civilians, which is also a far stretched assumption and hard to do in the on-map fleet System, I guess.
edit, off Topic: is there a way to Change language Patterns in the message Editor? Always get the capitals and grew tired of Fixing it by Hand.