I was looking at my Eastern front and thinking, NOTHING HAPPENS. Not a shot is fired!
There were a few million people in arms, many thousands of tanks and planes and nobody was doing anything, other than a few poxy Soviet CAS.
When units are in contact, there is constant activity. It is low-key compared to a major assault, but patrols are searching each-other out, prisioners are being taken, hills and artillery observation positions are being fought over. Artillery is sending some love across the front, and getting some in return as counter-battery fire ensues.
Sometimes the action is at the platoon or company level, but things are happening.
My suggestion:
1 - units in contact with the enemy should have a constant, small drain of manpower.
2 - there should be some combat events occasionally. Those supplies being spent are ACTUALLY being spent - and fired.
This represents small battles, but over an entire front it matters.
Weather will greatly influence this (a lot less in bad weather)
2 - intelligence will be taken and the units will have a probability to identify those across them.
3 - if the leaders are very different in skill, the best leader will accumulate some bonus as he reckons the area properly and gains a better picture of the situation, and also by taking and holding good defensive ground. This would appear as a bonus - say an extra 5-10% after a while.
4 - numerical advantage matters, but a LOT less. The action will be at small-sized unit range, which means both sides will be far more even in this sort of fight.
5 - the actions will alternate randomly between defender and attacker, because at that level even the one in inferiority may be the one sending aggressive patrols and provoking fights.
There were a few million people in arms, many thousands of tanks and planes and nobody was doing anything, other than a few poxy Soviet CAS.
When units are in contact, there is constant activity. It is low-key compared to a major assault, but patrols are searching each-other out, prisioners are being taken, hills and artillery observation positions are being fought over. Artillery is sending some love across the front, and getting some in return as counter-battery fire ensues.
Sometimes the action is at the platoon or company level, but things are happening.
My suggestion:
1 - units in contact with the enemy should have a constant, small drain of manpower.
2 - there should be some combat events occasionally. Those supplies being spent are ACTUALLY being spent - and fired.
This represents small battles, but over an entire front it matters.
Weather will greatly influence this (a lot less in bad weather)
2 - intelligence will be taken and the units will have a probability to identify those across them.
3 - if the leaders are very different in skill, the best leader will accumulate some bonus as he reckons the area properly and gains a better picture of the situation, and also by taking and holding good defensive ground. This would appear as a bonus - say an extra 5-10% after a while.
4 - numerical advantage matters, but a LOT less. The action will be at small-sized unit range, which means both sides will be far more even in this sort of fight.
5 - the actions will alternate randomly between defender and attacker, because at that level even the one in inferiority may be the one sending aggressive patrols and provoking fights.