Hey mates
I have following "problem": I'm not a very bad player, but I RP so hard that like 1/3 decisions I do are very bad (-> since RP based).
How this influence the game? Yeah, my Player Empire is only like... lets say twice or three times better then the best AI Empire.
Since I always play with >0.75 habitable World and NO save habitable worlds at starting position, myself and especially the AI is not capable to build strong fleets: Last match, while I had like 3x20k Fleetpower, the AI had only like 1x10k fleet (in 2400). Normally I dont mind since I RP and not steamroll anyone.
BUT my problems is the endgame crisis. I had it at 1.25, since it should be hard to defeat, but still possible while RPing.
To defeat the Unbidden with 3x20k is possible with some luck, but they spawned on the other side of the galaxy, and ate like 3 NPC empires before I even was aible to reach them (AI had border closed). When I was ready to fight them back, they already had numerous fleets with 60k power, so I may could defeat one, but had to rebuild a lot after this. And in the time I rebuild my fleet, the Unbidden destroyed my economic base, my defensive starbase grid and my tertiary shipyards (or they cut them off and slowed down all reeinforcment for the fleet).
Especially since the AI with their 10k Fleets was not even capable of doing the smallest bit of dmg to the Unbidden Fleets. I had to fight them completly on my own...
So, my question is: Whats a good endgame crisis setting, that you can win against them while RPing with only a few habitable world, without make it too easy? Is it possible to get the setting so low that the AI at least can fight back the Crisis, without make the Crisis a joke for a human player?
Any experiance with that? Is there something like a sheet with "Crisis Strenght Option" & "Crisis Fleet Power" and how the option has influence ingame?
I have following "problem": I'm not a very bad player, but I RP so hard that like 1/3 decisions I do are very bad (-> since RP based).
How this influence the game? Yeah, my Player Empire is only like... lets say twice or three times better then the best AI Empire.
Since I always play with >0.75 habitable World and NO save habitable worlds at starting position, myself and especially the AI is not capable to build strong fleets: Last match, while I had like 3x20k Fleetpower, the AI had only like 1x10k fleet (in 2400). Normally I dont mind since I RP and not steamroll anyone.
BUT my problems is the endgame crisis. I had it at 1.25, since it should be hard to defeat, but still possible while RPing.
To defeat the Unbidden with 3x20k is possible with some luck, but they spawned on the other side of the galaxy, and ate like 3 NPC empires before I even was aible to reach them (AI had border closed). When I was ready to fight them back, they already had numerous fleets with 60k power, so I may could defeat one, but had to rebuild a lot after this. And in the time I rebuild my fleet, the Unbidden destroyed my economic base, my defensive starbase grid and my tertiary shipyards (or they cut them off and slowed down all reeinforcment for the fleet).
Especially since the AI with their 10k Fleets was not even capable of doing the smallest bit of dmg to the Unbidden Fleets. I had to fight them completly on my own...
So, my question is: Whats a good endgame crisis setting, that you can win against them while RPing with only a few habitable world, without make it too easy? Is it possible to get the setting so low that the AI at least can fight back the Crisis, without make the Crisis a joke for a human player?
Any experiance with that? Is there something like a sheet with "Crisis Strenght Option" & "Crisis Fleet Power" and how the option has influence ingame?
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