Paradox Dev's and Players,
All across the default starting map, there are Provinces that hold the Fish Nerf.
That is - a Province with Fish as the Trade Resource, that has no ability to use the bonus to game factors, in this case - a bonus to Sailors. Sailors are not built up in non-coastal provinces, nor do they contribute toward a national grand total of Sailors as result.
Interior/Non-Coastal Provinces with Fish cannot grow/maintain Sailors, so the Province is Nerfed in terms of a Provincial bonus to a game play related stat.
Caspian Sea and other similar coastal/inland lake bordering provinces have no Naval game play, and also a victim of the Fish Nerf.
Randomization in the Colonization process, especially the Americas, can also result in some interior/non-coastal provinces gaining Fish as the trade resource - and again, suffering from the Fish Nerf.
Let's end it, once and for all. End the Fish Nerf.
In default map, change all non-ocean coastal Provinces with Fish, to some other resource. Hard to figure out what to change to? Pick Grain or Naval Supplies or something/anything except Fish.
As an argument and point to make - in general, the non-coastal Provinces with Fish are NOT producers of Fish at all, they are Consumers of Fish, as the coastal provinces bring in fish and process them. Want to change Caspian Sea coastal Provinces with Fish? Hey, how about we get creative and give credit for what is actually produced there of value - sturgeon fish eggs, as in - Caviar, and give one or two Caspian Provinces a unique trade resource in game with Caviar holding some special bonus (in humor, I'm thinking - small bonus to Diplomatic "Improve Relations").
But back to the topic at hand - the Fish Nerf - it is a lingering problem in game that of all trade resources, this one must have an oceanic coastal setting to have a corresponding "buff" of value that can take effect in the course of game play, aside from the face value as a trade asset.
This doesn't affect a lot of default provincial resources, and would not be an enormous rework of the default map. However, the randomization aspect for colonial regions would require tweaks to the code to put an "If:Then" code sequence that only allows Fish on oceanic coastal provinces.
Thoughts/counter-points? I really think this is a simple change that could get implemented in the next significant game update/patch.
All across the default starting map, there are Provinces that hold the Fish Nerf.
That is - a Province with Fish as the Trade Resource, that has no ability to use the bonus to game factors, in this case - a bonus to Sailors. Sailors are not built up in non-coastal provinces, nor do they contribute toward a national grand total of Sailors as result.
Interior/Non-Coastal Provinces with Fish cannot grow/maintain Sailors, so the Province is Nerfed in terms of a Provincial bonus to a game play related stat.
Caspian Sea and other similar coastal/inland lake bordering provinces have no Naval game play, and also a victim of the Fish Nerf.
Randomization in the Colonization process, especially the Americas, can also result in some interior/non-coastal provinces gaining Fish as the trade resource - and again, suffering from the Fish Nerf.
Let's end it, once and for all. End the Fish Nerf.
In default map, change all non-ocean coastal Provinces with Fish, to some other resource. Hard to figure out what to change to? Pick Grain or Naval Supplies or something/anything except Fish.
As an argument and point to make - in general, the non-coastal Provinces with Fish are NOT producers of Fish at all, they are Consumers of Fish, as the coastal provinces bring in fish and process them. Want to change Caspian Sea coastal Provinces with Fish? Hey, how about we get creative and give credit for what is actually produced there of value - sturgeon fish eggs, as in - Caviar, and give one or two Caspian Provinces a unique trade resource in game with Caviar holding some special bonus (in humor, I'm thinking - small bonus to Diplomatic "Improve Relations").
But back to the topic at hand - the Fish Nerf - it is a lingering problem in game that of all trade resources, this one must have an oceanic coastal setting to have a corresponding "buff" of value that can take effect in the course of game play, aside from the face value as a trade asset.
This doesn't affect a lot of default provincial resources, and would not be an enormous rework of the default map. However, the randomization aspect for colonial regions would require tweaks to the code to put an "If:Then" code sequence that only allows Fish on oceanic coastal provinces.
Thoughts/counter-points? I really think this is a simple change that could get implemented in the next significant game update/patch.
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