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FoodyBorris

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End of the rail line: Is interesting. Smothered in fog. But effectively there seems to be a station there and passengers waiting to board trains that arrive. I was looking because my city had got a train jam. On trains going outwards, to the region, there was a queue as far as the eye could see. And every so often it would move forward a bit. I was curious what was happening. Seems to be that the end of the line station has a train in both sides of the track, so a newly arriving train can't go anywhere into the station, waits a bit and then despawns - which means the next train can repeat this pattern. Well, I found it interesting.
 

Admiral 8Q

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Yes, I've been having the same problem. It's only on one "out of city" connection though. All the others work. I'm over 55,000 population in my city now and the last thing I need is a train traffic jam that's not even my fault. I've cut that connection just to clear the rail lines in my city a few times, but the problem keeps coming back. I've been considering cutting that conection permanently. This is obviously a bug. :eek:
 

casssnider

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Do not connect your internal train network to your outside rail connections. Each outside connection should have one cargo and one passenger station connected to it. Put the outside connected passenger station in your main cim transport hub so that the tourists can walk and transfer to your metro, bus and internal passenger rail. Put the outside connected cargo station across the street from a cargo station that is connected to your internal train network. Trucks will transfer imported and exported goods between the stations. This will greatly reduce the amount of trains entering and exiting your city. The game will send outside passenger and cargo trains to every station it can on a regular basis, even if they are mostly empty. There is no need for this. By only connecting a few stations to the outside you will fix your problem.
 
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SteveeD

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I have done exactly what you have said to do...put only one outside connection for cargo and one for passengers. I have kept my internal cargo distribution and passenger line completely separate and I STILL get the lineups when the intercity trains hit the border so I have to shut off the outside connection stations for a while till the train lines clear up
 

Admiral 8Q

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Do not connect your internal train network to your outside rail connections. Each outside connection should have one cargo and one passenger station connected to it. Put the outside connected passenger station in your main cim transport hub so that the tourists can walk and transfer to your metro, bus and internal passenger rail. Put the outside connected cargo station across the street from a cargo station that is connected to your internal train network. Trucks will transfer imported and exported goods between the stations. This will greatly reduce the amount of trains entering and exiting your city. The game will send outside passenger and cargo trains to every station it can on a regular basis, even if they are mostly empty. There is no need for this. By only connecting a few stations to the outside you will fix your problem.
I'll try that and let you know how it turns out. Thanks!
 

Steve B.

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I suspect this is not a bug but the result of a poorly designed rail system in the tiles of the "outside world". I'm curious to know what map you are encountering this problem. I've only run into it on the Shady Strands map.

And does anybody know what the rails do in these outer tiles? Do they just run to the end of the map and despawn? Are there stations or a loop out there where they turn around? Be interesting if one of the devs could tell us.
 

CaesarVincens

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I suspect this is not a bug but the result of a poorly designed rail system in the tiles of the "outside world". I'm curious to know what map you are encountering this problem. I've only run into it on the Shady Strands map.

And does anybody know what the rails do in these outer tiles? Do they just run to the end of the map and despawn? Are there stations or a loop out there where they turn around? Be interesting if one of the devs could tell us.
They despawn at the edge of the map. You can follow a train using the first-person camera mod or something similar to test it yourself. However, they do slow down prior to despawning, that is, it seems to be like the OP says, there is a pseudo or real station where trains stop and despawn. This slow down is probably what generates the jam.
 

Shiggs

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I suspect this is not a bug but the result of a poorly designed rail system in the tiles of the "outside world". I'm curious to know what map you are encountering this problem. I've only run into it on the Shady Strands map.

And does anybody know what the rails do in these outer tiles? Do they just run to the end of the map and despawn? Are there stations or a loop out there where they turn around? Be interesting if one of the devs could tell us.

you can load the premade maps into the map editor and see for yourself and/or change it if you really want to. Think you need to just drag the file from the maps folder and put it in the heightmaps folder.
 

Steve B.

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you can load the premade maps into the map editor and see for yourself and/or change it if you really want to. Think you need to just drag the file from the maps folder and put it in the heightmaps folder.

Yeah, someone else mentioned that in another thread. The problem I had was that I had separate lines for passenger and freight trains in my city but was forced to merge them at the last tile; they backed up like crazy and destroyed my train lines. I think I'll go into the map editor and add another line entering the city and try again.

@CaesarVincens: Thnx for the info.
 

Admiral 8Q

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I tried what casssnider suggested and it solved the problem. Of 4 outside connections only one was backing up. So I came up with this for it, I let it run for awhile and watched and tweaked it until it flows smoothly. I have the large road end on either side between the cargo train stations so that the trucks don't have to go far to turn around to get to the other one. To the left is my city rail network, and to the right is the line that exits the city. After things stabilized, any truck or train congestion (around cargo train stations) is practically non-existent throughout my city even though the cargo trains and passenger trains share the same lines.
2015_04_28_00001.jpg
 

NZSimplicity

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I did the same, sorta :) - Works really well the way I have it setup, and no more problems with Cargo trains at all... (City loop to the left, Overseas/Outside area loop to the right.. :) ) - No outside roads at all, all self contained, with a Metro in the middle to get workers at the hub to work..

38F845E0F1EA7007AAF5AA5D9D481CC2D358E93B
 
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Admiral 8Q

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Interesting! I like your pedestrian walkways. ;)
A self-contained roadway. Do you think it's better than having the roads connected to the rest of the city? (I could easilly cut those highway ramps.) After thinking about it, I can see why you would do that. I don't have any metro built yet, but I could do it if I use my passenger train station. (For workers).
It would probably increase truck trafic around my iner-city cargo train stations, but get things flowing even more smoothly.
I'll give it a try, thanks for sharing your screenie and strategies, NZSimplicity :cool: