• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(24098)

Sergeant
Dec 29, 2003
63
0
Hi,

Is their a way to avoid piling up inflation at the end of the game when you have researched all techs? I always build governors in every town, but that won't let me cope with the inflation I get when all revenues go directly to my treasury.

thanks for any info you can give me :)
 

labalag

Not easily impressed.
89 Badges
May 2, 2003
2.291
3
www.paradox-fan-forum.tk
  • Cities: Skylines
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron Anthology
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
Just go in the savegamefile and reset all your techs to 0...

It would be funny to see Nappy running around with LT5 soldiers against LT60 Austrians...
 

unmerged(56576)

Petit Burgeois
May 2, 2006
1.446
0
henry VIII said:
Hi,

Is their a way to avoid piling up inflation at the end of the game when you have researched all techs? I always build governors in every town, but that won't let me cope with the inflation I get when all revenues go directly to my treasury.

thanks for any info you can give me :)
Build a lot of manufactories, stop playing and convert the game to Victoria. You will probably get very nice advantages ;).
 
Feb 3, 2006
1.101
0
There's not really much you can do actually. But odds are that you'll never be able to spend all that money flowing in, no matter how high your inflation is. Anyways the biggest drawback of inflation is higher techcost, which in your case is no longer a problem.
 

ConjurerDragon

Generalissimus
79 Badges
Apr 19, 2005
5.514
579
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Impire
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Pride of Nations
  • Rise of Prussia
  • Stellaris: Nemesis
  • East India Company Collection
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • A Game of Dwarves
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
Bodvar Jarl said:
There's not really much you can do actually. But odds are that you'll never be able to spend all that money flowing in, no matter how high your inflation is. Anyways the biggest drawback of inflation is higher techcost, which in your case is no longer a problem.

A question about inflation and tech: When I play the game, should I worry about getting every advantage I can, e.g. looting to speed tech, never taking wrong-culture/wrong-religion provinces and modifying sliders to innovative/narrowminded and such -
or will near the end regardless of such efforts I have maxed all techs anyway, so that I could play the game more carefree?
 
Jun 28, 2005
6.697
0
ConjurerDragon said:
A question about inflation and tech: When I play the game, should I worry about getting every advantage I can, e.g. looting to speed tech, never taking wrong-culture/wrong-religion provinces and modifying sliders to innovative/narrowminded and such -
or will near the end regardless of such efforts I have maxed all techs anyway, so that I could play the game more carefree?
It depends on what country you're playing. If you're a latin european country, you can be narrowminded and continent-spanning country, if you apply the right strategy (ie developping economy first and building manufactories) you'll finish all techs whatever the number of wrong culture/religion provinces you have, and with a constant surplus of money from your budget.

If you play as an orthodox- or muslim-techgroup country (including China), it's slightly harder, but still doable. You just need to be a bit careful.

With other techgroups, it's quite impossible to finish, and you need every edge you can get to keep up with the europeans (ie innovativeness and centralisation).


Three additional comments :
- looting is always good, but preferably use it to send money to the treasury (assuming you're latin, orthodox or muslim techgroup)
- wrong culture/religion penalties only affect tax income, not production or trade taxes (which are the biggest part of provincial income after a time, for most of the provinces) and have no effect on tech/stabcosts
- inflation is not severe, if you got it when minting to pay a valid investment (like 50-or-so first manus, for example)
 
Jun 28, 2005
6.697
0
Bodvar Jarl said:
There's not really much you can do actually. But odds are that you'll never be able to spend all that money flowing in, no matter how high your inflation is. Anyways the biggest drawback of inflation is higher techcost, which in your case is no longer a problem.
Well, bigger drawback IMHO would be if I consider a conversion to Vicky, as it's affecting your starting position with a much worse manner than it's affecting your EU2 economy. Only a couple of manus get converted to factories, but the whole inflation is taken as penalties. :D
 
Jun 28, 2005
6.697
0
Walter Model said:
Having a governor in every province reduces inflation by 0.20% (or was it 0.25?) so the micromanagement is horrid in a super-size empire.
0.25 yearly if all provinces have one, and there's no micromanagement : you only have to build the building once. :)
 

unmerged(40258)

I follow the Hawk
Feb 18, 2005
2.999
1
what penalties does a high inflation cause in a victoria converted game?
 

MichaelM

For the Glory lead
10 Badges
Jun 30, 2004
3.880
205
crystalempiregames.com
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
It lowers tax efficiency and raises your factory cost. From the description on VickyWiki:
Tax efficiency = (1 - (inflation - 0.2 ) * 0.25))

Factory cost = (1 + (inflation - 0.2 ) * 0.25))