Quick 2 questions. With my penchant for side mission spam and limited time to play I can't just buzz through the campaign to answer question 1.
1. When they turn you lose after the campaign, is travel still restricted to the 3-4 zones you campaign in? I would assume yes.
2. Is the difficulty skull rating set by campaign missions (I know it does seem to be gated), or by your merc rating? If rating can bad faith withdrawls drop you back?
I have been finding the 2-3 skull rating to be the most enjoyable with mixed lances and am debating starting a new campaign to camp that difficulty level.
Thanks
1. When they turn you lose after the campaign, is travel still restricted to the 3-4 zones you campaign in? I would assume yes.
2. Is the difficulty skull rating set by campaign missions (I know it does seem to be gated), or by your merc rating? If rating can bad faith withdrawls drop you back?
I have been finding the 2-3 skull rating to be the most enjoyable with mixed lances and am debating starting a new campaign to camp that difficulty level.
Thanks