an ending like that of CIV I, showing the rise and falls of empires.
and a saveable ending too.
and a saveable ending too.
saskganesh said:an ending like that of CIV I, showing the rise and falls of empires.
and a saveable ending too.
saskganesh said:an ending like that of CIV I, showing the rise and falls of empires.
Earl Uhtred said:I liked Tropico's victory sequence. Your adjutant actually 'describes' your style of rule. (The defeat sequences were pretty funny too.)
Earl Uhtred said:I liked Tropico's victory sequence. Your adjutant actually 'describes' your style of rule. (The defeat sequences were pretty funny too.)
#End game event#
event = {
id = 999999999999999999999999999 #It is, after all, the last event ;)
random = no
name = "End of game"
desc = "The year is 1789, and this game doesn't go any further, because the engine does not simulate napoleonic warfare well enough, but, to compensate, please choose a style of end-game sequence."
style = 1
date = { day = 31 month = december year = 1789 }
action_a ={ # Plain Victoria style
name = "Just show me the top 8 nations"
command = { type = show_end_screen which = 1 }
}
action_b ={ # Expanded EU2 style
name = "Numbers, numbers, give me numbers!"
command = { type = show_end_screen which = 2 }
}
action_c ={ # Film
name = "I want a film! (even though it might be out of context)"
command = { type = show_end_screen which = 3 }
}
action_d ={ # CIV style
name = "Show me the territorial evolution over time"
command = { type = show_end_screen which = 4 }
}
}
Fawr said:I like the civ1 ending too. Its what I rate all endings against. For those who don't remember it it has a map of the world colour coded with all the empires on it and it run through the games history showing how the control of land changed over time. Nice, simple and it reminds you what you acheaved.
Corsica.The Patrician said:How about a cimenatic showing Nappy being born in Sicily and Revolutionaries storming the Bastille?
Yakman said:I also want to be able to view the whole world and see everything--populations, structures, armies, everything.