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Fawr

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saskganesh said:
an ending like that of CIV I, showing the rise and falls of empires.

I like the civ1 ending too. Its what I rate all endings against. For those who don't remember it it has a map of the world colour coded with all the empires on it and it run through the games history showing how the control of land changed over time. Nice, simple and it reminds you what you acheaved.
 

minority

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Civ endings are brilliant. Civ also does not have tens of countries. I'm not really sure I want a huge savefile to accommodate this.

Altough I do like the idea of a historical recap, it must only take into account the greatest of events eg. huge battles, big landgrabs, great colonial empires coming into fuition
 

Ayeshteni

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Some form of ending would be nice. A sense of achievement, of closure. While I love EU2, when it ends in 1820, it doesn't feel 'it ends' (if you know what I mean?)

You could have a 'quit' screen/movie (when you have finished playing for the day) that doesnt represent failure or success.

Then you could have the 'final' screen/movie which reflects success or failure. (porting the prestige value over from Viccy would be nice, rather than the VP system of EU2.

Ayeshteni
 

Sleepyhead

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If the closing screen will be something special EUIII might be the second P-dox game (after SVIII) I'll actually finish :p
 

arcorelli

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Earl Uhtred said:
I liked Tropico's victory sequence. Your adjutant actually 'describes' your style of rule. (The defeat sequences were pretty funny too.)

Seconded (specially about the defeat sequences :p )
 

Grosshaus

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Earl Uhtred said:
I liked Tropico's victory sequence. Your adjutant actually 'describes' your style of rule. (The defeat sequences were pretty funny too.)

They were indeed funny and actually used earlier in Hidden Agenda in around 1986 but only in written format.

Personally I still think that a Civ-style World map of the diplomacy screen, or whatever just shows countries as colours, that you can fast forward from the start to the end. See the White Blob grow, and grow, and grow...until your blue blob pushes it back south.
 

Ciçatrix

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I agree, a CIV style ending would be great, although the dates the province changed hands would need to be saved in the save game file. And a film. And numbers. Perhaps even options, so when you reach the end, you get an event:

Code:
#End game event#
event = {
	id = 999999999999999999999999999 #It is, after all, the last event ;)
	random = no
	name = "End of game"
	desc = "The year is 1789, and this game doesn't go any further, because the engine does not simulate napoleonic warfare well enough, but, to compensate, please choose a style of end-game sequence."
	style = 1

	date = { day = 31 month = december year = 1789 }

	action_a ={ # Plain Victoria style
		name = "Just show me the top 8 nations"
		command = { type = show_end_screen which = 1 }
	}
	action_b ={ # Expanded EU2 style
		name = "Numbers, numbers, give me numbers!"
		command = { type = show_end_screen which = 2 }
		}
	action_c ={ # Film
		name = "I want a film! (even though it might be out of context)"
		command = { type = show_end_screen which = 3 }
		}
	action_d ={ # CIV style
		name = "Show me the territorial evolution over time"
		command = { type = show_end_screen which = 4 }
		}
}
:D
 

unmerged(26464)

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How about a cimenatic showing Nappy being born in Sicily and Revolutionaries storming the Bastille?
 

joriandrake

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I would like 2-10 different ending movies what is changed on the results you played in the game, and as the game is in 3D it could be played by the gameengine, and could show you your own capital(or its ruins) and your own flag(maybe burning if you lost)
 

alvaro

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I like these graphs that shows the percentage of domination that different powers got along time. Like a square showing time on the x axis and % on the y axis were the powers are displayed added on each other so that for every x value you have a total of 100% in Y. It represent very well dominant powers by the height in every moment.

powerg.gif


Maybe color degradation could also be used to show the relative influence of the countries in each period. the more solid the more relative power in a given time.
 

dtroiani

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I would like a report at the end, too. How many provinces the top powers have, troops, colonies, level of research, etc. How well you did.