I'd like to have access to an ingame Encyclopedia.
As I did in my previous suggestion thread, I'll name a game which does so in order for everybody to understand what I am referring to.
In this case, I'd like to pick 2 example.
One is Age of Wonders 3. which is a good example, since Triumph Studio is now working with Paradox.
In AoW3, you can at any point open an encyclopedia where you can enter keywords and find exactly what you are looking for: would it be buildings properties, unit characteristics, game mechanics, etc. etc.
Another very well known franchise that give you access to every ingame information was Civilization.
I don't remember which civ it's from but here is an example:
By simply entering ''Riflemen'' into the encyclopedia I could get this kind of info. Now, this is mostly textual and not really practical as I don't get the unit properties.
Sadly, I didn't find any online screenshots from AoW3 encyclopedia, but here is a detailed unit characteristic screen from the game
Ok, so let's get what's the ISSUE with Battletech.
Well actually, there are plenty.
- There is a very long tutorial mission forced on the player, which fails to explain everything.
- People might be confused about the fact that melee attacks ignore 3 pips of evasion (I was, I actually found out by asking on steam forums).
- You might not know that DFA ignore all pips of evasion (this is what I gathered from a tooltip, but I might be wrong, at this point, i still am unsure - i don't use DFA as it damages legs).
- Mech characteristics are not presented to the player.
I didn't find a screenshot from Battletech ingame, so instead I pick this one.
Let say this is the one we get from the Mech Bay ingame.
I ressemble it a bit, so it will work.
You see those barres on the right side of the screen?
Ingame, we get
''Melee'', ''Movement'', etc. etc.
The issue is that those informations are false.
Because every single barre take into account what is installed on the Mech.
For instance the movement speed will get boosted by Jump Jets.
While a Shadow Hawk has 150 movement speed, where a Blackjack have less, yet, the Blackjack will show better movement speed if it is equiped with Jump Jets.
This is ''ok'', in a sense that those Mechs are present in the bay, already equiped, and the fact that their equipement should be reflected in their efficiency is not a bad thing.
But the issue is, on the other end, there is no representation of what the inner mech characteristics are.
Actually, if you look for Mech parts, the Mech parts will tell you - sort of - the information that I am looking for and referring to.
But it gets extremely tricky (for reasons that I don't want to explain in fear of making this post larger than it should be).
The only way I found to get my hands on the information I was looking for is this sheet:
https://docs.google.com/spreadsheets/d/1H3V0E8NEUExbA0qanThw2uCrEaoeN3siK6NSZpGkmPA/edit#gid=0
Thanks so much for the Author(s) btw.
p.s: Tutorials are obsolete and boring, a well designed ingame encyclopedia beats everything.
As I did in my previous suggestion thread, I'll name a game which does so in order for everybody to understand what I am referring to.
In this case, I'd like to pick 2 example.
One is Age of Wonders 3. which is a good example, since Triumph Studio is now working with Paradox.
In AoW3, you can at any point open an encyclopedia where you can enter keywords and find exactly what you are looking for: would it be buildings properties, unit characteristics, game mechanics, etc. etc.
Another very well known franchise that give you access to every ingame information was Civilization.
I don't remember which civ it's from but here is an example:
By simply entering ''Riflemen'' into the encyclopedia I could get this kind of info. Now, this is mostly textual and not really practical as I don't get the unit properties.
Sadly, I didn't find any online screenshots from AoW3 encyclopedia, but here is a detailed unit characteristic screen from the game
Ok, so let's get what's the ISSUE with Battletech.
Well actually, there are plenty.
- There is a very long tutorial mission forced on the player, which fails to explain everything.
- People might be confused about the fact that melee attacks ignore 3 pips of evasion (I was, I actually found out by asking on steam forums).
- You might not know that DFA ignore all pips of evasion (this is what I gathered from a tooltip, but I might be wrong, at this point, i still am unsure - i don't use DFA as it damages legs).
- Mech characteristics are not presented to the player.
I didn't find a screenshot from Battletech ingame, so instead I pick this one.
Let say this is the one we get from the Mech Bay ingame.
I ressemble it a bit, so it will work.
You see those barres on the right side of the screen?
Ingame, we get
''Melee'', ''Movement'', etc. etc.
The issue is that those informations are false.
Because every single barre take into account what is installed on the Mech.
For instance the movement speed will get boosted by Jump Jets.
While a Shadow Hawk has 150 movement speed, where a Blackjack have less, yet, the Blackjack will show better movement speed if it is equiped with Jump Jets.
This is ''ok'', in a sense that those Mechs are present in the bay, already equiped, and the fact that their equipement should be reflected in their efficiency is not a bad thing.
But the issue is, on the other end, there is no representation of what the inner mech characteristics are.
Actually, if you look for Mech parts, the Mech parts will tell you - sort of - the information that I am looking for and referring to.
But it gets extremely tricky (for reasons that I don't want to explain in fear of making this post larger than it should be).
The only way I found to get my hands on the information I was looking for is this sheet:
https://docs.google.com/spreadsheets/d/1H3V0E8NEUExbA0qanThw2uCrEaoeN3siK6NSZpGkmPA/edit#gid=0
Thanks so much for the Author(s) btw.
p.s: Tutorials are obsolete and boring, a well designed ingame encyclopedia beats everything.
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