NP is ~always worth it, because it's a percentage increase. EPG at ~1100/pop is an insult, but if you're running a huge sufficit, might as well.
NP is ~always worth it, because it's a percentage increase. EPG at ~1100/pop is an insult, but if you're running a huge sufficit, might as well.
NP is ~always worth it, because it's a percentage increase. EPG at ~1100/pop is an insult, but if you're running a huge sufficit, might as well.
True, which is kinda why i was sort of more thinking about early game. A 20 year Return on Investment is painful right at start of game, but not so much like around year 50
I mean, we can debate the ROI on the food invested all we want, but the ROI in food investment compared to what exactly?
Really, my OP was asking 1 question, should I build a 3rd farm as my 1st building or an alloy factory as my 1st building.
As an organic, this is actually a big decision. But even in more general terms, your food supply is based on how many farms you have. Every time you build a farm, you could have built an energy district, or mining district or something else. If you are running a massive food surplus, then sure, why not use both? But you created that surplus yourself by choosing how many farms to build.
{snip} what to do with excess food?
Ah, fair enough. I lost track that this was the tradeoff being debated as I read the thread, sorry.
I'm not sure there's a "correct" answer here either, however. The primary use of increased alloy production would be to build a bigger fleet and for colony ships, yes? With starbases, your limiting factor early game won't be alloys, I'd think, but rather influence?
So if you have any nearby aggressive neighbors, or any concentrations of important planets you need to get to quickly because you want to claim them before other nearby empires do (I tend to find that your base alloy production is sufficient to establish your two similar systems colonies without too much hassle, maybe that's just me?), or other needs for alloys early on, you'd go that route.
If instead, you have some empty room around you, with your nearest neighbors at more of a remove and thus no immediate need for those alloys, you would probably go with the farm instead and a juice your pop growth strategy. Either way, like any strategic decision you need to scout the nearby area quickly to gather information to determine which is best.
Better to avoid both for the early game.
Colonizing a new planet gives 1 (2 w/ Expansion which you should have IMO) pops immediately and a permanent +50% growth rate (eventually 100%). If saving on food and potentially buying energy (thereby avoiding an energy district and running more alloys or something) gets you a planet even 1 year earlier than otherwise, you'll be ahead in pop growth.
Do you always have a construction ship and colony ready on location to build an outpost and start the colony the day a system with a habitable planet is surveyed? Or do you spend 3 months getting there with the colony ship, 1 month waiting for alloy, then a year waiting to build the colony ship and another 6 months for the colony ship to get there? Get more raw resources on hand quicker and work on smoothing these things out to streamline and accelerate your colony grabbing.
The alternative is you don't make the surplus in the first place, instead of building a farming district you build a mining or energy one.
Do you always have a construction ship and colony ready on location to build an outpost and start the colony the day a system with a habitable planet is surveyed? Or do you spend 3 months getting there with the colony ship, 1 month waiting for alloy, then a year waiting to build the colony ship and another 6 months for the colony ship to get there? Get more raw resources on hand quicker and work on smoothing these things out to streamline and accelerate your colony grabbing.
A lot of us probably haven't looked into that since colony ships used to be too expensive to keep around.
Have you been lucky with exploration early on to get your first colony(ies)? Then saving alloys to start you first colony ship build is a way to go. While you build one, science vessel is mapping system-in-question, and constructor is docked at the star to build up ASAP when alloys + scouting + influence allow. 1.5 pop growth on fresh colonies, plus 1 (or 2) pops as soon as colony established. Hard to fight with either EPG or NP. And growth isn't affected by habitability. Plus food can be sold too fuel further expansion.
Luck has some value even with 4 explorers. In one of my games I've got lvl8 anomaly on size 21 potential colonization target just next system from my homeworld. 3 years researching anomaly led to conclusion it was a holo projector. Puff! Next colonizable system is 3 jumps away and out of specie's comfort zone.
Well, here is what I tend to always do...
Luck has some value even with 4 explorers. In one of my games I've got lvl8 anomaly on size 21 potential colonization target just next system from my homeworld. 3 years researching anomaly led to conclusion it was a holo projector. Puff! Next colonizable system is 3 jumps away and out of specie's comfort zone.