Lets compare.
Should you use them right away, and if so, which?
First, lets look at what they do.
Encourage Planetary Growth (costs 1000 food) +25% growth on 1 planet. (for 120 months)
Nutritional Plenitude (+25% food upkeep +5% happiness, +10% growth)
Ok, so concrete case, you have 1 planet with 28 pop eating 1 food each and no other growth bonuses, and have 1000 food saved up.
(Note; this is based on a real game. It was year 2204, I should mention that to get 1000 food that fast, I had built a 3rd farm as my first building very early on so I could use EPG as soon as possible at start of game. I did this math because I wanted to know if building that farm had been a good idea or not. To get the extra workers, I had demolished my generator district, because I was playing trade heavy, didnt need it. Most players will probably get 1000 food excess much later in game.)
Base growth over those 10 years is 3 per month, that is 1 pop per (100/3) 34 months, or (120/34) 3.53 total pop grown.
1) With EPG you pay 1000 food upfront.
you get (3x1.25) 3.75 growth per month, that is 1 pop per (100/3.75) 27 months, or (120/27) 4.44 total pop grown.
Extra pop created = (4.44-3.53) 0.91 extra pop
2) With NP you pay 600 food over time.
(note: only in this example, actual number will depend on your food consumption divided by 4 minus a refund of about 25%*, so roughly 1/5th)
I get that number by: (28x0.25) 7 food per month, then subtracting 2 because of the 5% happiness boost, which gives a refund*. Total of (120x5) 600** food. (see footnotes)
You get (3x1.1) 3.3 growth, that is 1 pop per (100/3.3) 31 months, or (120/34) 3.87 total pop grown.
Extra pop created = (3.87-3.53) 0.36 extra pop
3) With both you pay 1600 food.
You get (3x1.35) 4.05 total pop growth, which is 1 pop per 25 months, or (120/25) 4.8 total pop grown.
Extra pop created = (4.8-3.53) 1.27 extra pop
Cost per population:
On a food per extra growth ratio, numbers are
EPG = (1000/0.91) 1098 food to 1 pop ratio
NP = (600/0.36) 1667 food to 1 pop ratio
Both = (1600/1.27) 1259 food to 1 pop ratio
Return on Investment:
Working as a farmer, ignoring costs of new farms, energy upkeep, and costumer goods, will give surplus of 5 food, since he eats 1.
So to find the ROI time i will divide the ratios above by 5, and add time till first pop appears.
EPG = (1098/5) 220 + 27 = 247 months.
NP = (1667/5) 334 + 31 = 365 months.
Both = (1259/5) 251 + 25 = 276 months.
Conclusions:
None of them are great return on investment (ROI) right at start of game (they are good ROI later on), waiting till year 24, if you use it on year 4 is a long wait.
You should definately use EPG at some point. But maybe not right away. It has been argued that the break even point for NP as compared to EPG is 13.33 pop/planet by people´s replies, and that seems fair, though that number ignores happiness boost, which, I think would put that break even number closer to 17 pop/planet, as a very rough estimate.
With a 247 months ROI for EPG, you are pretty much better off investing in building a colony ship and making a new colony, which has a shorter ROI.
Making the choice between building an 3rd farm district, or an 2nd alloy plant as your first building and turning on consumer benefits for extra consumer goods (to get 200 cg for the colony ship), will decide which you will be able to do first.
So, if you want to boost growth, you will want 3rd farm and wait to get 1000 food for EPG, then if you want to use NP, you could, but you should save 1000 food first, and it might or might not be a good idea. Depends on how much food surplus you have.
For myself, my take away is that, when choosing what to build first on my planet, I think I will go with that 2nd alloy plant before the 3rd farm. In fact, why not build your 3rd farm on your 1st colony, and rush to colony ship instead of EPG? But that is just my opinion.
As always, let me know what you think, and if you spot any mistakes.
Footnotes:
* = The effect from happiness is pretty minimal, and hard to quantify, but, I can sort of give you numbers for it.
(edit: TL;DR, you could say it refunds something like 25% of its food costs with bonus productivity, roughly.)
I will start a race with same build a few times until i get a leader with +5 happiness perk and nothing else that effects happiness or economy. I will use Commonwealth of Man stock race because they have no happiness or economic modifiers other than wasteful which we will ignore.
Output, day one, ruler with ¨Champion of the People" = 4.06 energy, 23.56 minerals, 12.35 food, 9 cg, 11.14 alloy.
Output, day one, ruler without = 3.53 energy, 23.28 minerals, 11.92 food, 8.78 cg, 11.03 alloy.
Differences = 0.53 energy, 0.28 minerals, 0.43 food, 0.22 cg, 0.11 alloy. worth collectively, about 2.12 ¨value¨ output, if we multiply cg by 2 and alloys by 4 (their market value).
I will covert all that and round it down to be 2 food and call it a refund.
If this is confusing, ignore it, that´s why its a footnote. Almost no one reads them except people trying to fact check.
** = yes, the fact that your population changes to 29 then 30 and 31 during those 10 years means that the monthly cost does go up per month, and the refund, due to higher productivity also goes up. Dont care, too complicated.
Should you use them right away, and if so, which?
First, lets look at what they do.
Encourage Planetary Growth (costs 1000 food) +25% growth on 1 planet. (for 120 months)
Nutritional Plenitude (+25% food upkeep +5% happiness, +10% growth)
Ok, so concrete case, you have 1 planet with 28 pop eating 1 food each and no other growth bonuses, and have 1000 food saved up.
(Note; this is based on a real game. It was year 2204, I should mention that to get 1000 food that fast, I had built a 3rd farm as my first building very early on so I could use EPG as soon as possible at start of game. I did this math because I wanted to know if building that farm had been a good idea or not. To get the extra workers, I had demolished my generator district, because I was playing trade heavy, didnt need it. Most players will probably get 1000 food excess much later in game.)
Base growth over those 10 years is 3 per month, that is 1 pop per (100/3) 34 months, or (120/34) 3.53 total pop grown.
1) With EPG you pay 1000 food upfront.
you get (3x1.25) 3.75 growth per month, that is 1 pop per (100/3.75) 27 months, or (120/27) 4.44 total pop grown.
Extra pop created = (4.44-3.53) 0.91 extra pop
2) With NP you pay 600 food over time.
(note: only in this example, actual number will depend on your food consumption divided by 4 minus a refund of about 25%*, so roughly 1/5th)
I get that number by: (28x0.25) 7 food per month, then subtracting 2 because of the 5% happiness boost, which gives a refund*. Total of (120x5) 600** food. (see footnotes)
You get (3x1.1) 3.3 growth, that is 1 pop per (100/3.3) 31 months, or (120/34) 3.87 total pop grown.
Extra pop created = (3.87-3.53) 0.36 extra pop
3) With both you pay 1600 food.
You get (3x1.35) 4.05 total pop growth, which is 1 pop per 25 months, or (120/25) 4.8 total pop grown.
Extra pop created = (4.8-3.53) 1.27 extra pop
Cost per population:
On a food per extra growth ratio, numbers are
EPG = (1000/0.91) 1098 food to 1 pop ratio
NP = (600/0.36) 1667 food to 1 pop ratio
Both = (1600/1.27) 1259 food to 1 pop ratio
Return on Investment:
Working as a farmer, ignoring costs of new farms, energy upkeep, and costumer goods, will give surplus of 5 food, since he eats 1.
So to find the ROI time i will divide the ratios above by 5, and add time till first pop appears.
EPG = (1098/5) 220 + 27 = 247 months.
NP = (1667/5) 334 + 31 = 365 months.
Both = (1259/5) 251 + 25 = 276 months.
Conclusions:
None of them are great return on investment (ROI) right at start of game (they are good ROI later on), waiting till year 24, if you use it on year 4 is a long wait.
You should definately use EPG at some point. But maybe not right away. It has been argued that the break even point for NP as compared to EPG is 13.33 pop/planet by people´s replies, and that seems fair, though that number ignores happiness boost, which, I think would put that break even number closer to 17 pop/planet, as a very rough estimate.
With a 247 months ROI for EPG, you are pretty much better off investing in building a colony ship and making a new colony, which has a shorter ROI.
Making the choice between building an 3rd farm district, or an 2nd alloy plant as your first building and turning on consumer benefits for extra consumer goods (to get 200 cg for the colony ship), will decide which you will be able to do first.
So, if you want to boost growth, you will want 3rd farm and wait to get 1000 food for EPG, then if you want to use NP, you could, but you should save 1000 food first, and it might or might not be a good idea. Depends on how much food surplus you have.
For myself, my take away is that, when choosing what to build first on my planet, I think I will go with that 2nd alloy plant before the 3rd farm. In fact, why not build your 3rd farm on your 1st colony, and rush to colony ship instead of EPG? But that is just my opinion.
As always, let me know what you think, and if you spot any mistakes.
Footnotes:
* = The effect from happiness is pretty minimal, and hard to quantify, but, I can sort of give you numbers for it.
(edit: TL;DR, you could say it refunds something like 25% of its food costs with bonus productivity, roughly.)
I will start a race with same build a few times until i get a leader with +5 happiness perk and nothing else that effects happiness or economy. I will use Commonwealth of Man stock race because they have no happiness or economic modifiers other than wasteful which we will ignore.
Output, day one, ruler with ¨Champion of the People" = 4.06 energy, 23.56 minerals, 12.35 food, 9 cg, 11.14 alloy.
Output, day one, ruler without = 3.53 energy, 23.28 minerals, 11.92 food, 8.78 cg, 11.03 alloy.
Differences = 0.53 energy, 0.28 minerals, 0.43 food, 0.22 cg, 0.11 alloy. worth collectively, about 2.12 ¨value¨ output, if we multiply cg by 2 and alloys by 4 (their market value).
I will covert all that and round it down to be 2 food and call it a refund.
If this is confusing, ignore it, that´s why its a footnote. Almost no one reads them except people trying to fact check.
** = yes, the fact that your population changes to 29 then 30 and 31 during those 10 years means that the monthly cost does go up per month, and the refund, due to higher productivity also goes up. Dont care, too complicated.
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