• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Flammehav

Colonel
8 Badges
Sep 9, 2004
983
5
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
According to the tooltip this is a horrible decision, but I seem to recall something about the negative moodlets going away after a while and you get something good. But I can't remeber what it was an how long it would take.

Is it worth taking if you got it early in the game and you won't have use for the magistrates anyway. (teching to lvl 4 is slow atm)
 

Dauth

Wiki Mod
54 Badges
Jan 30, 2011
1.060
256
  • Major Wiki Contributor
After ~50 yrs then the province should flip to your culture so you get the taxation benefits and the reduction in stability cost. Its a small chance (hence having a mean time to happen of 50 years) and no doubt someone with a poor understanding of mathematics will now come on and whine that it never happens for them.
 

Brent15

King of Great Britain
60 Badges
May 3, 2003
2.167
229
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Mount & Blade: Warband
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Res Publica
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis: Rome
  • Sword of the Stars
  • Sword of the Stars II
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
Just be prepared as it can take a lot longer than 50 years. I'm about 150 years into my game and the colonial penalty has really slowed down some of my expansion.
 

Flammehav

Colonel
8 Badges
Sep 9, 2004
983
5
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
Considering I'm planning to do a colonist game, that is a concern. I have 5 of them now, and don't need any for a few decades, but I will need them eventually. Guess I have to think about it a while. It's 2 provinces. One of them is overseas and the other one is not. Maybee just enact it for the one that is not oversees? They both got a healthy base tax of 8 though, so a culture switch would mean a nice boost, at least for the one that is not oversea.
 

DABegley

Major
8 Badges
Mar 19, 2010
694
7
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Rome Gold
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Imperator: Rome Sign Up
I tried as Scotland to "Enact Settlement Policy" on the two northernmost English provinces. One went over in about 20 years but the other never went. I carried that game out for 200 years past when I enacted the policy and the province never changed to my culture. That is what can happen with low probability events, it could happen fast or never happen. I only held on that long due to stubbornness as I was playing a colonization game and it really hurt. The costs are

-0.5 colonists/year
-0.1 magistrates/year
+8 local revolt risk
+0.1 infamy per year
+10% population growth

I just don't think it is worth the cost considering how long you may have to bear the colonist/infamy/magistrate penalties.
 

Flammehav

Colonel
8 Badges
Sep 9, 2004
983
5
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
Yeah I was playing and thinking about and decided against it due to the colonist cost. If I knew it would take 50 years flat, I would do it, or if I wasn't playing a colonist game. But to gamble on it beeing over by the time I'm ready to colonize or not to long after, is not worth it if it doesn't happen.
 

Restless Native

Major
66 Badges
Jan 11, 2010
781
767
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Hearts of Iron III Collection
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Shadowrun Returns
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
  • 500k Club
  • Victoria 2
You can cancel it at anytime, so for now if you enact it you might get the culture flip before you start colonising, but if you don't you can still just cancel it. I use it a lot playing a non-colonial country, I just like having everything my culture.
 

Flammehav

Colonel
8 Badges
Sep 9, 2004
983
5
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
You can cancel it at anytime, so for now if you enact it you might get the culture flip before you start colonising, but if you don't you can still just cancel it. I use it a lot playing a non-colonial country, I just like having everything my culture.

wish I knew this earlier. I'm just around 4 years of having the tech to get QFTNW
 

Pacius Ferox

Captain
10 Badges
May 12, 2012
330
10
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Hearts of Iron III Collection
  • Rome Gold
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
I use it only to correct some random 'mistakes'. I wouldn't Prussianize Ile-de-France, but I would Sapmize the Kola peninsula though.
 

1anrs

Lt. General
6 Badges
Jun 1, 2010
1.289
13
  • East India Company
  • Europa Universalis III: Chronicles
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
I use it only to correct some random 'mistakes'. I wouldn't Prussianize Ile-de-France, but I would Sapmize the Kola peninsula though.

I read conflicting advice about this in AARs and such and really can't work out whether people are saying it is a good idea or not? Just to take a concrete example, if you were playing as Naples and you annexed Tunisia, would it be worth doing then? I'm assuming it would obviously be good to get your own culture there but is it worth the initial and continuing cost for what you would gain?
 

Nessaj

Captain
18 Badges
Sep 9, 2011
393
12
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Magicka
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
I read conflicting advice about this in AARs and such and really can't work out whether people are saying it is a good idea or not? Just to take a concrete example, if you were playing as Naples and you annexed Tunisia, would it be worth doing then? I'm assuming it would obviously be good to get your own culture there but is it worth the initial and continuing cost for what you would gain?

It's for flavour only. No matter who you are the massive penalties is not worth the slight tax and revolt risk benefit. It's also incredibly unpredictable so there's not really a strategy involved other than luck, maximizing your yearly colonists and placing your NI strategically.
 

Pacius Ferox

Captain
10 Badges
May 12, 2012
330
10
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Hearts of Iron III Collection
  • Rome Gold
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
It's for flavour only. No matter who you are the massive penalties is not worth the slight tax and revolt risk benefit. It's also incredibly unpredictable so there's not really a strategy involved other than luck, maximizing your yearly colonists and placing your NI strategically.

Yes, it mostly is for flavor only. But if you imagine the game events representing reality, it might not be a redundant feature.

It may however be a strategically a good decision too when you are holding provinces of some cultures that will hardly ever become an accepted culture.