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Victor Cortez

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Hello guys,

I pre-ordered CIM2 and stopped playing almost immediately. Picked it up again today hoping they'd fix the issues but seems to be pretty much the same.

My problem is that the cities are basically empty and very, very, very few people are using my lines. No cars, no pedestrians.

Any mode to drammatically increase the number of citizens?
 

wh1sp3r

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lol .. yes, you start with empty city and people will come in first one - four hours.

Also, you can use rule editor to set more population :) let's say, I am usually using 500%. Also, you can increase number of cars ... check rule editor, you can find it in game menu.

Warning: don't try to set high values, if you don't like huge traffic jams hehehehehehhee
 

Victor Cortez

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I will try that, thanks!

Update: So, I did try and things seems to get better. Made a single line through the centre and it's overcrowded! Victory! Well, no, people are pissed off, but that's what I wanted.

Anyway, can't really understand why they'd put such a game-saving (as opposite of game-breaking) feature so hidden in the menus!
 
Last edited:

C40LFR

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In ruleset editor, set the population to something like 200-300 or even 400% and keep car ownership at default 100% or higher, and trust me the problem of empty cities will quickly be solved.
 

unmerged(155087)

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You have to play for more than several days. Even with the standard ruleset you'll find busy roads and overcrowded routes. I think your criticism is unfounded.
I think you are mistaken and you criticism of the original poster is unfounded.

Since when did public transport dictate the population of a city? When did the type of transport dictate what was built or in this case demolished and rebuilt?

Public transport reacts to the population and the city/town scape not the other way around.

This is marketed as a mass public transport sim but somewhere along the way it become a pseudo simcity wannabe, a real shame.
 

fiendishrabbit

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I think you are mistaken and you criticism of the original poster is unfounded.

Since when did public transport dictate the population of a city? When did the type of transport dictate what was built or in this case demolished and rebuilt?

Public transport reacts to the population and the city/town scape not the other way around.

It's a feedback mechanism. Public transportation desires to fulfill the needs of the citizens, but available public transportation (or planned such) makes a neighbourhood more attractive to live in. Especially for the lower classes, students and the elderly, but it has a noticable effect on middle-class as well.
The type of public transportation, both aesthetics and traveltime have an effect.

There are several cases where successful city planning around efficient means of public transportation have been key to local and regional development.
 

C40LFR

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I disagree. I am playing without any public transportation, I am playing with traffic. My roads are full of cars and people :)

Being a transportation nut of all transportation, and not just a transit geek, I find myself playing with the just the roads myself. It's definitely interesting building a new highway and seeing the traffic shift around different routes around the city.

A few adjusts to the way traffic is handled, as well as some options over signals(which need to be added anyway) and this game also becomes a great traffic management game.(If you playing with sandbox with unlimited money of course)
 

wh1sp3r

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Being a transportation nut of all transportation, and not just a transit geek, I find myself playing with the just the roads myself. It's definitely interesting building a new highway and seeing the traffic shift around different routes around the city.

A few adjusts to the way traffic is handled, as well as some options over signals(which need to be added anyway) and this game also becomes a great traffic management game.(If you playing with sandbox with unlimited money of course)

yep :) exactly. I am playing with 500% population, unlimited money with increased traffic. It's pretty cool :) I will be happy to have tools for traffic lights and give way signs.
 

unmerged(155087)

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It's a feedback mechanism. Public transportation desires to fulfill the needs of the citizens, but available public transportation (or planned such) makes a neighbourhood more attractive to live in. Especially for the lower classes, students and the elderly, but it has a noticable effect on middle-class as well.
The type of public transportation, both aesthetics and traveltime have an effect.

There are several cases where successful city planning around efficient means of public transportation have been key to local and regional development.
Those are very good examples and I mostly agree... but ... in your example the public transport is only one component (a very important one) of many. There was a bigger picture that included and ensuring access to the needs of the intended occupant whether that be a housing community or a business district.

While public transport access to these areas may/can have impacted the type of people who either live, work or play there it rarely changes the city/townscape though it can contribute to its success or failure and influence further expansion. That is, if there was a football stadium and for what ever reason the public transport was removed and as a result the team running the stadium went bankrupt, the stadium would not disappear (at least not for many years to come) and be replaced by a certain type of housing based upon if the transport is a bus or a tram upon resumption of the service.

The type of transport will not impact on the type of people who either live, work or play there because the type of transport is dictated by the city/townscape. However the availability and quality will influence the socio-economic aspect of the people who either live, work or play there and of course that will impact the continued development of the area, not the fact that one has a bus and the other has a tram.
 

Bumpy Johnson

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I think you are mistaken and you criticism of the original poster is unfounded.

Since when did public transport dictate the population of a city? When did the type of transport dictate what was built or in this case demolished and rebuilt?

Public transport reacts to the population and the city/town scape not the other way around.

This is marketed as a mass public transport sim but somewhere along the way it become a pseudo simcity wannabe, a real shame.

Public transportation doesn't "dictate" the population of a city but it definitely can be the major underlying reason a city experiences significant growth once implemented. If you are able to sit in on city planning or real estate development forums, you will find that transportation access is "ALWAYS" taken into account before development, expansion and building is approved. - at least when competent management is in place. The prerequisite studies that are commissioned always have a huge section documenting what's available or what should be made available. That's just smart planning.

Every city I have ever visited (and that's just about every major city around the world) public transportation has driven it's growth from sleepy hamlets to raging megapolis. It was true in New York (where I'm from) to the San Francisco Bay Area (where I live now). BART ( one of the the transit orgs out here) even requires local cities to develop transit hubs ( multipurpose housing/commercial/workplaces and intermodal connections) around their future stations. For over a hundred years public transportation has stimulated population booms around the globe - fact.

No sense in professing disdain for what this game is because it's better than anything else out there right now and could be much more if the devs ever decide to jump in with both feet and be that city simulation with a full featured transportation model. Nothing wrong with that.
 

unmerged(722052)

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To those who play with 500% population and such: Don't you get massive performance issues? I have a pretty high end computer (i7, 16 GB RAM, GeForce 670) and and when my network grows big enough, the game starts to lag badly. I'm not really surprised since I might have tens of thousands of passengers being carried at any one time, getting on and off, transferring routes and so on, everyone processed individually by the game. But doesn't 500% population quickly translate into 500% more performance issues for you?
 

wh1sp3r

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To those who play with 500% population and such: Don't you get massive performance issues? I have a pretty high end computer (i7, 16 GB RAM, GeForce 670) and and when my network grows big enough, the game starts to lag badly. I'm not really surprised since I might have tens of thousands of passengers being carried at any one time, getting on and off, transferring routes and so on, everyone processed individually by the game. But doesn't 500% population quickly translate into 500% more performance issues for you?

I am playing even with 1000% pop sometimes, all smooth. BUT :) for such a population, i need some traffic lights and signs management. All roads, highways jammed, lol
 

C40LFR

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To those who play with 500% population and such: Don't you get massive performance issues? I have a pretty high end computer (i7, 16 GB RAM, GeForce 670) and and when my network grows big enough, the game starts to lag badly. I'm not really surprised since I might have tens of thousands of passengers being carried at any one time, getting on and off, transferring routes and so on, everyone processed individually by the game. But doesn't 500% population quickly translate into 500% more performance issues for you?

I'm running a 2012 MacBook Pro.(Non-retina model) 2.3(Turbo boosts to 3.3) ivy bridge i7, GT 650M, 16GB of ram, no issues. My CPU only gets stressed when running in very fast forward mode. Still no framerate issues, silky smooth. Plus, after the installing the latest video drivers, I run the game at max setting settings smooth as silk on my windows side.
 

unmerged(722052)

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I'm really surprised by that. Are you running really big networks? I'm playing a sandbox in Central City with 56 lines and 200.000 passengers transported per day and running at about 25-30 fps. Changing graphics settings has no impact on performance. Default ruleset. Are you running networks that size silky smooth?