Now you make me want "submarines" in the form of ships with cloaking devices. I think Stars!-style cloaking devices, that don't make ships invisible, they just make you have to be closer to them to pick them up on scanners, would fit Stellaris very well. Ie. if you have 20% cloaking, the enemy needs to be 20% closer than usual to detect the ship.Space Donitz approves of this message.
Heck, Stars! even allowed you to steal minerals from enemy freighters, if you had the Super Stealth trait and a ship with the component. I think it was a scanner, of all things
Yeah, EU dealt with naval doomstacks nicely that way. You had to disperse your fleet by sending ships to guard trade lanes, or pirates would cut in on your profits. The same way you had to guard colonies and whatnot with troops, I miss those mechanics when playing Stellaris.Might help a bit with the doomstack issue some players dislike. If merchant fleets can be raided, and planets with food blockaded, you might be able to raid enemies to weaken them even if their overall strength is greater.