It's nothing too significant or complicated.
"Merchant" job on local colonies should create a private enterprise - a branch office on its colony, but limited to one building per branch office. And one branch per 2 merchants or something.
It will also not be able to conduct business on other worlds or empires, nor can they compete against megacorp branches. So megacorp branches can still be built with corporations present.
And instead of the traditional branch office buildings, it should be one building that gives a bit more jobs and sometimes housing. It should be unique to its own, is what i'm saying.
ie
Agri corporation - gives 5 farmer and 1 clerk jobs
Power plant corporation
Prospector corporation
Housing - gives 4 housing
Research corporation - 4 scientists
Pharma industry - 4 medical jobs (growth and amenities)
Entertainment industry - 4 entertainers for unity and amenities
Consumer goods industry - 2 jobs
Alloy manu - 2 jobs
Etc etc
Hell, slap on +5% output on corresponding resources just to represent they are contributing to the economies.
And these corporations should raise trade value of the colony and pay tax of energy credits.
Just merchants who wants a share of the entrepreneurial dream...
In policy, we would determine if private or state. If state, players decide what corporation to build in the slot. But no tax income from it and pay upkeeps such as energy minerals consumer goods. If private, tax income and no upkeep but what gets built is random.
Prosperity perk that allows merchant jobs would really shine in signifying such economic growth, as the colony gets more packed. Also despite the limits on the number of districts you can build on a colony, these should help us net extra resources.
This would probably never happen but one can wish.
"Merchant" job on local colonies should create a private enterprise - a branch office on its colony, but limited to one building per branch office. And one branch per 2 merchants or something.
It will also not be able to conduct business on other worlds or empires, nor can they compete against megacorp branches. So megacorp branches can still be built with corporations present.
And instead of the traditional branch office buildings, it should be one building that gives a bit more jobs and sometimes housing. It should be unique to its own, is what i'm saying.
ie
Agri corporation - gives 5 farmer and 1 clerk jobs
Power plant corporation
Prospector corporation
Housing - gives 4 housing
Research corporation - 4 scientists
Pharma industry - 4 medical jobs (growth and amenities)
Entertainment industry - 4 entertainers for unity and amenities
Consumer goods industry - 2 jobs
Alloy manu - 2 jobs
Etc etc
Hell, slap on +5% output on corresponding resources just to represent they are contributing to the economies.
And these corporations should raise trade value of the colony and pay tax of energy credits.
Just merchants who wants a share of the entrepreneurial dream...
In policy, we would determine if private or state. If state, players decide what corporation to build in the slot. But no tax income from it and pay upkeeps such as energy minerals consumer goods. If private, tax income and no upkeep but what gets built is random.
Prosperity perk that allows merchant jobs would really shine in signifying such economic growth, as the colony gets more packed. Also despite the limits on the number of districts you can build on a colony, these should help us net extra resources.
This would probably never happen but one can wish.
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