Empire's private sector vs megacorp

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Sinister2202

Most Honorable Dwamak
7 Badges
Aug 12, 2009
2.650
1.947
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Europa Universalis III Complete
  • Hearts of Iron III
It's nothing too significant or complicated.

"Merchant" job on local colonies should create a private enterprise - a branch office on its colony, but limited to one building per branch office. And one branch per 2 merchants or something.

It will also not be able to conduct business on other worlds or empires, nor can they compete against megacorp branches. So megacorp branches can still be built with corporations present.

And instead of the traditional branch office buildings, it should be one building that gives a bit more jobs and sometimes housing. It should be unique to its own, is what i'm saying.

ie
Agri corporation - gives 5 farmer and 1 clerk jobs
Power plant corporation
Prospector corporation
Housing - gives 4 housing
Research corporation - 4 scientists
Pharma industry - 4 medical jobs (growth and amenities)
Entertainment industry - 4 entertainers for unity and amenities
Consumer goods industry - 2 jobs
Alloy manu - 2 jobs
Etc etc

Hell, slap on +5% output on corresponding resources just to represent they are contributing to the economies.

And these corporations should raise trade value of the colony and pay tax of energy credits.

Just merchants who wants a share of the entrepreneurial dream...

In policy, we would determine if private or state. If state, players decide what corporation to build in the slot. But no tax income from it and pay upkeeps such as energy minerals consumer goods. If private, tax income and no upkeep but what gets built is random.

Prosperity perk that allows merchant jobs would really shine in signifying such economic growth, as the colony gets more packed. Also despite the limits on the number of districts you can build on a colony, these should help us net extra resources.

This would probably never happen but one can wish.
 
Last edited:

Zergor

Major
19 Badges
Jun 12, 2017
580
0
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka
The problem I can see with it is that the current system is not adapted for it. There is only a single branch window and only one empire can make a branch on a given planet.
It seem to be a balance thing (having 8 corp making extra things on your capital could make it fairly OP ) but the result is that if mechant could do what you propose they would basically prevent corps to create branches.
 

Sinister2202

Most Honorable Dwamak
7 Badges
Aug 12, 2009
2.650
1.947
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Europa Universalis III Complete
  • Hearts of Iron III
The problem I can see with it is that the current system is not adapted for it. There is only a single branch window and only one empire can make a branch on a given planet.
It seem to be a balance thing (having 8 corp making extra things on your capital could make it fairly OP ) but the result is that if mechant could do what you propose they would basically prevent corps to create branches.
I agree with the UI limitations. Also this would indeed be OP if the AI is stupid and you are the only one in the galaxy with merchants.

Also if it was you who signed or agreed to commercial pact with a megacorp, your own merchants shouldnt get a say in preventing megacorp branches.
 

Chaos_TLW

01_EMBASSY_PROPOSE
74 Badges
Mar 31, 2014
854
1.263
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Darkest Hour
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Victoria 2
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
The problem I can see with it is that the current system is not adapted for it. There is only a single branch window and only one empire can make a branch on a given planet.
It seem to be a balance thing (having 8 corp making extra things on your capital could make it fairly OP ) but the result is that if mechant could do what you propose they would basically prevent corps to create branches.
I think this could actually be integrated in quite an interesting way with allowing megacorps to buy out branch offices from each other. Just'd need to make a single unified interface for some bidding mechanic or something of the like.
 

OxfordNik

Captain
89 Badges
Dec 10, 2007
327
167
  • Deus Vult
  • Divine Wind
  • Rome Gold
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Distant Stars
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Way of Life
  • Age of Wonders III
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Sengoku
  • Cities: Skylines - Campus
  • Crusader Kings II: The Old Gods
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Victoria 2
  • 500k Club
  • Tyranny - Bastards Wound
  • Stellaris: Apocalypse
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Fury
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
I may be mistaken, but aren't branch offices not available for corporations on a corporation's world (including both their own and other corporations')?

If so, this proposal would actually enable the use of the 'branches' tab on a corporation's own planets, which I would be all in favour of! :)