Some additional things (involving war) to clear up before Thursday:
Should war be restricted to colonies?
This idea has come up before. The focus of the game is empire, but this does not mean wars must be fought exclusively in the new world. Expansion in Europe is limited to cores, but fighting there is expected. Is this what we really want? Limiting wars to the colonies might better promote competition, but this rule is a bit silly. If Spain attacks the colonies of France, why on earth shouldn't the French be able to walk into Spain to make it stop? Likewise, fighting in Europe can be used to help force a peace, just like in real life.
However, if war is allowed in Europe, we might need a rule to prevent this from being abused. For example, we don't want to see OE over-run Poland and start demanding colonies they haven't even been able to take. Using Europe exclusively to take colonies must be prevented.
Cores on every capital?
Another suggestion that has come up is to give every nation a core on the capital of everyone else. This will provide a free CB, and the loss of the associated stab hit for DOWs may encourage more war. The problem is, this rule would render the alliance rule pointless. See below.
Alliances
As is, alliances are banned. This is to encourage more diplomacy, more 1vs1 wars and hopefully prevent the traditional gang bangs. With this rule, informal alliances come at a cost. Supporting an ally will result in a stab hit, which hurts if wars are frequent. If the free CB's are handed out, this rule becomes pointless.
I think the alliance rule should be scraped. To prevent gang bangs and such, we could use a rule like: no nation may take provinces when supporting an ally in war. Or, the 3 prov rule could be modified to take into account the kind of war being fought. 1vs1 wars could have a 3 prov limit, while a 2vs1 situation could result in a *one province* limit. I think that would really encourage 1vs1 wars.
Thoughts?