I tried a planet where Psi-fish was at war with every player starting from turn 1 and my scout found an event to stop the war on turn 4. Every AI is still at war, it made my game much easier.
Later I tried another planet where Growth was at war with every player starting from turn 1 and in just 6 turns I accumulated 30 influence and 150 energy and stopped the war. Growth is still at war with everyone else.
Is it expected? It is weird that the trait has high value for awards yet it makes the game actually easier for human player.
Later I tried another planet where Growth was at war with every player starting from turn 1 and in just 6 turns I accumulated 30 influence and 150 energy and stopped the war. Growth is still at war with everyone else.
Is it expected? It is weird that the trait has high value for awards yet it makes the game actually easier for human player.