It still costs building slots and jobs to keep your admin cap up with your expansion. It is not a pointless mechanic in that regard. I probably need one admin building per planet once it develops a bit. That’s a building that could be producing alloys or tech or whatever. So there is a trade off.
More admin overhead should require more administrator. Thats fair enough and I’m ok with the option to build more admin buildings. Admin for one planet or 100 planets is the same thing. Just scaled.
Of course the cost or the ease at which you can keep control of admin cap is something I would agree is too easy right now. So perhaps that’s something that can be changed.
I think the play tall brigade should release it should be hard to play tall and win for an empire. (Not human against AI) and stop looking for ways to nerf going larger, with more resources, population and territory you should be more powerful.
The speed of researching things was not slower in larger countries.
More admin overhead should require more administrator. Thats fair enough and I’m ok with the option to build more admin buildings. Admin for one planet or 100 planets is the same thing. Just scaled.
Of course the cost or the ease at which you can keep control of admin cap is something I would agree is too easy right now. So perhaps that’s something that can be changed.
I think the play tall brigade should release it should be hard to play tall and win for an empire. (Not human against AI) and stop looking for ways to nerf going larger, with more resources, population and territory you should be more powerful.
The speed of researching things was not slower in larger countries.