So one of the problems people are experiencing with the current version of Stellaris is that there's not much to really set all the different races apart. Sure, they have randomized ethos and traits, but they don't really feel different, and it doesn't take long for them to all blend together into, at most, "angry aliens" and "nice aliens".
One addition that would help reduce this somewhat is unique technologies available to each empire, including your own. Basically, you'd have a large pool of technologies that can't normally be learned in game, but every empire randomly gets a few added to their technology deck at the start of the game as common technologies, possibly influenced a little by ethos/government/traits. There's a similar system in place already for Spiritualists and psionic techs, but this would be on a much larger scale. None of these would be "useful but boring" techs like +X% minerals, but special buildings, new ship types, etc., technologies that can play a significant role in an empire's development.
What are the benefits? Aside from the added replayability for your own empires, it would encourage more interaction with your fellow aliens. These new techs could be heavily weighted to appear in debris scans, providing incentive to warlike players. For more peaceful empires, research agreements could add your partner's unique technologies to your own tech deck for the duration, making it in your best interest to explore the galaxy and befriend as many aliens as possible. And just imagine how fun it would be to field a Federation fleet combining an array of unique technologies from all its members...
Right now, after you've finished meeting your nearby neighbors and establishing your borders, making first contact with other races is a pretty dull affair. "Oh, a new alien, whatever" you think, click on one of the prompts to make the popup go away, and get back to waiting for research to finish or buildings to be constructed. With this system, first contact becomes more like what it's meant to be: an exciting encounter with an race whose abilities are a complete mystery, an opportunity for your empire to discover something amazing that it's never seen before.
A few quick examples of the kinds of technologies that might be empire specific, mostly borrowed from sci fi shows, to help give an idea what I'm talking about:
One addition that would help reduce this somewhat is unique technologies available to each empire, including your own. Basically, you'd have a large pool of technologies that can't normally be learned in game, but every empire randomly gets a few added to their technology deck at the start of the game as common technologies, possibly influenced a little by ethos/government/traits. There's a similar system in place already for Spiritualists and psionic techs, but this would be on a much larger scale. None of these would be "useful but boring" techs like +X% minerals, but special buildings, new ship types, etc., technologies that can play a significant role in an empire's development.
What are the benefits? Aside from the added replayability for your own empires, it would encourage more interaction with your fellow aliens. These new techs could be heavily weighted to appear in debris scans, providing incentive to warlike players. For more peaceful empires, research agreements could add your partner's unique technologies to your own tech deck for the duration, making it in your best interest to explore the galaxy and befriend as many aliens as possible. And just imagine how fun it would be to field a Federation fleet combining an array of unique technologies from all its members...
Right now, after you've finished meeting your nearby neighbors and establishing your borders, making first contact with other races is a pretty dull affair. "Oh, a new alien, whatever" you think, click on one of the prompts to make the popup go away, and get back to waiting for research to finish or buildings to be constructed. With this system, first contact becomes more like what it's meant to be: an exciting encounter with an race whose abilities are a complete mystery, an opportunity for your empire to discover something amazing that it's never seen before.
A few quick examples of the kinds of technologies that might be empire specific, mostly borrowed from sci fi shows, to help give an idea what I'm talking about:
- A new class of Star Trek style science ships, that have enough hull points and weapons to fight off pirates and "space monsters" on their own.
- A new class of construction ships that can repair/upgrade other ships.
- Modular ships that can split up their individual sections into corvettes and recombine later.
- A cloaking module that hides the ship from other players until it attacks something, letting them sneak through enemy territory (balanced by having an expensive power cost, resulting in an inferior ship when it actually has to fight)
- The opposite of a cloak: holographic projectors that make a ship appear look like multiple to other players, allowing for bluffing opportunities where you trick players into going after dummy fleets.
- Battleship exclusive modules that turn the ship into a mobile wormhole station for itself and its surrounding fleet.
- FTL scrambler defenses, that break an incoming enemy fleet up and scatters some of it across adjacent systems.
- System defenses that generates shields over any friendly fleets in the system, soaking up large amounts of damage for them.
- Radio interference modules that prevent enemy admirals from communicating with his fleet in combat, i.e. deny the other fleet its leader bonuses
- Weapons that "infect" enemy ships, causing constant damage over time until the ship returns to a spaceport.
- Weapons that "paralyze" ships, temporarily disabling their weapons and/or modules.
- Weapons that deal no damage or debuffs at all, but instead hack into the enemy ships and start transmitting back data on the enemy's technologies.
- Boarding parties that can be sent to other ships to attack them from the inside, with effects ranging from minor sabotage to outright taking over the ship.
- 8
- 1
Upvote
0