I disagree with the wide-empire shouldn't out-tech tall - they should be roughly on par.
Having 4 times the amount of scientists shouldn't make you gain knowledge slower. Definitely not 4 times as fast, but absolutely not slower.
With Unity it's different. Having a large united empire should be orders of magnitudes harder than a united small empire.
Yes, they do.
Especially in terms of unity.
Large empires fracture and fall apart reliably at some point. Some last longer than others, but a significant amount of large fast conquest-built empires have been crumbling within a few generations - if not dissolved immediately after the conquerer king died.
Smaller realms are inherently more stable - with the most significant threats to the status quo being external.
This is where i'd like to go with Stellaris.
Larger realms should face threats of rebellion and instability - those should be resolvable, but investment-intensive. Because that is the reality of large realms.
Smaller realms should have a much easier time dealing with internal issues and get to thrive in their stability. Their economy should be smaller in scale, but more efficient.
^ all of this.
Conquest is way easier than tall play. Not only do you just hit a ceiling in tall play very quickly (which wide also hits in their core sector - so no benefit there), but you also have to work for it even more to even stay competitive.
No. If a wide empire can keep up with a tall empire in terms of tech, they would have both a bigger economy AND similar tech. There is no point in playing tall. Out-tech is how tall empires compete with wide ones. It is not a question of reality, it is a question of balance, and this is why it is present in most 4X games. ANd unity alone cannot make the difference. It would be extremely difficult to rebalance tech and unity in such a way that unity would be much better than tech, and as such a unity rushing tall empire could compete with a wide empire with similar tech.
You didn't understand what I meant by no bearing on reality. What you mentioned about how large empire tend to crumble from internal dissent is true IRL. But stellaris is a game, it is not irl and it doesn't try too much to be realistic. There is no mechanic that mimic the difficulty of running a large empire, and again creating such a mechanic would be difficult.
Now difficult doesn't mean impossible and I admit it would be interesting. But increasing tech and unity cost is a tried and true method. It is a viable way to fix the issue. And as much as i like the idea, i'd rather have the game to be balanced
This whole wide vs tall debate is a bit flawed I think. It shouldnt be that wide should be worse than tall in tech. In fact I would suggest Wide>Tall just that it shouldnt be such a difference. If you have 30 colonies and someone has 5 you should be able to out tech them and it shouldnt be that If the 5 has 1 research planet you need 6 research planets of the same level to compete. Its a complicated balancing thing I know but it just really shouldnt be that tall is better than wide in really anything.
as long as there isn't a negative feedback look, Wide will always be so massively superior to tell that there is no point in playing tall.
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