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Uto_piec

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Jan 3, 2011
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I think it's a shame that You can not use empire quests in classic turns becouse of advantage it gives to players who are first. On the other hand in simultaneus turns they work perfectly fine. So why not add a Round concept to the game? A round would end when all players and neutrals will end they turn. Than change Empire quests to check for priority after a round end insted of turn end.
This would let Empire quests to be used in classic turns and I belive enriched the game.
 
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Satonir

Second Lieutenant
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Jun 20, 2019
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lower morale gain from empire quests doctrines to 100-150, lower influence from quests doctrine to about 50-75%, and empire quests would be okay to play serious pvp battles with them
 

Akazury

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I think I'm missing something, the issue is that the player first in line gets the reward before the second player etc. right? If that's the case I don't see how the proposed round system would fix that, as the first player still gets to use the rewards first.

If it is about pioneer rewards though, those already get handed out to everybody that completed the Empire Quest in the same round.