Greetings, mobsters and crew! Today, on this day of our games release, we bring to you a swell ol' day one patch! We have another patch coming later this month that will adress some issues that we weren't able to squash in this one.
Please not that updates on Nintendo Switch are not automatic, and you will have to manually check for updates once the game is unlocked. That's all for today, enjoy!
Graphics
- Add 4K support on PS4™Pro.
- Add a Settings option to prefer either framerate or resolution on PS4™Pro. If framerate is chosen, the game attempts to hit 60fps when possible by dynamically lowering the resolution. If resolution is chosen, the game caps at 30fps to allow rendering at a higher resolution.
UI
- Add a ‘Large’ UI scale option for accessibility
Tutorial
- UI fixes and polish
- Interaction fixes
Combat
- Bug fixes to taking over buildings
- Fixed issues with enemy combatant selection
- Fixed issues with AI firing
- Updates to combat rules
- AI behaviours
- Weapon fixes
- Combat logic polish
- Abilities fixes
- Extra weapon VFX added
- Removed weapon durability
- Polish executions
Art
- Collision fixes
- Environment polish
- Character polish
- Lighting fixes
Miscellaneous
- Optimisation
- Racket fixes
- Game balance polish
- Load/Save improvements
- Mission fixes
- Camera transition polish
- AI polish
- Localisation update
- Additional bridging missions added
- Sitdown fixes
- Fixes for font issues
- UI fixes and polish
- Additional audio
- Additional voiceover
- Lip syncing
- Various additional bug fixes - Update age ratings and legal texts - Vehicle fixes
- Additional animations
- Additional safehouses
- Added more tooltips
- Improved building occlusion - Added ability to poison enemy stills
Attachments
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