Empire Ideas for “Hostile Galaxy Challenge"

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Arithmetician

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So I didn’t name this challenge, but I had been independently thinking of something along these lines for some time, when the Youtube user “God Ouroboros” posted on Aspec’s recent video, “Stellaris - How to Win the One-Planet Challenge (Endless Livestock Edition” (link below), what they called the “Hostile Galaxy Challenge”.


The rules of the challenge, as God Ouroboros proposed it, are significantly more detailed than the below, but here was the first and most important one:

"1. The galaxy must be filled with only Fanatic Purifers, Driven Assimilators, Determined Exterminators, Devouring Swarms/Terravores, Barbaric Despoliers and Necrophages. Try to have at least one of each type. No friendly empires are allowed except through the player empire enlightening/uplifting primitive civilizations."

I myself might add Criminal Syndicates to that, and in my own personal version of the challenge that I had been formulating in my head, I had been planing to allow myself to release sectors as vassals, as a means of eventually forming the Galactic Imperium and keeping my overall population growth up late-game.

So, my question to the board is, what sorts of interesting spins/builds on Fanatic Purifiers, Driven Assimilators, Determined Exterminators, Devouring Swarms/Terravores, Barbaric Despoilers, Necrophages, and/or Criminal Syndicates might you come up with for a “Hostile Galaxy Challenge”?

And yes, I know that inevitably there will be suggestions of Warhammer 40k-esque empires, if not versions of those empires outright. That’s totally fine if you share your takes on them here. People quickly started calling the “Hostile Galaxy Challenge” the “40k Run” for a reason on Aspec’s video. But I’m particularly interested in creative combinations for hostile /unfriendly empires, even while such a run would be, by design, every bit as much of a grim dark future where there is only war.

Alternatively, what sorts of empires might you design to take on the hostile xeno hordes in the “Hostile Galaxy Challenge”?
 
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Fight fire with fire, make a Clone Army Fanatical Purifier.

Roll robots and droids as fast as you can to colonize and gather resources, stack all your Ascendant clones on a Research world, roll Psionics if you're lucky and get those busted Admirals, and roll.

Imperium of Man Lite, with 50% less calories and 100% more purging.
 
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Arithmetician

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Fight fire with fire, make a Clone Army Fanatical Purifier.

Roll robots and droids as fast as you can to colonize and gather resources, stack all your Ascendant clones on a Research world, roll Psionics if you're lucky and get those busted Admirals, and roll.

Imperium of Man Lite, with 50% less calories and 100% more purging.

But even with Droids, their pop assembly speed is quite slow. Unless I’m doing some sort of Forced Labor / Catalytic Conversion strategy (the latter of which Aspec did), how would I generate the alloys I need, since my population would majorly bottleneck after I get my 100 clone pops? After all, Purifiers can’t integrate the populations they conquer, just purge them.
 

Oculument

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But even with Droids, their pop assembly speed is quite slow. Unless I’m doing some sort of Forced Labor / Catalytic Conversion strategy (the latter of which Aspec did), how would I generate the alloys I need, since my population would majorly bottleneck after I get my 100 clone pops? After all, Purifiers can’t integrate the populations they conquer, just purge them.
I've played Clone Army purifier, you get to keep robots as long as you keep your robots enslaved and never research synths. You can conquer robots. Its great to conquer a synth ascended empire. Fully robotic habs for energy and minerals without rulers work fine, the enslaved robots/droids have no happiness. Megastructures are great for energy and minerals later.
 
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Arithmetician

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Anyways, this was a rough outline of my thoughts for some of the possible hostile powers I could fill the galaxy with... still trying to flesh them out, and not necessarily all of these would be used

1. Fanatic Purifier - Militarist Variant (Possibly Clone Army Origin)
2. Fanatic Purifier - Spiritualist Variant
3. Fanatic Purifier - Necrophage
4 Fanatic Purifier - Lithoid Necrophage
5. Fanatic Purifier - Post-Apocalytic Terror-forming

6. Devouring Swarm - Catalytic Processing. (Basically Tyranids)
7. Devouring Swarm - Necrophage (likely Fungoid portrait)
8. Devouring Swarm - Terravore; Calamitous Birth

8. Driven Assimilator

9. Barbaric Despoilers - Metalheads (Basically Orks)
10. Barbaric Despoilers - Death Cult
11. Barbaric Despoilers - Slaver Guilds

12. Determined Exterminator Varieties (Could use different Origins, to differentiate, and at least one of these could basically be Necrons, and another could be Reapers-lite but still need to flesh them out more)

13. Subversive Cult - possible thumbing options include Genestealers, Cthulhu, etc.


But again, I’m also trying to branch out beyond just the 40k mock-ups for more unique concepts for hostile powers.
 
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Lykus Cerebros

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Anyways, this was a rough outline of my thoughts for some of the possible hostile powers I could fill the galaxy with... still trying to flesh them out, and not necessarily all of these would be used

1. Fanatic Purifier - Militarist Variant (Possibly Clone Army Origin)
2. Fanatic Purifier - Spiritualist Variant
3. Fanatic Purifier - Necrophage
4 Fanatic Purifier - Lithoid Necrophage
5. Fanatic Purifier - Post-Apocalytic Terror-forming

6. Devouring Swarm - Catalytic Processing. (Basically Tyranids)
7. Devouring Swarm - Necrophage (likely Fungoid portrait)
8. Devouring Swarm - Terravore; Calamitous Birth

8. Driven Assimilator

9. Barbaric Despoilers - Metalheads (Basically Orks)
10. Barbaric Despoilers - Death Cult
11. Barbaric Despoilers - Slaver Guilds

12. Determined Exterminator Varieties (Could use different Origins, to differentiate, and at least one of these could basically be Necrons, and another could be Reapers-lite but still need to flesh them out more)

13. Subversive Cult - possible thumbing options include Genestealers, Cthulhu, etc.


But again, I’m also trying to branch out beyond just the 40k mock-ups for more unique concepts for hostile powers.
I would suggest cutting the necrophage purifiers since that will cause massive problems for the AI and result in some weak empires that you can just conquer.

Also the driven assimilators are able to form federations with other machines. If you can get one of those going or would be truly terrifying. Is it possible to give them hegemony start?
 
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Lykus Cerebros

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Also I know it might not be the most popular choice but depending on your personal headcannon you could throw in a rogue servitor. Complete removal of personal choice what to do with your life sounds terrible to me. They will also most certainly make a federation and could invite some if their machine buddies so you can get that federation going.
 

Arithmetician

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Lost Colony or Hegemony would be likely to create less hostile empires as a side effect, so probably not Origins that I would give the AI. In his version of the challenge, God Ouroboros even specifically bans such Origins for that reason.

Still, Determined Exterminators can definitely federate with each other.

I’ve seen a Clone Army/Purifier build suggested for fighting the hostile galaxy with. What sorts of builds might people use for a non-Purifier trying to hold back a galaxy of omnicidal maniacs?
 
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Oculument

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I’ve seen various a Clone Army/Purifier build suggested for fighting the hostile galaxy with. What sorts of builds might people use for a non-Purifier trying to hold back a galaxy of omnicidal maniacs?
There won't be any diplomacy so double xenophobe pacifist for the Inward Perfection pop growth is on the table. You can always go to war against an empire with a total war casus belli.
 
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Also I know it might not be the most popular choice but depending on your personal headcannon you could throw in a rogue servitor. Complete removal of personal choice what to do with your life sounds terrible to me. They will also most certainly make a federation and could invite some if their machine buddies so you can get that federation going.
I always play with a rogue servitor empire I call the Warden that starts on a shattered ring.

It's space jail!

I wish I could somehow get the AI to play it that way though.
 
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Celulthor

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Alternatively, what sorts of empires might you design to take on the hostile xeno hordes in the “Hostile Galaxy Challenge”?

I was thinking of trying this kind of challenge with the Here Be Dragons origin, when Aquatics species pack is released. It will be interesting to see, if the dragon with minimal investment in fleet is enough to keep me safe as I tech rush. Also, with luck or restarts, a nice choke point location for home system could potentially secure entire star cluster to be safely colonized.

I haven't decided to exact empire yet, but I'm considering Lithoids with Reanimator civic. Resilient, strong and undead lithoids might make any outlying colonies tough nuts to crack.
 

Cry_Havok

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Anything that boosts happiness/Stability.

I think F-Egalitarian/Mitiarist shared burdens is one of the meta picks from past iterations of that challenge, because Shared Burdens features cheap pops, a stability bonus, and an easy to please faction.

If you think your economy can take it you can do pacifism things. I can't recall if F-pacifist is prohibited from end threat wars, but again, the idea is to stack stability buffs so that as you take planets they don't rebel because stability is what controls that. For raw stability stake F-Pacifist Materialist with Aristocratic Elite maybe.

For efficiency sake you really want to genetically ascend, so you can then assimilate those Devouring Swarm/Terravore pops, and if you are feeling particularly malevolent nerve stable purifier pops to remove (and reset if you then undo it).

Also, with that challenge diplomacy isn't off the table, if you want to do shenanigans with diplomacy you can befriend Assilators and Despoilers. Play the Blorg to get that sweet fanatical befrienders opinion bonus, and at least keep those two in check while you deal with the more immediate threats.

----

As for what I am doing (Medium Galaxy, 2x planets, scaling Grand Admiral) - I started as F-Militarist Xenophile, Life-Seeded peafowl. My initial civics were Aristocratic Elite and Citizen Service. My North Neighbor is a Necrophage Despoiler, and has become a bit of my friend (true to the challenge though I have not taken Diplomacy, I could have easily federated with them due to mutual threats). Corewards is the pair of Determined Exterminators, who formed a defensive alliance that the Despoilers and I teamed up to cripple. Around this time I made contact with A large criminal Syndicate on the south rim, who started to spam me with Branch offices. And, having bigger problems like two devouring swarms and a purifier I just flipped to a Mega Corp. I am now well on my way to proclaiming imperium, the khan spawned and took chunks out of two purifiers and an assimilator while leaving me alone. Then finished off one purifier as the successor khanate, I hold three capitals: a tomb world, a shattered ring, and the Gaia world that belonged to a lithoid terravore which I then got to assimilate 100 or so pops (I would have assimilated the remains of another hive, but of course the now conquered void dweller purifiers snuck into the zoo they were in while I was waiting to ascend and killed them off)

My current target is to cripple the very large necropurifiers before I ddeclare them the crisis and create a dogpile for the corpse. I can post a map when I get home if anyone cares
 
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Glad to see there’s some activity on my thread! I had been going to respond earlier, but then I lost my internet connection for more than a day when I had a lengthy power outage.

I did have the idea of starting with some degree of xenophobe, as the Influence cost reduction for Starbases and Population growth are direct early economic bonuses, and most nations are going to be unfriendly or outright hostile anyway. Then, I was thinking that one could pivot to Militarist for the fire rate bonuses once one has more of a navy.

The suggestion of biological ascension to assimilate Hive Pops is a good one, as far as efficiency goes.

The idea of Aristocratic Elite + Citizen Service had also occurred to me. It’s kind of a strange combination of civics, from a flavor perspective, but it works!

@Cry_Havok I would be very much interested in your map. I myself will likely be waiting until 3.2 goes live before attempting the challenge though.

Admittedly, part of me has been considering an RP build along the lines of the Imperium of Man, given that I have a number of cosmetic 40k mods that I haven’t used for a full playthrough yet, even as I would like to vary up the builds of the hostile nations I fight against, so that it’s not just a straight 40k conversion.

Some variations I had been considering, for such an RP build:

Oligarchic Authority (High Lords of Terra)
Exalted Priesthood & Death Cult OR Exalted Priesthood & Police State OR Aristocratic Elite and Police State (for stability)
Traits would be similar to baseline humans, but with Rapid Breeders and Unruly added to balance it

(Death Cult, if chosen, would be symbolic of sacrificing psykers to sustain the incapacitated Emperor)

Another RP idea was to fuse together the Imperium of Man with the Terran Federation from Starship Troopers:

Exalted Priesthood & Citizen Service OR Aristocratic Elite & Citizen Service.

I was also thinking somewhat on portraits for the sorts of hostile empires I might use, and here are some of the ones that I gravitated to.

Ork.pngHorned.pngHumanoid_03.pngHumanoid_05.pngReptilian_17.pngArthropoid_massive_17.pngFungoid_massive_16.pngPlantoid_11.pngLithoid_02.pngLithoid_04.pngLithoid_05.pngNecroids_10_portrait_blue.pngNecroids_04_portrait_purple.pngNecroids_08_portrait_orange.pngNecroids_05_portrait_green.pngNecroids_machine_portrait_red.pngSynthetic_dawn_portrait_humanoid.pngSynthetic_dawn_portrait_molluscoid.pngMolluscoid_slender_05.pngAvian_massive_15.png

I might want to pare the list down though for fewer empires / better galaxy performance, and I would like to at least have some representatives of the aquatics pack, once it comes out. Others, like lithoids and necroids are definitely over-represented at the moment, though I suppose that adds to the run’s potential “grimdark” aesthetic. But it’s just a start. But most were tentatively picked with some sort of RP idea behind the sort of threat/enemy they could be.
 
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Cry_Havok

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This was my start of session map:

20211028202452_1.jpg

I am the big pink blob over most of the map, and I lettered every other empire. A-F are the community/empire
A: My main Ally, a necrophage despoiler: Authoritarian, Militarist, Spiritualist. They were on the council for a long time, but I think they sold enough of their pops to crash their economy and are much weaker
B: Assimilators. They've actually been irelevant most of the game. They for the longest time the weaker of the two assimilators until the other assimilator very violently imploded
C: (The two systems inside my empire, barely visible) My uplifted subsidiary). It makes my factions happy for having a subject
D: Khanate Successor. They ripped big chunks out of the now dead Voidborn Purifiers, Far side of the galaxy assimilators, and a bit of Hulfir. They're the most powerful not me empire
E: Criminal Megacorp. Shifted to F-Xenophobe and I think authoritarian? They forced me to switch to a megacorp instead of deal with their branch office spam. Syncretic Evo
F: Necrophage Despoiler: Xenophobe, Militarist, Authoritarian. While the vote was pending to form the Empire H attacked them, so during the crisis war I had to save them. By the time my fleets got into position they were down to literally one planet and one pop
G: Crisis Perk Necropurifiers, They had some scary big fleets to the point I actually lost some battles when I got split up. It was just a matter of bleeding them out though once I took their capitol (there is a wormhole near "E" right into their centre
H: Fungal Normal Purifiers. They ate the larger assimilators and almost killed off "F" for not some intense intervention. They are next on the block to go
I: Survivor Purifiers. I took their homeworld early and they have just been boxed in. They tried to kill off the Lithoid-Gaia devourers, but I snagged their capitol and assimilated like 100 pops
J+K: Exterminators. They're largely irrelevant at this point, crippled early on by me + A, I did however snag the ring world from K
L: Plantoid Purifiers. Pretty weak at this point, currently at War with "G" once the crisis war really bled them out
M; Machine FE
N: Materialist FE
O: Xenophile FE

This is the surliest galactic empire ever, but at least this makes the empire feel like an upgrade, rather than a downgrade that costs my fed fleet. When I reformed civics are trading posts, aristocratic elite, and master crafters. Master crafters is SO GOOD not for articicers, but getting building slots from industrial districts is amazing.
 

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