From the https://forum.paradoxplaza.com/foru...sion-wishlist-be-brief.1238212/#post-25777592 thread, I thought I should make a separate suggestion here.
I'm only going to focus on the first half, but tl;dr, entities similar in some ways to Enclaves should be able to pop up within your empire with different roles and effects and interact with your empire, and other (friendly) empires.
Some of this was on the fly
I would like to see a new type of faction (to be renamed) worked out as random entities you can interact with.
You should be able to interact with them on a deeper level than the Enclaves, but not as much as empires (or you could, but you'd have different "diplomatic" options).
There could be a bunch of these that pop up and grow within empires throughout the game, some could even become budding empires in their own right over its course, closely working with whatever empire they're within. And potentially affecting diplomatic deals, and the internal politics of your empire.
So you could have one faction pop up within your empire which is big on trade, and gets a merchant fleet. You may think of them as personal caravaneers, but they have different roles. You can ask them to manage a major trade route in exchange for some resources, and maybe a few pops every x years. Or they could build a special building at sector capitals which will give resources to them, and some to you (a bit like megacorps actually). They should even grow in size and power, to the point they could work more closely with your government/economy to help support it. So this would require reworking trade to be more important/impactful.
You would be able to deal with factions within other (friendly) empires as well (this could be deepened in federations), like asking for research of a new technology you don't have via a project of some sort, in exchange of like a tech they don't have, or something like that.
(Maybe not, just a sudden idea) Pirates could even prop up their own factions if not dealt with long enough, giving away resources and information to nearby empires in exchange for ships and pops. Like baby marauders or something like that.
In addition, the types of factions that could spring up could be dependent on the government and even ethics of your empire, this way you don't have like 10x the same faction pop up in every game. It also gives variety in general.
So Imperial governments may get factions controlled by their elite, with secretive intentions but lucrative deals, while democratic governments would get factions controlled by a few enterprising individuals with open intentions and moderate deals, and megacorporations would get factions that outsource services with empires they have commercial pacts with. The way they interact with you should also reflect that.
Each empire could only gain a handful of these factions as well, so the game isn't too saturated with them. Maybe if espionage is added, you should be able to infiltrate these to gain information about their empires, and dispatch agents of your own to make sure the factions aren't freely giving stuff away to anybody you don't trust. But that's a maybe.
Good idea? Should this be merged with current (and new?) Enclaves instead? Or should the idea of outright trading tech, or having someone manage trade routes be incorporated into current Enclaves, and new entities should be added to fill in the gaps? What are some factions that would be interesting to see?
I'm only going to focus on the first half, but tl;dr, entities similar in some ways to Enclaves should be able to pop up within your empire with different roles and effects and interact with your empire, and other (friendly) empires.
Some of this was on the fly
I would like to see a new type of faction (to be renamed) worked out as random entities you can interact with.
You should be able to interact with them on a deeper level than the Enclaves, but not as much as empires (or you could, but you'd have different "diplomatic" options).
There could be a bunch of these that pop up and grow within empires throughout the game, some could even become budding empires in their own right over its course, closely working with whatever empire they're within. And potentially affecting diplomatic deals, and the internal politics of your empire.
So you could have one faction pop up within your empire which is big on trade, and gets a merchant fleet. You may think of them as personal caravaneers, but they have different roles. You can ask them to manage a major trade route in exchange for some resources, and maybe a few pops every x years. Or they could build a special building at sector capitals which will give resources to them, and some to you (a bit like megacorps actually). They should even grow in size and power, to the point they could work more closely with your government/economy to help support it. So this would require reworking trade to be more important/impactful.
You would be able to deal with factions within other (friendly) empires as well (this could be deepened in federations), like asking for research of a new technology you don't have via a project of some sort, in exchange of like a tech they don't have, or something like that.
(Maybe not, just a sudden idea) Pirates could even prop up their own factions if not dealt with long enough, giving away resources and information to nearby empires in exchange for ships and pops. Like baby marauders or something like that.
In addition, the types of factions that could spring up could be dependent on the government and even ethics of your empire, this way you don't have like 10x the same faction pop up in every game. It also gives variety in general.
So Imperial governments may get factions controlled by their elite, with secretive intentions but lucrative deals, while democratic governments would get factions controlled by a few enterprising individuals with open intentions and moderate deals, and megacorporations would get factions that outsource services with empires they have commercial pacts with. The way they interact with you should also reflect that.
Each empire could only gain a handful of these factions as well, so the game isn't too saturated with them. Maybe if espionage is added, you should be able to infiltrate these to gain information about their empires, and dispatch agents of your own to make sure the factions aren't freely giving stuff away to anybody you don't trust. But that's a maybe.
Good idea? Should this be merged with current (and new?) Enclaves instead? Or should the idea of outright trading tech, or having someone manage trade routes be incorporated into current Enclaves, and new entities should be added to fill in the gaps? What are some factions that would be interesting to see?
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