One thing I would love, beyond anything else, is for our ability to customize empires to be dialed up to 11.
TL;DR Version:
I realize all this would probably overload the Empire Creation UI to the point of insanity, but I really would just love to be able to take my worldbuilding up to ridiculous levels.
TL;DR Version:
- Custom Features like UNE Earth
- 'Force Advanced Start' so empires will be prioritized for advanced start
- Custom Solar Systems
- Custom Fallen Empires
- Custom Marauders
- Custom Artists/Traders/Curators/Caraveneers
- Custom Primitives
UNE Earth has special planetary features that reveal the past history of Humanity. I argue we should be able to give such features to any custom empire, so long as it still fits into the 'algorithm' of how many districts starting planets have.
(If you look into the code you see stuff like "if not a Machine empire get more food, if a Machine get more energy, if also a Servitor get even more energy etc")
So my life seeded empire doesn't have generic "Crystal Caverns" but rather "Singing Crystals of AlienName". My Hegemonic Imperialists don't start with a generic "Slums" blocker, but rather "Tent City of AlienCity", and you can choose the art for them too.
(If you look into the code you see stuff like "if not a Machine empire get more food, if a Machine get more energy, if also a Servitor get even more energy etc")
So my life seeded empire doesn't have generic "Crystal Caverns" but rather "Singing Crystals of AlienName". My Hegemonic Imperialists don't start with a generic "Slums" blocker, but rather "Tent City of AlienCity", and you can choose the art for them too.
Exactly what it says. Just as you can choose to allow/force/disallow a custom empire to spawn, you should be able to do something similar for it being Advanced Start. If I'm spawning a Devouring Swarm, Federation Builder, and Evangelizing Zealot in, with 1 Advanced Start, what if I want the Swarm to always have the leg up?
Just like there are the special systems Sol and Deneb, we should be able to customize our systems. How many planets, what type of planets, what color star etc, obviously so long as it conforms to Paradox's formula of 'starting systems get these resources, have up to X planets' etc.
Two special things I'd like to go with this. First is Nonstandard Star starts, so for instance you can start orbiting a Pulsar/Neutron Star, which turns your world into a Tomb World without Post Apocalyptic, and swaps the Home Star energy deposit with one of the Home System science deposits. (Yes, Pulsar Planets are a thing)
The second is the ability to give Modifiers to the planets. So you can say, "This moon of this gas giant has High Quality Minerals". And, most key, give these Modifiers to home planets. For balance reasons, obviously, the modifiers would probably just be dialogue and wouldn't actually give the effect to the home planet, but I want to tag my Post Apocalyptic birds as on an Irradiated World. My life-seeded empire's home has Natural Beauty. My Devouring Swarm has ravaged their world until it's considered Bleak, etc.
Two special things I'd like to go with this. First is Nonstandard Star starts, so for instance you can start orbiting a Pulsar/Neutron Star, which turns your world into a Tomb World without Post Apocalyptic, and swaps the Home Star energy deposit with one of the Home System science deposits. (Yes, Pulsar Planets are a thing)
The second is the ability to give Modifiers to the planets. So you can say, "This moon of this gas giant has High Quality Minerals". And, most key, give these Modifiers to home planets. For balance reasons, obviously, the modifiers would probably just be dialogue and wouldn't actually give the effect to the home planet, but I want to tag my Post Apocalyptic birds as on an Irradiated World. My life-seeded empire's home has Natural Beauty. My Devouring Swarm has ravaged their world until it's considered Bleak, etc.
Custom Fallen Empires, Marauders, Enclaves, and Primitives.
Basically you press a button and, instead of a normal empire, you're making one of the specials, at the cost of not being able to play them.
You chose an FE? Your civics are locked to the FE ones and you can only pick the FE ethic possibilites. Picked an Enclave? You can practically only choose the species itself. Picked a Primitive? Pick their tech level too! (While we're at it maybe rework the Primitives Slider from 0x-5x to solid numbers, like 0-30, as in the AI Empires)
Allow/Force/Disallow Spawn these empires too, just like AI ones. Also, allow the ones for whom it applies to have the custom Features/System I discussed earlier - give your Xenophile FE's homeworld Lush. Give your Stone Age Primitives a lot of named Mountain Range blockers, etc.
Basically you press a button and, instead of a normal empire, you're making one of the specials, at the cost of not being able to play them.
You chose an FE? Your civics are locked to the FE ones and you can only pick the FE ethic possibilites. Picked an Enclave? You can practically only choose the species itself. Picked a Primitive? Pick their tech level too! (While we're at it maybe rework the Primitives Slider from 0x-5x to solid numbers, like 0-30, as in the AI Empires)
Allow/Force/Disallow Spawn these empires too, just like AI ones. Also, allow the ones for whom it applies to have the custom Features/System I discussed earlier - give your Xenophile FE's homeworld Lush. Give your Stone Age Primitives a lot of named Mountain Range blockers, etc.
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