So, while I applaud all of the improvements in the political and economic systems...I am still left wondering, what will Victoria 2 have to offer in the area where, let's face it, the game was most lacking before - Empire Building?
So far, while we were promised "gunboat diplomacy" (whatever they mean by that), I can only see a minor step...not really backward, but to the side, with elimination of colonial buildings and going to a straight claims model.
Well, the question is, where's the Empire Building here? Will we have to worry about malaria? Distance to port? Native tribes? What about uncivilized states - can we force protectorates through diplomacy, mess with our puppets, etc.?
In the end, in order to be a sellable game, Vicky has to be a game about empire-building, not watching POPs decide whether they want tariffs at 15% or 5%. While exciting for people on this forum, it's not really exciting to the gaming public in general.
So far, while we were promised "gunboat diplomacy" (whatever they mean by that), I can only see a minor step...not really backward, but to the side, with elimination of colonial buildings and going to a straight claims model.
Well, the question is, where's the Empire Building here? Will we have to worry about malaria? Distance to port? Native tribes? What about uncivilized states - can we force protectorates through diplomacy, mess with our puppets, etc.?
In the end, in order to be a sellable game, Vicky has to be a game about empire-building, not watching POPs decide whether they want tariffs at 15% or 5%. While exciting for people on this forum, it's not really exciting to the gaming public in general.