The estate system introduced in 1.30 is far better than what we had in 1.29. Previously, you'd raise special units, increase loyalty and take your bonus monarch power every few years. Pretty boring if you ask me. In 1.30 that all changed. With the addition of crownland, loyalty equilibrium, state agendas and privileges it has become a lot more interesting.
So we have the following privileges:
Land Rights (+100 governing capacity) - If you find that you're conquering more than usual due to weak countries or whatever else than this can be usual to overcome low governing capacity in the early game
Primacy of X (+1 monthly monarch power) - By far the most important privilege as monarch power is the most valuable resource.
Advisor Privilege (-25% advisor cost, +10% stability cost) - Probably the worst privilege as the most important factor with expensive advisors is not their base price but their maintenance cost. If you ask me, it should be between -25% to -50% maintenance cost to make it worthwhile
Estate loyalty Privilege (+10% estate loyalty equilibrium, +10% estate influence) - A solid privilege that allows you to take land from the estate in the future without making them mad
Increased Levies (-tax modifier, +manpower modifier) - A solid privilege to grant if you don't want to take quantity ideas at the start.
Supremacy over the crown (+10% loyalty equilibrium, can persue agendas at any time) - Same as estate loyalty privilege but applies it for all estates you have making your life easier.
So we have the following privileges:
Land Rights (+100 governing capacity) - If you find that you're conquering more than usual due to weak countries or whatever else than this can be usual to overcome low governing capacity in the early game
Primacy of X (+1 monthly monarch power) - By far the most important privilege as monarch power is the most valuable resource.
Advisor Privilege (-25% advisor cost, +10% stability cost) - Probably the worst privilege as the most important factor with expensive advisors is not their base price but their maintenance cost. If you ask me, it should be between -25% to -50% maintenance cost to make it worthwhile
Estate loyalty Privilege (+10% estate loyalty equilibrium, +10% estate influence) - A solid privilege that allows you to take land from the estate in the future without making them mad
Increased Levies (-tax modifier, +manpower modifier) - A solid privilege to grant if you don't want to take quantity ideas at the start.
Supremacy over the crown (+10% loyalty equilibrium, can persue agendas at any time) - Same as estate loyalty privilege but applies it for all estates you have making your life easier.
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