While I completely agree with the current ad hoc embarkment system, it makes naval warfare even more necessary because of mobility of armies through sea. Currently there is no way to do anything to an embarked army before they land, often at their leisure to their chosen location.
I would suggest here that two embarked armies should be able to fight at sea if they engage each other, much like at land. This is accurate to how naval warfare occurred in this period, which were often just similar to land armies and fought in boarding action. Here to diversify it paradox could add some buildings, such as a "shipyard" which could improve the toughness and pursuit of embarked armies and "arsenal" which could improve the damage and screen of embarked armies.
They could further add some innovations such as Greek fire that adds damage, Genoese and Venetian galleys that would improve toughness, Viking innovation for speed, Arab innovation for maintenance and everything else possible. They could add some specific men-at-arms regiments as well such as "sailors", "naval raiders" or "naval crossbowmen" that would perform better at sea than land.
Overall I think this would be very easy to implement for paradox, be in general lightweight and fun in gameplay and fit very well with current embarkment system. It would also help fix the current issue of complete impunity of embarked armies. It does represent most of the naval warfare fought in this period, like that of between Byzantines and Arabs, Venetians and Genoese and occasional others well.
I would suggest here that two embarked armies should be able to fight at sea if they engage each other, much like at land. This is accurate to how naval warfare occurred in this period, which were often just similar to land armies and fought in boarding action. Here to diversify it paradox could add some buildings, such as a "shipyard" which could improve the toughness and pursuit of embarked armies and "arsenal" which could improve the damage and screen of embarked armies.
They could further add some innovations such as Greek fire that adds damage, Genoese and Venetian galleys that would improve toughness, Viking innovation for speed, Arab innovation for maintenance and everything else possible. They could add some specific men-at-arms regiments as well such as "sailors", "naval raiders" or "naval crossbowmen" that would perform better at sea than land.
Overall I think this would be very easy to implement for paradox, be in general lightweight and fun in gameplay and fit very well with current embarkment system. It would also help fix the current issue of complete impunity of embarked armies. It does represent most of the naval warfare fought in this period, like that of between Byzantines and Arabs, Venetians and Genoese and occasional others well.
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