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@mercenaries : they could be get by an random event only costing you money maybe having a 20% fire chance per month so you`ll get it regularly - of course some countries could be excluded like the incas and such
 
Zalder I've just sent You another "bg_start" file that i've made for this mod, the one with da vinci, to your mail (zalderpizza). Another thing, Masovia should be a polish satellite.
 
Zalder I've just sent You another "bg_start" file that i've made for this mod, the one with da vinci, to your mail (zalderpizza). Another thing, Masovia should be a polish satellite.

I've received it. As for Masovia, it will be corrected in the next version ;)
 
I've received it. As for Masovia, it will be corrected in the next version ;)

Great :) Currently I'm working on events for Poland, today i've done like 20 flavor events, tomorrow i'll do some major ones, of course only for the first century (1500 - 1600) and maybe rewrite some events for Lithuania from agceep
 
Army;;
Doctrine;Year;Effect

Medieval Castle;1000;Fortress Level: 1
Blockhouse;1398;Fortress Level: 2
Pike Square Formations;1400;Land Units: +2 Org
Star Fort;1500;Fortress Level: 3
Outworks;1550;Fortress Level: 4
Pike and Shot Formations;1500;Land Units: +2 Org
Tercio Organization;1530;Land Units: +2 Org
Caracol;1550;Cavalry: +1 Shock
Linear Tactics;1600;Land Units: +2 Org
Bayonet Charges;1650;Infantry: +1 Shock
Ricochet Firing;1608;Artillery: +1 Shock
Vauban Forts;1650;Fortress Level: 5
Depot System;1660;Land Units: +5 Morale
Polygonal Forts;1800;Fortress Level: 6
Light Armament;;
Gunpowder;1248;Enables Gas Attack and Protection (good against indians)
Hand Cannon;1260;Infantry: +1 Fire
Bâton à Feu;1380;Infantry: +1 Fire
Matchlock;1440;Land Units: +1 Fire
Hand Grenade;1500;Infantry: +1 Shock
Wheellock ;1500;Land Units: +1 Fire
Arqubuses;1450;Infantry: +1 Fire
Caliver;1500;Infantry: +1 Fire
Corned Gunpowder;1500;Land Units: +1 Fire
Handguns;1500;Cavalry: +5 Org
Barrel Rifling;1520;Infantry: +1 Fire
Paper Cartridge;1530;Land Units: +1 Fire
Snaplock;1540;Land Units: +1 Fire
Muskets;1550;Infantry: +1 Fire
Snaphance;1560;Land Units: +1 Fire
Land Mine;1573;Infantry: +1 Defence
Wall Gun;1580;Infantry: +1 Defence
Flintlock;1600;Land Units: +1 Fire
Breechloaded Flintlocks;1650;Land Units: +1 Fire
Plug Bayonet;1660;Infantry: +1 Shock
Hand Mortar;1672;Infantry: +1 Shock
Ring Bayonet;1678;Infantry: +1 Shock
Sword Bayonet;1750;Infantry: +1 Shock
Sand Bags;1780;Infantry: +1 Defence
Heavy Armament;;
Pot-de-Fer Cannon;1326;Enables Artillery
Ribauldequin Cannon;1339;Artillery: +1 Fire
Bombard;1380;Artillery: +1 Fire
Arquebus à croc;1500;Infantry: +1 Fire
Explosive Shells;1550;Artillery: +1 Fire
Basilisk Cannon;1588;Artillery: +1 Fire
Artillery Compass;1595;Artillery: +t Org
Grapeshot;1600;Artillery: +1 Fire
Iron Round Shot;1600;Artillery: +1 Fire
Keller system;1669;Artillery: 10% Cheaper Maintenance
Transportable Mortar;1673;Artillery: +1 Fire
Canister Shot;1700;Artillery: +1 Fire
Cannon Drilling Machines;1713;Artillery: 10% Cheaper Maintenance
de Vallière system;1732;Artillery: 10% Cheaper Maintenance
Gribeauval system;1762;Artillery: 10% Cheaper Maintenance
Shrapnel Shells;1784;Artillery: +1 Fire
Rocket Artillery;1792;Artillery: +1 Shock
The Year XI system;1803;Artillery: 10% Cheaper Maintenance
Congreve Rockets;1804;Artillery: +1 Shock
Military Science;;
"""Art of War""";1520;Land Units: +5 Morale
"""Nova Scientia""";1537;Artillery: +5 Org
"""Memorie della guerra""";1640;Land Units: +5 Org
"""Artis Magnae Artilleriae pars prima""";1650;Artillery: +5 Org
"""Traité de l'attaque des places""";1703;Land Units: +5 Org
Army Leadership;;
Gendarmes;1450;Cavalry: +5 Org
Cuirassiers;1484;Cavalry: +5 Org
Demi-Lancer;1500;Cavalry: +5 Org
Harquebusiers;1600;Cavalry: +5 Org
Forlorn Hopes;1600;Infantry: +1 Shock
Grenadier;1650;Infantry: +1 Shock
Fusiliers;1680;Infantry: +5 Org
Dragoons;1700;Enables Dragoons
Horse Artillery;1759;Artillery: +1 Speed, Cavalry: +5 Fire
Naval;;
Naval Doctrine;;

Line of Battle;1653;Naval Units: +5 Org
Fleet in Being;1690;Naval Units: +5 Org
Ship Construction;;
Galley;1000;Enables Galley (Man O War)
Cog;1000;Enables Cog (Clipper Transport)
Caravel;1450;Enables Caravel (Ironclad)
Carrack;1450;Enables Carrack (Monitor)
Galleon;1534;Enables Galleon (Destroyer)
Flyboats;1530;Enables Flyboat Brigade (Mine Layer Brigade)
Frigate;1600;Enables Frigate (Frigate Brigade)
2 Decked Ship of the line;1650;2 Decked Ship of the line (Cruiser)
3 Decked Ship of the line;1650;2 Decked Ship of the line (Battleship)
Clipper;1770;Enables Clipper (Carrier)
Steamers;1784;Enables Steamer (Steamer) and Steamer Factory
Naval Engineering;;
Perrier à boîte;1410;Naval Units: +1 Fire
Swivel Guns;1370;Naval Units: +1 Fire
Pivot Guns;1500;Naval Units: +1 Fire
Gunports;1501;Naval Units: +1 Fire
Hell Burners;1550;Naval Units: +1 Shock
Chain Shot;1600;Naval Units: +1 Shock
Bomb Ships;1681;Naval Units: +1 Fire
Copper Sheathing;1780;Naval Units: +1 Speed
Naval Science;;
Mariner's astrolabe;1295;Naval Units: +1 Org
Dry Compass;1300;Naval Units: +1 Org
Portolan Chart;1300;Naval Units: +1 Org
Globes;1492;Naval Units: +1 Org
Dead Reckoning Navigation;1500;Naval Units: +1 Org
Cross-Staff;1514;Naval Units: +1 Org
Davis quadrant;1594;Naval Units: +1 Org
Traverse Board;1600;Naval Units: +1 Org
Gunter's quadrant;1620;Naval Units: +1 Org
Gunter's scale;1620;Naval Units: +1 Org
Pendulum Clock Chronometer ;1675;Naval Units: +1 Org
"""A Treatise of the Scurvy""";1753;Naval Units: +5 Morale
Bearing Compass;1728;Naval Units: +1 Org
Octants;1730;Naval Units: +1 Org
Accurate Marine Chronometer;1761;Naval Units: +1 Org
Naval Leadership;;
Letters of Marque;1600;Enables Privateers (Submarines)
Commerce;;
Financial Institutions;;

Deposit Banks;1407;Capitalists: Income +5%
Stock Exchange;1309;Capitalists: Income +5%
Stock Rumor Regulation;1351;Capitalists: Income +5%
Joint Stock Companies;1602;Capitalists: Income +5%
State Backed Banks;1609;Capitalists: Income +5%
Insurance Company;1681;Capitalists: Income +5%
Monetary System;;
Foreign Exchange;1156;Capitalists: Income +5%
Screw Press Minting;1550;Loan Repayment +10%
Paper Money;1661;Loan Repayment +10%
Economic Thought and Critique;;
"""Some Considerations on the Consequences of the Lowering of Interest and the Raising of the Value of Money""";1691;Capitalists: Tax Effiency +5%
"""An Inquiry into the Nature and Causes of the Wealth of Nations.""";1776;Capitalists: Tax Effiency +5%
Market Functionality;;
Separate Insurance Contracts;1350;Capitalists: +5% Income
Patents;1474;Clerks and Capitalists: +5% Income
Mercantilism;1500;Aristocrats: +5% Income
Statute of Monopolies;1623;Capitalists: +5% Income
Organisation;;
Guilds;1300;Craftsmen and Clerks: Income +5%
Three Field Crop Rotation;1300;Grain RGO: +25% Production
Corporation;1347;Capitalists: +5% Income
Enclosure;1500;Grain RGO: +25% Production
Plantation Economy;1500;Aristocrats: +5% Income
Columbian Exchange;1500;Grain RGO: +25% Production
Triangular Trade;1600;Capitalists: +5% Income
Chartered Company;1602;Capitalists: +5% Income
Coffee Houses;1645;Coffee and Tea RGO: +50% Production
Four Field Crop Rotation;1730;Grain RGO: +25% Production
Cotton Mill;1771;Textile Factory Production: +50%
Governmental/Humanities;;
Aestethics;;

Gothic Art;1300;Prestige
Gothic Architecture;1300;Prestige
Gothic Music;1300;Prestige
Renaissance Art;1450;Prestige
Renaissance Architecture;1450;Prestige
Renaissance Music;1450;Prestige
Mannerist Art;1520;Prestige
Mannerist Architecture;1520;Prestige
Mannerist Music;1520;Prestige
Baroque Art;1600;Prestige
Baroque Architecture;1600;Prestige
Baroque Music;1600;Prestige
Rococco Art;1720;Prestige
Rococco Architecture;1720;Prestige
Rococco Music;1720;Prestige
Neoclassicist Art;1750;Prestige
Neoclassicist Architecture;1750;Prestige
Neoclassicist Music;1750;Prestige
Philosophy;;
"""On the fabric of the human body in seven books""";1543;Population Growth +1%
"""De revolutionibus orbium coelestium""";1543;Clerks: Research +10%, Clergy: +1 Militancy
"""Astronomia Nova""";1609;Clerks: Research +10%, Clergy: +1 Militancy
"""An Anatomical Exercise on the Motion of the Heart and Blood in Living Beings""";1628;Population Growth +1%
"""Dialogue Concerning the Two Chief World Systems""";1632;Clerks: Research +10%, Clergy: +1 Militancy
Calculus;1684;Clerks: Research +10%
"""Principia""";1687;Clerks: Research +10%
Social Thought;;
Museums;1661;Literacy +2%
Public Museum;1793;Literacy +2%
Political Thought;;
"""Laudatio florentinae urbis""";1403;Liberalism, Cheaper Reforms
"""The Prince""";1513;Diplomatic Efficiency: +10%
"""Leviathan""";1651;Conservative, Cheaper Reforms
"""Patriarcha""";1680;Conservative, Cheaper Reforms
"""Two Treatises of Government""";1689;Liberalism, Cheaper Reforms
"""The Social Contract, Or Principles of Political Right""";1762;Liberalism, Cheaper Reforms
Psychology;;
"""Opus Majus""";1267;Education Effiency: +5%
"""Pluralitas non est ponenda sine necessitate""";1320;Education Effiency: +5%
"""De Docta Ignorantia""";1440;Education Effiency: +5%
Learned Societies;1603;Education Effiency: +5%
"""Novum Organum""";1620;Education Effiency: +5%
"""Discourse on the Method""";1637;Education Effiency: +5%
"""An Essay Concerning Human Understanding""";1690;Education Effiency: +5%
"""Émile, or On Education""";1762;Education Effiency: +5%
Science/Industry;;
Power;;

Windmills;1000;Grain RGO: +25% Production
Watermills;1000;Factory and Grain RGO: +25% Production
Steam Pump;1698;Iron and Coal: Production +10%
Steam Engine;1718;Factory and Iron and Coal: Production +10%
Separate Condenser;1769;Factory and Iron and Coal: Production +10%
Rotary Motion Crank;1779;Factory: Production +10%
High Pressure Steam Engine;1787;Factory and Iron and Coal: Production +10%
Cornish Engines;1811;Factory: Production +10%
Semi-Stationary Steam Engine;1812;Farm Production: +10%
Mechanization;;
Saw Mill;1300;Saw Mill: +50% Production
Mechnical Clock;1336;Work Hour Efficiency: +10%
Movable Type;1450;Enables Printing Press
Block Printing;1460;Printing Press Production: +50%
Portable Watch;1511;Work Hour Efficiency: +10%
Seed Drill;1566;Grain RGO: +25% Production
Stocking Frame;1589;Textile Factory: +50% Production
Improved Mechanical Clock;1584;Work Hour Efficiency: +10%
Gunter's Chain;1620;Aristocrats: +5% Income
Mechanical Calculator;1623;Clerks: Incomes +5%
Pendulum Clock;1656;Work Hour Efficiency: +10%
Circular slide rule;1630;Research
Coggeshall slide rule;1677;Lumber Production
Pressure Cooker;1679;Cattle Production: +25%
Improved Seed Drill;1701;Grain RGO: +25% Production
Flying Shuttle;1703;Textile Factory Production: +25%
Punched Cards;1725;Textile Factory Production: +25%
Rotherham Plough;1730;Grain RGO: +25% Production
Roller Spinning;1738;Textile Factory Production: +25%
Polyphase rule;1755;Clerks: Incomes +5%
Spinning Jenny;1764;Textile Factory Production: +25%
Water Frame;1768;Textile Factory Production: +25%
Spinning Mule;1779;Textile Factory Production: +25%
Carding Machine;1748;Textile Factory Production: +25%
Circular Saw;1777;Saw Mill: +50%
Argand lamp;1780;Work Hour Efficiency: +10%
Power Loom;1784;Textile Factory Factory: +25% Production
Threshing Machine;1784;Grain RGO: +25% Production
Cotton Gin;1793;Cotton RGO: +25% Production
Canning;1795;Fish, Fruit and Cattle RGOs: +50% Production
Lithography;1797;Printing Press Production: +50%
Jacquard loom;1801;Textile Factory Factory: +25% Production
Waltham-Lowell System;1812;Textile Factory Factory: +25% Production
Mechanical Reaper;1831;Grain RGO: +25% Production
Metallurgy;;
Slitting Mill;1443;Steel Factory: +25% Production
Gunpowder Mining;1500;Mines: +25% Production
Finery Process;1500;Steel Factory: +25% Production
Cementation;1610;Steel Factory: +25% Production
Coke;1642;Coal RGO: +50% Production
Coke-Fired Blast Furnace;1709;Steel Factory: +25% Production
Crucible Steel;1740;Steel Factory: +25% Production
Potting and Stamping;1760;Steel Factory: +25% Production
Puddling;1790;Steel Factory: +25% Production
Wet Puddling;1800;Steel Factory: +25% Production
Hot Blast;1828;Steel Factory: +25% Production
Infrastructure;;
Locked Canals;1300;Infrastructure 1
Wagonways;1604;Infrastructure 2
Summit Level Canals;1642;Infrastructure 3
Gunpowder Engineering;1670;Construction: 20% Cheaper
Iron Rails;1767;Infrastructure 4
Steam Locomotive;1812;Infrastructure 5
Intercity Railways;1830;Infrastructure 6
Electricity and Chemistry;;
Eye Glasses;1284;Work Hour Efficiency: +10%
Polyalphabetic Cipher Cryptograhy;1467;Diplomatic Efficiency: +5%
Cipher Disk Cryptography;1470;Diplomatic Efficiency: +5%
Frequency Analysis Cryptanalysis;1474;Diplomatic Efficiency: +5%
Distillation;1500;Enable Rum Distillery
Tabula Recta Cryptograhy;1518;Diplomatic Efficiency: +5%
Analgesia;1540;Population Growth +1%
Key Cryptograhy;1553;Diplomatic Efficiency: +5%
Bifocals;1784;Work Hour Efficiency: +10%
Smallpox Vaccine;1797;Population Growth +2%
 
Explanation: So the post above is the inventions I have so far (246 in total), since I have coded it in a spreadsheet I can just add the extra code in additional rows and they will all be coded in short time. I have not shown the invention descriptions here as they are too long to post but all of the above inventions now have descriptions.

I have many more industrial inventions without descriptions but I think I will stick with these for the first release.

As you can see there are certain categories that are almost empty, Especially all the commercial and cultural/political categories as well as the doctrinal/leadership army/naval categories could use some more inventions so please post these if you have any ideas.

One last thing, I moved some of the theoretical science to the cultural section as much of this work had a higher impact on culture, philosophy and religion than it did on actual industry.

Finally I was unsure on how to represent writers such as Machivelli and Newton. What I have done is to put in their most influential works as inventions instead of the persons or the name of their invention. This means that you will see "Principia" as an invention instead of "Newton" or "The Theory of Gravity". The description will of course tell you about the inventor/writer and what the work was about.

This enables for example to make two inventions for Machiavelli:

"The Prince" under Culture/political thought which increases Diplomatic Effieciency
and
"Art of War" under army/military science which increases Land Unit Organisation

I have used the year of introduction of the invention in eurpoe as the start dates as I believe we decided to focus on europe for the period but we can probably start the Ottomans/arabs/chinese out with a lot of the inventions.

I you would like it in another way please tell me, I have no special preference. Please comment on their effects if they seem wrong or unbalanced. One note I suggest we start out giving cavalry a much higher org, shock and fire than infantry because so many of the inventions raise the org and fire of the infantry only which actually properly simulates how cavalry became less and less inportant during the era.
 
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Very good. Btw, have you taken a look at the techs/inventions I coded?

About infrastructure, IMO it shouldn't go up to level 6... 1 or 2 would be best, because otherwise armies would be too mobile.
 
Very good. Btw, have you taken a look at the techs/inventions I coded?

About infrastructure, IMO it shouldn't go up to level 6... 1 or 2 would be best, because otherwise armies would be too mobile.

No, not yet, I will take a look through the thread and add them before I code the inventions.

About infrastructure. You are right the wagonways and canals probably only affected trade and production and not unit speed.

So I will let the former affect mining RGOs and the latter factory production.

I would still like to represent the prerailroad infrastructure with roads and canals as a level 1 infrastructure in europe as a contrasts to america, so that you will have to build this when you colonize.

Then infrastructure 2 & 3 will be the first railroad developments in 1811 and 1825.
 
No, not yet, I will take a look through the thread and add them before I code the inventions.

About infrastructure. You are right the wagonways and canals probably only affected trade and production and not unit speed.

So I will let the former affect mining RGOs and the latter factory production.

I would still like to represent the prerailroad infrastructure with roads and canals as a level 1 infrastructure in europe as a contrasts to america, so that you will have to build this when you colonize.

Then infrastructure 2 & 3 will be the first railroad developments in 1811 and 1825.

AFAIK roads did affect unit speed, but getting to a neighboring province as fast as infrastructure level 6 allows, for example, would just be too fast for the era.

I had coded some more techs/inventions than there are in this thread, but I lost them in my PC. Maybe Zalder still has them.
 
when I was doing evens for Poland (which are done btw) i found :p that Muscovy changed its name to Russia in 1480 so it should be changed in mod also. We gonna use for them tag RUS right ? cos' i need it for the livonian wars.

Another thing, Teutonic Order and Prussia. In this case i think that we should just change the name of country to Prussia, i know that in 1500 there where still Teutonic Order, but only up to 1525, so it's quite short amount of time. Another way is creating additional tag for them. But i think that it isn't a necessarity.

And good work on the techs Corvuz and Andrelvis, i'm not a specialist in this topic so i won't be able to help you, but this list looks good :)
 
Another thing, Teutonic Order and Prussia. In this case i think that we should just change the name of country to Prussia, i know that in 1500 there where still Teutonic Order, but only up to 1525, so it's quite short amount of time. Another way is creating additional tag for them. But i think that it isn't a necessarity.

I agree.
 
when I was doing evens for Poland (which are done btw) i found :p that Muscovy changed its name to Russia in 1480 so it should be changed in mod also. We gonna use for them tag RUS right ? cos' i need it for the livonian wars.

Another thing, Teutonic Order and Prussia. In this case i think that we should just change the name of country to Prussia, i know that in 1500 there where still Teutonic Order, but only up to 1525, so it's quite short amount of time. Another way is creating additional tag for them. But i think that it isn't a necessarity.

And good work on the techs Corvuz and Andrelvis, i'm not a specialist in this topic so i won't be able to help you, but this list looks good :)

It isn't necessary but at the same time it's not very hard to do. And we got a whole lot of unused tags so using one more is no big deal.
 
It isn't necessary but at the same time it's not very hard to do. And we got a whole lot of unused tags so using one more is no big deal.

Ok, then i think he best way is to create a tag for Teutons, in fact Zalder You could use even the Muscovy one, u29 iirc. Let me know which one You used, and then I'll send You events that i've done.

On the old mod forum, there was even shield and flag made for the Teutonic Order, but I guess we won't be able to get it back. But Zalder you should have it, and some even more shields (I've done 106, 0.44 version contains 95 of them) on your email, as i've sent some long time ago all flags and shields done by me.
 
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Can you be more specific about what those events are? So the other contributors don't work on the same thing.

events that i did rewrote from agceep, all up till 1600 year, plus livonian war.
 
wow is this dead once and for all?







hey guys , i could learn some modding , wanna tell me what i should learn (tech or stuff dunno)



hey i made an event about printing presses , is that okay? i made it with help of event builder
event = {
country = SAX
id = 97054
random = no
name = "European printing press"
desc = "Johannes Gutenberg invented the european printing press!"
picture = financial_instution
date = { day = 1 month = january year = 1550 }
offset = 30
deathdate = { day = 30 month = december year = 1920 }
action_a = {
Name = "May the press spread!"
command = { type = prestige value = 15 }
}
}


if that is correct i could try making some events for the peasant revolts and franz von sickingen around 1523/4


maybe i could aswell do events and leaders (btw how do i open .aus files?)


EDIT: OH MY FREAKKIN GOD YOU ADDED SARREBRUCK THANK YOU
anyway phalz is being spelled pfalz


btw why is luxembourg holding alsace lorraine and everything but not luxembourg itself?

aswell shouldnt nuremburg be that stuff? http://upload.wikimedia.org/wikipedia/commons/1/1f/Wappen_von_Nürnberg.svg

oh sorry some more are wrong maybe i`ll find some flags to make it ok
 
Last edited:
wow is this dead once and for all?







hey guys , i could learn some modding , wanna tell me what i should learn (tech or stuff dunno)



hey i made an event about printing presses , is that okay? i made it with help of event builder
event = {
country = SAX
id = 97054
random = no
name = "European printing press"
desc = "Johannes Gutenberg invented the european printing press!"
picture = financial_instution
date = { day = 1 month = january year = 1550 }
offset = 30
deathdate = { day = 30 month = december year = 1920 }
action_a = {
Name = "May the press spread!"
command = { type = prestige value = 15 }
}
}


if that is correct i could try making some events for the peasant revolts and franz von sickingen around 1523/4


maybe i could aswell do events and leaders (btw how do i open .aus files?)


EDIT: OH MY FREAKKIN GOD YOU ADDED SARREBRUCK THANK YOU
anyway phalz is being spelled pfalz


btw why is luxembourg holding alsace lorraine and everything but not luxembourg itself?

aswell shouldnt nuremburg be that stuff? http://upload.wikimedia.org/wikipedia/commons/1/1f/Wappen_von_Nürnberg.svg

oh sorry some more are wrong maybe i`ll find some flags to make it ok

I think it would be appreciated if you did the events you want to do :)

And they will serve as base to use when V2 is released, too.