When I send my 3 german tank divisions into the spanish civil war they come back as elite most of the time. Im not delaying combat/farming for xp.
That works for the same reason that the Japanese can do it in China. Basically your opponents are crap. Therefor they inflict only token casualties so the gain from combat outweighs the losses. Once you start fighting on more equal terms, it becomes much harder to even maintain your experience level let alone increase it.When I send my 3 german tank divisions into the spanish civil war they come back as elite most of the time. Im not delaying combat/farming for xp.
are you microing or are you using battleplans?With all of my games I don't recall ever seeing a division ever reaching beyond level 3, even with field hospitals. Usually I have to constantly retrain to keep them from lowering to level 2.
Well, so far higher experience only gives you combat bonus. It could also give what field hospital has ie trickleback and xp loss. Add to that reinforcements coming in trained and we have a place to start.True, a veteran unit should suffer less attrition and manpower loss, however, I don't think there is an easier way to show that in game.
This difference from previous games causes some issues with gaining higher XP lvls on attack and with the AI tactics of massed broad front infantry assault which worked decently in HoI2 and HoI3.
So, it's historically accurate that high infantry losses from broad front attacks are not getting units to higher XP? Who would have guessed?![]()
There were critcisms of British units after D-Day not being as good as they were when they had fought in the Western desert as they had lost so many casualties. American officers also viewed the replacements they were sent in Europe as beign sub par as they had not received full infantry training in many cases.Your certainly right in terms of the casualties being high on the attack for infantry in reality!
The difference is that in WW2 the veterans tended to be able to stay alive much better then the fresh recruits, so experience was better retained and these veterans could faster teach new recruits. Most casualties were the green ones ( so the amount of experience lost was much less then the averaged values used in HoI4 ).
Another difference is that not all reinforcements in reality were totally green (as they are in HoI4), most nations had various types of conscription or reserves that had undergone basic training before being deployed as reinforcements to frontline units. It was only in really desperate situations that recruits with zero training would be sent to the front.
Both of these effects could be used to improve the experience mechanics in HoI4.
Another big reason probably is that the Chinese couldn't afford artillery for all their units, which greatly reduce the damage they can do and increase how long combats take (thus increasing experience gained).