Something that bothers me a bit with the current species rights is that the case of non working pops are not taken into account which prevent playing some specific empires types.
Even a main specie using slaves for all menial labor for everything will find the necessity to work in the mines (taking slave jobs) if they are unemployed.
It's really hard to make an utopic entirely automatized society where people basically either rule or don't work and all jobs are done by bots. Bio-trophies work but they don't really feel in charge...
It would probably be cool to have an option like "unemployed priviledge" in the species rights that goes from "none" to "leader" and that make the pops very unlikely to take jobs below that (even impossible maybe) and give unemployed pops the status given meaning they will both have to recieve the ressourses of someone of that rank and count as one for basically everything (meaning they can instantly take a job of that level, will reduce crime as working pops and won't show in red as unemployed).
With this option you could indeed make a specie that can only accept rulers jobs which fits some SF societies, species that refuse to do menial jobs, etc...
For people that like to optimize a bit, GP wise that may allow to make 3 species, one that rule, one that transform and one that produce by having the first two species having more right than the next and refusing jobs lower than a given level.
That may need a rework of pop growth though because right now the risk is having the leader species number be way too high due to all species reaching the same pop% without player intervention.
Even a main specie using slaves for all menial labor for everything will find the necessity to work in the mines (taking slave jobs) if they are unemployed.
It's really hard to make an utopic entirely automatized society where people basically either rule or don't work and all jobs are done by bots. Bio-trophies work but they don't really feel in charge...
It would probably be cool to have an option like "unemployed priviledge" in the species rights that goes from "none" to "leader" and that make the pops very unlikely to take jobs below that (even impossible maybe) and give unemployed pops the status given meaning they will both have to recieve the ressourses of someone of that rank and count as one for basically everything (meaning they can instantly take a job of that level, will reduce crime as working pops and won't show in red as unemployed).
With this option you could indeed make a specie that can only accept rulers jobs which fits some SF societies, species that refuse to do menial jobs, etc...
For people that like to optimize a bit, GP wise that may allow to make 3 species, one that rule, one that transform and one that produce by having the first two species having more right than the next and refusing jobs lower than a given level.
That may need a rework of pop growth though because right now the risk is having the leader species number be way too high due to all species reaching the same pop% without player intervention.