Elite Forces --Update 1.5

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Zeb Lazarus

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@Dark Khaos

Greetings! Someone else reported the same issue with not being able to unpack the file. Apparently they had an older version of WinRAR and once they upgraded to the newest version they were unable to unpack it. You might try this is you haven't already. Maybe with the next mod version i'll just upload it in the .zip format.

I don't have it posted anywhere else, but if you continue to have issues let me know and I'll work out a way to get it to you/make it available elsewhere.
 

Dark Khaos

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I’ll check to see what version 7zip I’m running and if that doesn’t do it I’ll try WinRAR.
Thanks!

EDIT: Can confirm latest version of 7zip works to unpack Elite Forces .rar

Cheers!
 
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Zeb Lazarus

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I’ll check to see what version 7zip I’m running and if that doesn’t do it I’ll try WinRAR.
Thanks!

EDIT: Can confirm latest version of 7zip works to unpack Elite Forces .rar

Cheers!

Excellent, glad you got it to work!

Enjoy!
 

Zeb Lazarus

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I just posted an update on Nexus with some fixes and additional features!

Version 1.4

~No more weak pirates! "spawn_poorly_maintained_xx" tags removed from vanilla procedural contracts. This means spawned Opfor units will no longer have armor reductions. Note that Flashpoints and campaign/story contracts have not been modified.

~All Elite Force pilots now have names. Names were taken from notable pilots in the original TRO3025. The names seen will only be their last names however.

~Added 26 new pilots, evening out the numbers and available skillsets across all difficulties.

~Added 21 new lancedefs with new predefined lance types/roles

~Optimized all previous (mod specific) lancedefs to be a bit more role oriented and adjusted rarity a bit (will continue to test rarity). Also, set up lances to pull from the elite segment of the pilot pool to allow for more skill variation each time a given def is spawned (specific pilots were being called with defs previously)

~~RVN-1X1 -swapped 1 MLas for TAG

~Modified the BSK-MAZX to run a bit cooler

~Fixed free tonnage issues with the BL-6b-KNTX, ZEU-5TX, and MAD-2RX (this one also had invalid equipment now fixed)

~For some reason the vanilla BL-6b-KNT had 4 double heat sinks installed in each leg, I distributed the extra heatsinks across mech locations.

~~added 17 new advanced variants
ASN-101X
AS7-DX1
AS7-DX2
BLR-1GX
BSK-M3X
CTF-1XA
CTF-1XB
GHR-5HX
GRF-1SX
JM6-SX
JVN-10NX
JR7-DX
KTO-18X1
KTO-18X2
RVN-1X2
TDR-5SX
VL-5TX
 

Zeb Lazarus

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Greetings everyone,

I had to put up a quick version update. I try not to put up new versions until there are enough useful and important adds/fixes, so you all dont have to keep re-downloading. However, there was enough dumb little things found to push one out, so better to just get this stuff fixed now. I try to validate and inspect everything, but sometimes things get through, thank you for you understanding!

Version 1.4.1

GHR-5HX I had the jumpjets set as the wrong component type and fixed a couple extra characters

AS7-D-HTX, WHM-7AX, HCT-3FX1 & HGN-732bX -mechdef typos fixed

CRB-27 and PHX-bX File naming error from exports. -fixed

Variant names fixed for AS7-D-HTX, ON-VX2 & CTF-1XA

Added heraldrydef to the last batch of mechs
 

unclecid

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ok....so....i like to make thing more difficult and challenging for myself in this game.
thats one of the 2 reasons i started using mods.
i have mods that increase the difficulty level of the opfor past what is in normal settings.
and mods that ADD extra opfor lances to missions and FPs
plus all kinds of extra mech variants that the opfor can also use including some custom stuff
and a mix of other things to make thing interesting

and then i added into the mix your mod @Zeb Lazarus

so here i go to do Davion Alliance FP as i have done before......
mind you i have less then 200days left in a 1500 days career.....i got all kindsa goodies and tricked out mechs and maxed pilots.
heck...ive only got 1 pilot on the memorial wall so far.

then i did this alliance FP.
holy smashed metal batman
lost 2 pilots to headshots plus 4 more injured
end of the day i had 5 mechs in need of refit not just basic repair.
had to really think especially after losing a tricked out SL Highlander and Bullshark to headshots.

but man what a blast

thanks for this mod....it is the icing on the difficulty mod cake i have built for myself
:D
 

Zeb Lazarus

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@unclecid Nice, good to hear its working as intended! haha

Yeah I've had a couple of bad losses recently, just had one where I lost two mechs and another mostly destroyed (pilot had to punch out) before I was forced to withdraw (all my mechs were fitted with top level gear). Just this morning I lost Glitch (R.I.P.) when her fully decked out Annihilator got vaporized during a run-in with an lance of advanced Atlases.

I'm still running a mostly vanilla game though outside of this mod, since I'm still doing some testing and monitoring mod performance. Once I'm done though I want to add some other mods and tweaks in to up the difficulty as well. Some pretty good mods out there, plus I have some more personal tweaks I want to add in.

Anyway, thanks for the feedback, glad you are enjoying it!

Take care
 

Dark Khaos

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when you're ready, add in Mission Control and Hyades Rim and watch the fireworks begin!
 

Zeb Lazarus

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when you're ready, add in Mission Control and Hyades Rim and watch the fireworks begin!

Thanks for the recommendation! I just happened to be eyeballing those two in particular, I'll have to give them a go.
 

Zeb Lazarus

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Greetings!

I just wanted to post that I have a new update out for Elite Forces - now version Version 1.5! Get it at Nexus Mods :)

~Version 1.5

~This is a small update that adds faction tags to Elite Forces Advanced Mechs/Vehicles and Pilots that are used for the 40 or so new minor factions introduced with Hyades Rim. This just allows Hyades Rim contracts, that use dynamic pools, to pull from these Mechs and Vehicles. All of the Elite Forces Pilots will already show up in Hyades Rim forces.

~Added faction tags for all the Hyades Rim Mod new minor factions (40 or so) to all of the Elite forces Advanced Mechs and Advanced Vehicles. Elite Forces LanceDefs did not change, that means the main Houses and Factions can (still) field full lances of advanced mech/vehicles/pilots, but all of HR minor factions will be mixed lances, except by chance.

NOTE: There are no dependencies or conflicts between this mod and Hyades Rim. Also, non-Hyades Rim games will not be effected in any way by this change. If you play EF and HR together and do not want this change, use version 1.4.1 (it still posted on d/l page)

This was not a requested change, but something I wanted to do because Hyades Rim is one of the main mods i use personally. Without this change you only see AI with the Elite Forces mechs and vehicles when facing the vanilla factions and houses. I wanted all the extra minor factions in HR to also have some access to the equipment and pilots in this mod.
 
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Eximar

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Not be a spelling nazi, but it's Hyades Rim. ;)
 

unclecid

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Zeb Lazarus

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Not be a spelling nazi, but it's Hyades Rim. ;)
DOH!!! Yeah, and not just once apparently! :oops: ..let me just take care of that, I was using spell check but glazed right over that word...repeatedly!

Thanks! haha
 
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