I have to agree wholheartedly, this peace deal UI has an insanely bad design, and to think that it survived even the 2.0 rework points to something that is becoming more and more obvious to me : the IR devs don't play the game.
My latest finds about all this UI nonsense in this week patch : I HOPED that the macrobuilder additions, teased in the changelog, would fix an already subpar tool, compared to EU4. How wrong was I.
Let's take what might be the 2 most important buildings in this update : the great temple and grand theater buildings, which help you convert and assimilate pops into your main culture / religion. You want to build these buildings in places where, ideally, there are a lot of non-integrated / non-main religion pops. So the 3 informations you need the most would be :
1) number of pops in city
2) % of pops that belong to integrated culture / main religion
3) if it's the provincial capital or not, because that's the place that's going to host migration and slave influx, mostly
What do you get ?
For the grand theater :
View attachment 692510
Provincial loyalty effect, pop assimilation speed, integrated pop happiness.
For the great temple :
View attachment 692511
Provincial loyalty effect, pop convertion speed, state religion happiness.
So the only little piece of BARELY USEFUL information the devs managed to give us on the macrobuilder is the impact on provincial loyalty. The other stuff is meaningless. That's all and good, but that's not at all what you want to see on this macrobuilder.
Consequently, when you want to build these very important buildings in the correct place, and this choice matters a lot early game now because of all the build cost nerfs we got in this week's update, what can you do ?
You have to. manually. click. each. city. and then move your mouse to the overview of the integrated pops / state religion in province to ponder your choice.
That is bad design. That couldn't happen if the devs played the game. I rest my case for today, writing these posts is so sad, because I really want to enjoy the game, and I want it to succeed, but...