Elements of bad user experience from the previous UI are still present in the new one... Some of the new changes are actually a downgrade.

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sr999

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Oh lord, this is going to be quite a list.....

Here's a start:

1) The 'Action Lock' tooltip mode doesn't work properly; seems completely arbitrary whether pressing MMB locks the tooltip or not.

2) If you have an Office position occupied by a character with zero effective skill, the modifier related to that Office position is completely omitted.
This means there's absolutely no way of finding out what modifier said office would otherwise give.
This issue is further compounded by the effective/peak mechanic, making zero skill much more common.

View attachment 682145

3) 0 skill, and 1 skill, have the same icon.

View attachment 682149

4) Roman Numerals on this one screen; Arabic numerals everywhere else?? WTFacepalm?!?

View attachment 682153

5) Character jobs lack symbology , or tooltips, and have obscure names that mean nothing to 95% of players.

View attachment 682156

6) Great Families are a vital gameplay mechanic that needs to be kept in mind whenever placing characters in jobs.
You shouldn't relegate such vital information to indistinct & tiny portrait accents.
View attachment 682160

7) The game has established a lexicon of symbols for various character traits, yet in numerous places you aren't using them. e.g.

View attachment 682165

8) Character sheets do not properly emphasis the important information.
View attachment 682178
To which I'd add:

9. All character "list" displays (for example job selection) should be sortable on ALL displayed attributes - not just the "obvious" one!
 

Atey

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I have spent some time refactoring the battle widget - should be a fair few improvements coming.
Happy to see this thread is monitored by the team. :) I think there are quite a few useful bits of information on the bugs and annoyances of the current release.
 
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1614285844814.png


Literally unplayable :)
 

TehJumpingJawa

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Occupation status all but invisible when the diplomacy window is open & highlighted on a nation.
Also I won't comment on the hideousness of pastel pink mixed with pastel grey. :eek:

1614344278736.png

1614344305544.png
 
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I spent a long time looking for the found city button. The new art style is really sleek and nice looking, but a lot of the buttons don't even look like buttons. Once I get used to it, I am sure I'll prefer it, but it feels like even veteran Imperator players need a tutorial to understand where all the buttons have gone to.
 
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Emre Yigit

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1) Also, please, some sort of proper way to go list cities to see which has built what, how many slots remain, what the pop caps are if any, that sort of thing. Once you blob, the current way of clicking around the map city by city to see what's been built, etc is slow torture.

2) The alphabetical list in granting holdings is borked:

Grantholding.jpg


3) Only short names are allowed for Wonders. "Lighthouse of Alexandria" is the maximum length permitted, which is distressing for those of us who like articles, and is also odd given the huge space available.
 
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IsaacCAT

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I am sure someone has said this already in this thread but I cannot find it, please, could you add a navigate between provinces button?

When you have 92 provinces to review, it is very helpful QOL

1614425568795.png
 
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Here are our issues with the UI and ideas how to fix them:

National overview:

The administration tab is redundant. Accessing the actually relevant governorships and provinces tabs takes 1 click longer.

Split administration into an own window (there’s enough space for 1 more icon on the left side). Add a cities list (as @ac566 suggests)

Alternatively, remove the administration tab and add put the 2 tabs directly into the national overview tabs.


Diplomatic:

Doesn’t show national heritages, you have to open the ledger and scroll to that country to check it. Even the own heritage is not shown!

Show national heritages!

You find out that a country is outside the range only once you try an interaction and it`s not available.

Show if a country is inside the diplomatic range or not!


Military:

Many interactions (assign legate and tribunes, change legion composition) are only available from the legion subscreen, but NOT when selecting the army on the map.
  • make all these features accessible when selecting the legion on the map.
  • change the military screen’s legion section into a list of legions.

Economy: decreased, default and increased pay look the same.

  • There were nice icons in the old UI, bring them back
  • If you can’t make the circles different in size (smaller for decreased, bigger for increased pay)

territory:

1) the list of territories in the province was removed.

bring it back.

2) found/revoke city/metropolis buttons are hidden

replace them with (small) buttons next to the move capital button.


3) great wonders button exists only in tiles with an exisitng wonder, but the construct wonder button is in the buildings tab. It is greyed out if a wonder already exists.

  • add the wonder button to all territories. In those without a wonder it should feature the construct wonder button.
  • (that’s more than just UI): GW shouldn’t consume building slots.

characters:
  • when someone is targeted by a scheme, it shows only who targets them, not what scheme they use. Show it below the portrait!
  • Support for the 4 heirs is NOT shown for pretenders. It’s obvious that they support themselves first, but players should be able to see their degree of support towards their rivals.
  • still no support for heir for women in monarchies without gender equality.

general:
  • The game speed is not shown! You can increase or decrease it but can’t see what the current speed is.
  • The UI is even brighter than the old one. Dark UI mods were popular, why didn’t PDS include a dark UI option?
  • the white look of new on-map icons (province capital fort, port, mountain pass) doesn’t fit the map style. They would look good in the atlas mode, but are not shown there.
  • (technically since Cicero, but wasn’t changed in Marius): settlement tiles are empty. Add some visual buildings (not the same as cities) to them!
 
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Todie

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Ok guys, here's a mockup:

how about when you're interacting with a character that has a job, and enough loyalty that they would not become disloyal (less than 33 loyalty) - you're given a direct button to dismiss them from their job and even dismiss + imprison if applicable (=not pretender or too powerful)

1614460439915.png
 
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Kerham

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Sorry if these were already mentioned:

1) the religion screen is (for me) quite a mistery.

Duration of an omen should exist on the portrait of respective diety or in a tooltip (something like "omen in effect until xxx"). Even better, should be displayed right on the top, near percent of population and whatnot, in a visible manner.

Same when changing a diety, The date when you can invoke that diety should be clear and it should take in account both an eventual existing omen and own diety's block period (first 3 years or something like that).

The effect which a ruler grants when diefied should be visible right with the main effects, now is lost somewhere in a mouseover.

2) the effects of the offices should be visible by default, even with no incumbent. Steward can increase tax between 0% and whatever is maximum so I know who should I book for what.

3) I couldn't find a way to find out the military might of other nations. How many levies, what manpower, stuff like this, which you can see in the ledger in EU4. Same for gold and income.

4) if in a stack of 3 armies, 2 are attached to one of them, then only the leading army should be clickable directly. As it stands, you have to cycle through them to find out just which the heck was the leading one.

5) the description of the armies in the mouseover is very cluttered. I suggest organizing the info as in EU4. Especially the info of when an army arrives in a territory is hard to find and keep track of.

6) the research point ratio vs research efficiency is, for me, clouded. Exactly what impact has a researcher with lvl2, 20% of what which applies how to the citizen and noble ratio? Exactly to what extent should I go in picking between a lvl10 and a lvl5 skill researcher, how impactful is this? All this should be discernable at a glance and successive modifiers explained in mouseovers if is the case.

7) certain mouseovers just don't work. E.g. "military road". You mouseover, you find out you need "Roman road". You mouseover that and you need "Fabri". You mouseover that and you need "Scale the walls". Goodluck mousover this last thing.

All these inventions/laws/whatnot which can be obtained/enacted somewhere should be a link to that screen. Say you need invention x for some action/building, then you see it in the mouseover, you click and you get moved to that respective invention, so you can see in what tree it is, how far etc. Also the search function of inventions is... modest. In the above example, it should be obvious from the first mousover that you need Italic traditions to build a military road. This info is impossible to be found ingame in that situation, you have to know by heart where to look to find Fabri and Scale the walls.
 
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Rabid

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3) I couldn't find a way to find out the military might of other nations. How many levies, what manpower, stuff like this, which you can see in the ledger in EU4. Same for gold and income.
This info has been intentionally removed until you unlock the espionage invention.
 
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