T3 Elementals can be obtained from the tier IV Wild Magic Adept spell Summon Lesser Elemental by evolving them (which is pretty easy for skilled players) https://age-of-wonders-3.fandom.com/wiki/Template:Summon_Lesser_Elemental, through an elemental (Earth, Air, etc.) Mastery specialization or by getting secret skills in Wizard Tower Ruins, Forbidden Sanctum, Sunken City or with Sage. Earth Elemental is removed from the 3 structures' reward in the balance mod but can still be obtained through summoning an Lesser Earth Elemental.
Earth Elemental is very very strong, and borderline OP: https://age-of-wonders-3.fandom.com/wiki/Template:Earth_Elemental
Its main advantages are 40% Physical Protection and Regrowth, together with strong stats. That makes it capable of absorbing a lot of damage and contributing very significantly to clearing. It is also very good on auto.
On top of that it has 100% Fire and Frost Protection, and Tireless on Elite, which means it will kill most of the units who attack it before they can cause enough damage to kill it.
All in all, Earth Elementals can take some armies of 6 units on their own and can almost clear high level sites on their own. My old ally cbower used to clear Mythical sites with just 1 Earth Elemental and a level 11+ Warlord (Blood Brother = 100% Spirit Protection too).
If it was not accessible through Summon Lesser Elemental, it might not be an issue. But since it is, it becomes a game changing issue.
Some fixes I see:
- replace Regrowth by Regeneration
- replace Tireless by something else at Elite
- decrease HP a bit, to limit the Regrowth potential
Other ideas/opinions?
Earth Elemental is very very strong, and borderline OP: https://age-of-wonders-3.fandom.com/wiki/Template:Earth_Elemental
Its main advantages are 40% Physical Protection and Regrowth, together with strong stats. That makes it capable of absorbing a lot of damage and contributing very significantly to clearing. It is also very good on auto.
On top of that it has 100% Fire and Frost Protection, and Tireless on Elite, which means it will kill most of the units who attack it before they can cause enough damage to kill it.
All in all, Earth Elementals can take some armies of 6 units on their own and can almost clear high level sites on their own. My old ally cbower used to clear Mythical sites with just 1 Earth Elemental and a level 11+ Warlord (Blood Brother = 100% Spirit Protection too).
If it was not accessible through Summon Lesser Elemental, it might not be an issue. But since it is, it becomes a game changing issue.
Some fixes I see:
- replace Regrowth by Regeneration
- replace Tireless by something else at Elite
- decrease HP a bit, to limit the Regrowth potential
Other ideas/opinions?