Electronics and Industrial concerns both provide +15% speed bonus to respective research. And that is weird.
To put it in retrospective, previously Electronic Concern was slightly superior to Industrial one only if the player went into full-radars mode while omitting Synth research. Provided he skipped both - or researched both - then Industry was clearly ahead of Electronics, albeit not much and depending on ones ahead-of-time bonus/penalty sets, it was somewhat viable to consider both.
That included researching Encryption/Decription (kinda useful for combat bonus anyway).
Now as of 1.9.3 Cryptic techs are gone, AND radars are made cheaper to research all the way including the very last one, which is now merely 106 base days opposed to 212 it used to be. So it's no longer even close.
Some very simple maths would show that even the countries intending to ignore Synth research would need 3229 base days on Production, Construction, Industry and Excavation combined. On the other hand, the Electronics branch is now 1929 base days - and that is with the grossly generous inclusion of all three Fire Controls.
1929 vs 3229 - hmmm, what do I pick?..
If one also picks Synth and optimizes Fire Controls, the net difference in Research Time between the two Concern options is the Industrial one just saving you at least twice as much.
In order for Electronics to be comptetitive, one needs to completely ignore Excavation and cut short 2 other techs on top of that. How is that feasible?
How and why do these things even make it into the game? It's not like the considerations above include anything sophysticated - nope, just plain vital techs anyone needs 99% of the time.
I just bought LaR today and as far as I see the quality of the game (that obviously includes balance - we're here to make meaningful choices while playing) has dropped even further?
(safely inserting the last point here since I discovered that my cherished Spy Network and ongoing blueprint operation both gone poof the moment I joined their alliance - without even a notice - wtf? Why even the key selling point of the expansion is that bugged/unfriendly?)
To put it in retrospective, previously Electronic Concern was slightly superior to Industrial one only if the player went into full-radars mode while omitting Synth research. Provided he skipped both - or researched both - then Industry was clearly ahead of Electronics, albeit not much and depending on ones ahead-of-time bonus/penalty sets, it was somewhat viable to consider both.
That included researching Encryption/Decription (kinda useful for combat bonus anyway).
Now as of 1.9.3 Cryptic techs are gone, AND radars are made cheaper to research all the way including the very last one, which is now merely 106 base days opposed to 212 it used to be. So it's no longer even close.
Some very simple maths would show that even the countries intending to ignore Synth research would need 3229 base days on Production, Construction, Industry and Excavation combined. On the other hand, the Electronics branch is now 1929 base days - and that is with the grossly generous inclusion of all three Fire Controls.
1929 vs 3229 - hmmm, what do I pick?..
If one also picks Synth and optimizes Fire Controls, the net difference in Research Time between the two Concern options is the Industrial one just saving you at least twice as much.
In order for Electronics to be comptetitive, one needs to completely ignore Excavation and cut short 2 other techs on top of that. How is that feasible?
How and why do these things even make it into the game? It's not like the considerations above include anything sophysticated - nope, just plain vital techs anyone needs 99% of the time.
I just bought LaR today and as far as I see the quality of the game (that obviously includes balance - we're here to make meaningful choices while playing) has dropped even further?
(safely inserting the last point here since I discovered that my cherished Spy Network and ongoing blueprint operation both gone poof the moment I joined their alliance - without even a notice - wtf? Why even the key selling point of the expansion is that bugged/unfriendly?)
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