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moscal

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New disaster for republics - election time.

Why?
Republics is to easy for human player. Better control Monarch-Power, lower chance to stabhit, bonus to cultular tolerance, "regency-style-time" does not exist etc.

Initialization
* end standard inter-election time
* death head of state
* events

Passive effects
* stability cost +50%
* inflation reduction cost +50%
* WE reduction cost +50%
* missionary powe -10
* cannot declare war
* pause westernisation
* pause annexation

Duration
* standard 30 days +/- events modifiers
* if is war/disaster 20 days +/- events modifiers

Events related (for early republics little chance; for late more)
*electoral corruption
*brutal agitation
*etc.

End
*can choose the head of state
 
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grommile

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I'm not sure how your proposal addresses the problem you seem to be attempting to solve.
 

grommile

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There is nothing in your description that makes me believe it would actually make republics any more difficult to play. (Oh noes, once every four years there is a month I can't declare war in.)

It might, as described, make them more annoying to play.
 
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Zelius

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So.. this would just be a Disaster that pauses parts of your nation for a month? Every four years? If so all the debuffs are basically useless, and if longer that would make gameplay tedious...
 
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Franz Limit

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Alternative: You could make an election time (this time doesn't need penalties) in which you get events to influence the election. At the end you get your new leader based on your choices + per chance. So you couldn't choose the best one anymore. You could just increase the odds to get the leader of your choice. You could also add election promises during this election time. (like attacking certain provinces/nations or building buildings/increasing base tax, maybe even a promise to not declare a new war..) If you won't fullfill those promises during your ruling period you might get revolts/income penalties etc.. Some of the candidates may give you relation bonuses/penalties with certain nations.
Those additions would make it harder to controll the monarch point gain but would make republics overall more interesting, instead of more annoying.
 

Zehir

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Actually, if republics couldn't declare war without some kind of Great Council or Parliament approval, that would be some serious blow to the republic. Of course if it would be reconquest, or a trade war, it would be eager to agree, because that serves republic's buisness. But it would disapprove pointless wars, so you would need to bribe it.

Some kind of more random candidates would also make more sense. Since when there are always three cantidates, with one good administrator bad at diplomacy and army, one good diplomat bad at administration and army, and one good soldier, bad at administration and diplomacy?
 

grommile

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But it would disapprove pointless wars, so you would need to bribe it.
In the context of EU4's mechanics, the only pointless war is one you can't win (or can't obtain anything of value even if you do).
 

Republic of Mercury

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Shouldn't a disaster be some kind of actual disaster? Something that happens every 4 years on schedule isn't very "disastrous".
 
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moscal

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@grommile but what have republics now... wait... nothing! This disaster give one-month paralysis of the State and high risk for negative events within 30 days. Corruption, murder, illegal agitation, bribery, etc. Few or ten-odd days - bad event.

@Zelius now republics have tedious gameplay. You choose "New, not bad head of state + RT or upgrade old, not bad head of state, few monarch-points and loss few RT". Another goverments type dont have this comfort, that have always not bad ruler.

@Franz Limit interesant.
 
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grommile

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but what have republics now... wait... nothing!
Pulse events every three years.
This disaster give one-month paralysis of the State
Why do you think that is interesting?
and high risk for negative events within 30 days. Corruption, murder, illegal agitation, bribery, etc. Few or ten-odd days - bad event.
"Bad event" isn't interesting, because it's hopelessly vague.

"Corruption, murder, illegal agitation, bribery, etc." isn't interesting, because it doesn't describe game-mechanical effects.

"Choose between this pair of penalties, neither of which is 'pay X monarch power'." is potentially interesting if you choose the right penalties.
 
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moscal

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I understand that for you is interesting events in style
A) My Lord, you are genius!
B) My Lord, you are brillant!

"Pulse events every three years."

Nope. With 00_on_actions.txt ->
on_bi_yearly_pulse
on_thri_yearly_pulse
on_four_year_pulse
on_five_year_pulse

Why not on_seven_days_pulse? I'm not a Paradox programist, but IMO this is possible.

nvm
 
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grommile

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I understand that for you is interesting events in style
A) My Lord, you are genius!
B) My Lord, you are brillant!
An example of something interesting would be:

A) "Annoy Notable Person X" (-10% penalties to two things for four years)
B) "Annoy Notable Person Y" (-10% penalties to two other things for four years)
(and possibly C) "Annoy both of them" (-5% to all four things for four years) )

since I might actually have to think about that one, whereas "Pay 50 ADM or 50 DIP" is almost never an interesting decision - if I'm annexing a large vassal or buying a DIP idea group, I'll pay the ADM, otherwise I'll pay the DIP.
"Pulse events every three years."
You said republics don't have anything.

I gave you an example of something republics (and theocracies, which also have choices to make about who their ruler will be if you're using CS) have that monarchies don't: government-related events on a three-year cycle, independent of the election cycle (and, in principle, somewhat sensitive to their current situation).

Those events could probably do with some improvement, admittedly.
 

BrokenSky

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How about if the Ruler dies while in office you get a regency counsel equivalent until the next election? This wouldn't reduce RepTrad though, but it might not increase...

Ideally also Republic start leaders ought to have more random stats (though still on average 4/1/1), like Random Republic Leaders mod?

This would make constantly re-electing a leader a bit more dangerous. Noble republic (because 7 years bad luck if a recently reelected monarch dies? Yeesh! Plus they're getting shafted in the next patch anyway) and republics where the ruler reigned til death (for obvious reasons) would be immune.