Basically an overhaul of the entire game :/
Because such mods have never been done and the category doesn't even have it's own name.
-_-
Basically an overhaul of the entire game :/
Because such mods have never been done and the category doesn't even have it's own name.
-_-
Is this actually being made?
Is this still dead? Then I hereby declare discussion of this mod re-started!
First of all, we need to figure the setting. Is it Tamriel in the Fourth Era? Or is it maybe the Second Era (which was actually more eventful)? etc.
If it's the Second Era, here's alot about of general information about Tamriel in the days of Tiber Septim:
http://www.imperial-library.info/content/pocket-guide-empire-and-its-environs-first-edition
For the map, and the measuring of distances lore-wise, I found there's an instance that establishes 250 miles between Mournhold and Red Mountain.
Depending on which era the mod is set in Akavir could always be represented like the mongols. If it wasn't for the complete lack of naval attrition it would also make an interesting but near impossible place to gain a foothold, but I imagine it would be too intwined with tamriel.
I imagine there could be interesting event chains and traits for various characters, such as vampires, or worshippers of various gods. Perhaps vampirism gives a diplomacy hit as you hide away from the world, and a character revealed to be a vampire (perhaps through a plot or event chain) could be in severe danger, but maybe would have higher martial or intrigue. A werewolf or other such character may have an event where they rampage during a transformation, and perhaps both werewolves and vampires could have an event chain where they can search for a cure if they wish. Other possibly interesting events could be related to daedra worship, where a character could gain positive traits (perhaps artifacts?) with a risk of gaining damaging ones depending on the deity; I could foresee sheogorath worshippers becoming mad whilst trying to earn divine favour perhaps.
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To create the "Duchies" for Skyrim, Cyrodil and Morrowind. But how am I going to create the rest of the duchies in each country?
Hmmm. Take a look at this map.
http://images3.wikia.nocookie.net/__cb20110621230431/elderscrolls/images/c/c7/Oblivion_Map.jpg
There are twenty-six forts, so one of each coudl correspond to roughly (the capital of) one county. There are also nearly fifty ayleid ruins, and considering thoseused to be Ayleid City-States, they could also serve as (the capital) of one county each.
There are thirty-three settlements, sixteen inns/stables, and about twenty-five mines which could be attached to those counties as villages.
I believe the duchies should correspond to Chorrol, Skingrad, etc. but that's just me. With Cyrodiil as the King-tier title.
At first we'd only include Cyrodiil, Skyrim, and Morrowind.
We know far to little about the geography and politics about Akavir to attempt to model it into a game.