You can marry pagan and muslim characters in CKI and in CKII. They just have to be in a christian realm.
That seems nice. Skyrim and Morrowind could follow the same pattern with some alterations to titles.
Cyrodiil example: Skingrad County in the Skingrad Duchy in the Cyrodiil Kingdom in the Tamriel Empire.
Skyrim example: Riverwood County (District) in the Whiterun Duchy (Jarldoom) in the Skyrim Kingdom (High Kingdoom) in the Tamriel Empire.
Morrowind example: Seyda Neen County in the Bitter Coast Duchy (District) in the Morrowind Kingdom in the Tamriel Empire.
Given that the Vvardenfell colonies answer directly to the Empire, not via the King of Morrowind, and has centralised authority within itself, maybe it ought be a kingdom itself, so morrowind has two, one for the mainland and one for Vvardenfel
If your going to make an Elder Scrolls mod (and i think it would be awesome) it should be set around the time when Tiber Septim was just starting to unify Tamriel so late 2nd era so that people could play as Tiber and unite Tamriel or fight against him or what have you, plus i'm fairly certain that most of Tamriel was divided by nation at that time so you could have a king of Skyrim and a king of Hammerfell and all of them independent.
Really the only problems that would impede making this mod would be
1. Different races - should be able to just change images like you can now like Muslim lords and English lords look different.
2. Marriage interbreeding - aside from the beast races you should be able to leave this like it is without any major problems but the beast races would have to somehow be made unmarriable for anyone outside of their own race and I don't know if you can do that
3. Making a balanced map - so far only 3 areas and been deeply explored and 1 of those areas you only explored a part of plus you can simply label every count as actually a count or else the map would be made of only a small handful of kingdoms and duchies and would probably be around the same size as England so some liberties may have to be taken when designing de jure duchie borders. Such as making small towns like Rorikstead a separate county ruled in the duchy of Whiterun.
First of all, not all of Vvardenfell does, just the Imperial towns - Redoran, Hlaalu, Telvanni, and the Tribunal own most of the island
Looks exciting.
3. Balance would be an issue, while keeping with the lore. High Rock is a whole mess of small independent states in the Second Era. Most of the merethic kingdoms (Summerset Isle, Elsweyr, Valenwood) are pretty unknown in terms of what is there.
-snip-
I think the heartlands should be the emperors demesne.
I have a slight suggestion, the bridges between the Imperial City and the mainland and docks should be erased as they'd probably look weird or unpleasant in the game and we can easily simulate them with the straights, such as we have in the the game between the Danish islands for example.
Also do you have a full psd or png? I'd love to help out.![]()
I think it is a bit too high, not in terms of realism to TES universe, but you might get regencies and character with bad stewardship. In those cases, the AI will give away some of that land. Also, you have to think about baronies. I aren't an expert of oblivion maps, but I don't think there's that much villages, forts etc. to make baronies of.
Well at some point we will have to compromise between the background lore of Tamriel being a large continent and the in-game reality of it being about 15 miles across, and this may involve a little inventiveness.
I think it is a bit too high, not in terms of realism to TES universe, but you might get regencies and character with bad stewardship. In those cases, the AI will give away some of that land. Also, you have to think about baronies. I aren't an expert of oblivion maps, but I don't think there's that much villages, forts etc. to make baronies of.
Hmmm. Take a look at this map.
http://images3.wikia.nocookie.net/__cb20110621230431/elderscrolls/images/c/c7/Oblivion_Map.jpg
There are twenty-six forts, so one of each could correspond to roughly (the capital of) one county. There are also nearly fifty ayleid ruins, and considering thoseused to be Ayleid City-States, they could also serve as (the capital) of one county each.
There are thirty-three settlements, sixteen inns/stables, and about twenty-five mines which could be attached to those counties as villages.
I believe the duchies should correspond to Chorrol, Skingrad, etc. but that's just me. With Cyrodiil as the King-tier title.
At first we'd only include Cyrodiil, Skyrim, and Morrowind.
The games arent accurate representations of the world. That is always made quite clear, the books and people in the game say things are much bigger than it is, and common sense says it even stronger.
It is an abstraction. A computer game set in New York represents it as hardly the size of a small town, because it is an abstraction for the purpose of the game and no one would believe it was saying new york is so small.
Think of the games likewise, representations of the world, not accurate or scale depictions of it.
Especially Oblivion, where everything in it contradicts all the lore and all reason, its less populated than the recently colonised and largely inhospitable Vvardenfell and its mean to be the much larger and central, most populous province. It would be madness to base a mod on the world as present in the great simplifications and abstractions of Oblivion, but it would be reasonable to base it on how the world is presented in the lore.
According to this, Cyrodiil would have around 80 counties, divided in 10 ducies. Which according to lore, it'sprobably fine; not only is it supposed to be the center of human civilization, Cyrodiil by itself was once called an empire (though it will only be King-tier in the mod).
That said, in White-Gold (the Duchy were the Imperial City would be) would only have nine counties:
White Gold
Urasek
Magia
Homestead
Alessia
Variela
Wenyandawik
Sardavar Leed
Vilverin
Sure, it doesn't have to the exact same, but it's a very good reference.
I'll make a Cyrodiil like this tomorrow, to see how it looks.