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Garak

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You can marry pagan and muslim characters in CKI and in CKII. They just have to be in a christian realm.

Actually, no they don't. You can marry pagans and Muslims anywhere. They just don't pop up on the normal marriage screen. Unless they changed this in the latest patch and I just haven't tried since then.
 

Orinsul

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That seems nice. Skyrim and Morrowind could follow the same pattern with some alterations to titles.
Cyrodiil example: Skingrad County in the Skingrad Duchy in the Cyrodiil Kingdom in the Tamriel Empire.
Skyrim example: Riverwood County (District) in the Whiterun Duchy (Jarldoom) in the Skyrim Kingdom (High Kingdoom) in the Tamriel Empire.
Morrowind example: Seyda Neen County in the Bitter Coast Duchy (District) in the Morrowind Kingdom in the Tamriel Empire.

Given that the Vvardenfell colonies answer directly to the Empire, not via the King of Morrowind, and has centralised authority within itself, maybe it ought be a kingdom itself, so morrowind has two, one for the mainland and one for Vvardenfel
 

CJL78

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Given that the Vvardenfell colonies answer directly to the Empire, not via the King of Morrowind, and has centralised authority within itself, maybe it ought be a kingdom itself, so morrowind has two, one for the mainland and one for Vvardenfel

First of all, not all of Vvardenfell does, just the Imperial towns - Redoran, Hlaalu, Telvanni, and the Tribunal own most of the island

Secondly, again this depends on what time you set for the start - that would only be the case after Morrowind is part of the Empire...

in any case even after that point it would just be represented by the Emperor owning provinces in Vvardenfell in his demesne, no need for the Emperor to be "King of Vvardenfell"?
 

Anenu

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If your going to make an Elder Scrolls mod (and i think it would be awesome) it should be set around the time when Tiber Septim was just starting to unify Tamriel so late 2nd era so that people could play as Tiber and unite Tamriel or fight against him or what have you, plus i'm fairly certain that most of Tamriel was divided by nation at that time so you could have a king of Skyrim and a king of Hammerfell and all of them independent.

Really the only problems that would impede making this mod would be

1. Different races - should be able to just change images like you can now like Muslim lords and English lords look different.
2. Marriage interbreeding - aside from the beast races you should be able to leave this like it is without any major problems but the beast races would have to somehow be made unmarriable for anyone outside of their own race and I don't know if you can do that
3. Making a balanced map - so far only 3 areas and been deeply explored and 1 of those areas you only explored a part of plus you can simply label every count as actually a count or else the map would be made of only a small handful of kingdoms and duchies and would probably be around the same size as England so some liberties may have to be taken when designing de jure duchie borders. Such as making small towns like Rorikstead a separate county ruled in the duchy of Whiterun.
 

Anenu

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2024805-Oblivion-World-Map.jpg


This map with each marked city being duchy capitals is what i would consider ideal.
 

RedRooster81

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If your going to make an Elder Scrolls mod (and i think it would be awesome) it should be set around the time when Tiber Septim was just starting to unify Tamriel so late 2nd era so that people could play as Tiber and unite Tamriel or fight against him or what have you, plus i'm fairly certain that most of Tamriel was divided by nation at that time so you could have a king of Skyrim and a king of Hammerfell and all of them independent.

Really the only problems that would impede making this mod would be

1. Different races - should be able to just change images like you can now like Muslim lords and English lords look different.
2. Marriage interbreeding - aside from the beast races you should be able to leave this like it is without any major problems but the beast races would have to somehow be made unmarriable for anyone outside of their own race and I don't know if you can do that
3. Making a balanced map - so far only 3 areas and been deeply explored and 1 of those areas you only explored a part of plus you can simply label every count as actually a count or else the map would be made of only a small handful of kingdoms and duchies and would probably be around the same size as England so some liberties may have to be taken when designing de jure duchie borders. Such as making small towns like Rorikstead a separate county ruled in the duchy of Whiterun.

Looks exciting.

1. Yes, you can change tinting of races, to make Altmer yellowish, etc.
2. This would be a challenge. You would have to set up some odd restrictions, and it would not likely work if say an Argonian is in a Nord's court. If a Nord marshal in Whiterun wants to marry the Argonian steward, there will not likely be a way to prevent it.
3. Balance would be an issue, while keeping with the lore. High Rock is a whole mess of small independent states in the Second Era. Most of the merethic kingdoms (Summerset Isle, Elsweyr, Valenwood) are pretty unknown in terms of what is there.
 

Orinsul

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First of all, not all of Vvardenfell does, just the Imperial towns - Redoran, Hlaalu, Telvanni, and the Tribunal own most of the island

Thats not what im talking about.
The Imperial towns in my mind would be Baronies vassals of the county ebonheart which would be a direct vassal of the Empire. If the mod is set when they exist that is.

The point is, if the setting is after Vvardenfell starts getting settled, Vvardenfell central authority, its hierarchy is independant from the mainland. Probably this isnt an intentional part of the setting but a consequence of a requirements of the game, but what it means it wouldnt make sense for there to be many dukes in Vv. and many dukes on the mainland all equal and in the same de jure.

Either, Vvardenfell is one big duchy, with either big counties [pre-colonisation] or many counties if its set contemporary with the games. But one duke.
Or else its a second kingdom held by the King of Morrowind/Resdaryn, so that the natural de jure ordering of things has all on the island answering first to the lord of the island and then to the Emperor/lord of Morrowind.

All the houses and lords on Vvardenfell have seperate councils from the mainland, when seeking contracts and permits goto the Duke of Vvardenfel and the Vvardenfell authorities not to the capital and the Morrowind authorities, its very clear that the de jure status of Vvardenfel is seperate from that of Morrowind.
So if there are dukes on Vvardenfell, they should not be vassals of the king of Morrowind. de jure or de facto.

Probably itd be best to have there be one duchy, but then if the setting if after the colonisation, thatd mean having a duchy with lots of provinces under it, and i dont know if that would break the mechanics.
However if the setting is the War of the Red Diamond or pre-Septim then Vvardenfel is only four provinces [as its uncolonised, a few enclaves and cities but mostly empty with just nomads on it.] either with sahara provinces around them or divided equally between them to show jurisdiction over the unsettled land.
But if the setting is contemporary with the games, then it raises problems.

Looks exciting.
3. Balance would be an issue, while keeping with the lore. High Rock is a whole mess of small independent states in the Second Era. Most of the merethic kingdoms (Summerset Isle, Elsweyr, Valenwood) are pretty unknown in terms of what is there.

Most of the High Rock states would be independent counties with independent baronies in them. If you gave smaller-than-dukes in de jure High Rock a near by rulers joining war thing like with holy wars then thatd probably fix the balance? Maybe give them plots to free themselves if theyre ruled by bretons and encourage gravelkind to keep it fractured.
 
Last edited:

WildPeacock

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If we start with only the known provinces (Cyrodiil, Skyrim and Morrowind) we could make a fairly "large" Map. With that "large Map" every Vvanderfell Region (Smashlands, Ascadian Islands) could be made an entire Duchy or combined to make at least three Duchies. To represent the nomads in a pre-games scenario we could simple give independent counties to "pagan" rulers all over Vvanderfell(Maybe give at least one county to each House in Vvanderfell to stimulate Conquest and Colonization)

For a "present" scenario we could give Titular Duke titles to the different house's heads and distribute the land among them. Above them there would be a King-Tier Title of "Duke of Morrowind" (Agnatic Elective or Open) answering directly to the Emperor.

In both cases Mainland Morrowind would be de jure the Morrowind Kingdom. Again using regions as duchies and using titular duchies to represent the Houses in a "present" scenario.

I could make a political map to help those with the abilities to make the real map.
 
Last edited:

WildPeacock

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Here you are:

Morrowind: (Based on this map and wiki's information)
Mainland Morrowind Districts: http://img850.imageshack.us/img850/8681/morrowindduchies.png
Vvanderfell Districts, All-Regions version: http://img707.imageshack.us/img707/2406/vvanderfellduchies1.png
Vvanderfell Districts, Combined Regions version: http://img827.imageshack.us/img827/1731/vvanderfellduchies2.png

Skyrim:(Roughly Accurate, less so than Cyrodiil due to limited sources)
Skyrim Jarldooms: http://img545.imageshack.us/img545/7803/skyrimdivision.png


Cyrodiil:(Roughly Accurate, every capital has it's duke with the exception of the Valus Mountains that would go to the Cheydinhal Duke)
Cyrodiil Duchies: http://img715.imageshack.us/img715/190/cyrodilldivision.png
 
Last edited:

WildPeacock

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I think the heartlands should be the emperors demesne.

That's my intention. ;D

Here, I'm doing some little province mapping in the wait for someone who knows about terrain/topology mapping show up.

Don't be scared with the fact that the Heartlands (One of the smaller duchies) has 12 counties... I did this to extend the Emperors Demense and because there are a lot of forts in that area (So, there is a lot of county names for me to use). The next duchies will have about the same, if not a little more, number of counties.

Anyway, if anyone thinks that 12 is indeed an extreme exaggeration, I will merge some.
 

John Forseti

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I have a slight suggestion, the bridges between the Imperial City and the mainland and docks should be erased as they'd probably look weird or unpleasant in the game and we can easily simulate them with the straights, such as we have in the the game between the Danish islands for example.

Also do you have a full psd or png? I'd love to help out. :)
 

rickinator9

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I think it is a bit too high, not in terms of realism to TES universe, but you might get regencies and character with bad stewardship. In those cases, the AI will give away some of that land. Also, you have to think about baronies. I aren't an expert of oblivion maps, but I don't think there's that much villages, forts etc. to make baronies of.
 

John Forseti

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Well at some point we will have to compromise between the background lore of Tamriel being a large continent and the in-game reality of it being about 15 miles across, and this may involve a little inventiveness.
 

WildPeacock

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I have a slight suggestion, the bridges between the Imperial City and the mainland and docks should be erased as they'd probably look weird or unpleasant in the game and we can easily simulate them with the straights, such as we have in the the game between the Danish islands for example.

Also do you have a full psd or png? I'd love to help out. :)

I'm using someone's else map (Posted here in this same thread, I will credit him later) and I pretend to remove those "bridges".

I will stop adding more provinces until I get the Hearlands to work (as a personal experience) ingame, what is a shame because mapping is the funnier part of modding! Scripting and Coding is... Tedious, Boring, Repetitive, YouGetIt... Anyway, here is the map I'm using right now: http://img39.imageshack.us/img39/8948/provinces.png

If you add any other counties and whatanot, send me the map back so I can see it. :D

I think it is a bit too high, not in terms of realism to TES universe, but you might get regencies and character with bad stewardship. In those cases, the AI will give away some of that land. Also, you have to think about baronies. I aren't an expert of oblivion maps, but I don't think there's that much villages, forts etc. to make baronies of.

You may be right, I will down it a little bit. The only big problem is that the counties would become ugly. :p
(And I would need to re-do a lot of that damn scripting!)
 
Last edited:

Orinsul

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The Ashlanders wouldnt be represented in a mod like this, theyre not among the nobility, no-one considers them as having land. They are on land considered owned by the lords of the great houses. The land they have is claimed and under the jurisdiction of landed lords, not the Nomads who are there de facto but not de jure.

Before the colonisation, it was a temple preserve, so a couple empty one-barony provinces ruled by the temple, with small enclaves, three-four barony provinces to represent the few permanent settlements. Where your all-regions version would be close to the number of provinces.

After the colonisation it would be alot of provinces, but you probably couldnt do one map to do both. It all depends when the game is set, and pre-colonisation really makes the most sense for the mechanics of the game, as by the time of the games the continent as a whole is going more EU3 than CK2.

Well at some point we will have to compromise between the background lore of Tamriel being a large continent and the in-game reality of it being about 15 miles across, and this may involve a little inventiveness.

The games arent accurate representations of the world. That is always made quite clear, the books and people in the game say things are much bigger than it is, and common sense says it even stronger.
It is an abstraction. A computer game set in New York represents it as hardly the size of a small town, because it is an abstraction for the purpose of the game and no one would believe it was saying new york is so small.
Think of the games likewise, representations of the world, not accurate or scale depictions of it.
Especially Oblivion, where everything in it contradicts all the lore and all reason, its less populated than the recently colonised and largely inhospitable Vvardenfell and its mean to be the much larger and central, most populous province. It would be madness to base a mod on the world as present in the great simplifications and abstractions of Oblivion, but it would be reasonable to base it on how the world is presented in the lore.
 

Arcvalons

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I think it is a bit too high, not in terms of realism to TES universe, but you might get regencies and character with bad stewardship. In those cases, the AI will give away some of that land. Also, you have to think about baronies. I aren't an expert of oblivion maps, but I don't think there's that much villages, forts etc. to make baronies of.

Hmmm. Take a look at this map.
http://images3.wikia.nocookie.net/__cb20110621230431/elderscrolls/images/c/c7/Oblivion_Map.jpg

There are twenty-six forts, so one of each could correspond to roughly (the capital of) one county. There are also nearly fifty ayleid ruins, and considering thoseused to be Ayleid City-States, they could also serve as (the capital) of one county each.

There are thirty-three settlements, sixteen inns/stables, and about twenty-five mines which could be attached to those counties as villages.

I believe the duchies should correspond to Chorrol, Skingrad, etc. but that's just me. With Cyrodiil as the King-tier title.

At first we'd only include Cyrodiil, Skyrim, and Morrowind.

According to this, Cyrodiil would have around 80 counties, divided in 10 ducies. Which according to lore, it'sprobably fine; not only is it supposed to be the center of human civilization, Cyrodiil by itself was once called an empire (though it will only be King-tier in the mod).

That said, in White-Gold (the Duchy were the Imperial City would be) would only have nine counties:
White Gold
Urasek
Magia
Homestead
Alessia
Variela
Wenyandawik
Sardavar Leed
Vilverin
Sure, it doesn't have to the exact same, but it's a very good reference.

I'll make a Cyrodiil like this tomorrow, to see how it looks.
 
Last edited:

John Forseti

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The games arent accurate representations of the world. That is always made quite clear, the books and people in the game say things are much bigger than it is, and common sense says it even stronger.
It is an abstraction. A computer game set in New York represents it as hardly the size of a small town, because it is an abstraction for the purpose of the game and no one would believe it was saying new york is so small.
Think of the games likewise, representations of the world, not accurate or scale depictions of it.
Especially Oblivion, where everything in it contradicts all the lore and all reason, its less populated than the recently colonised and largely inhospitable Vvardenfell and its mean to be the much larger and central, most populous province. It would be madness to base a mod on the world as present in the great simplifications and abstractions of Oblivion, but it would be reasonable to base it on how the world is presented in the lore.

Yes, that's pretty much what I was saying.

According to this, Cyrodiil would have around 80 counties, divided in 10 ducies. Which according to lore, it'sprobably fine; not only is it supposed to be the center of human civilization, Cyrodiil by itself was once called an empire (though it will only be King-tier in the mod).

That said, in White-Gold (the Duchy were the Imperial City would be) would only have nine counties:
White Gold
Urasek
Magia
Homestead
Alessia
Variela
Wenyandawik
Sardavar Leed
Vilverin
Sure, it doesn't have to the exact same, but it's a very good reference.

I'll make a Cyrodiil like this tomorrow, to see how it looks.

I had a go at doing something pretty similar, see what you think;

http://i45.tinypic.com/24c5oxd.jpg
 
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